Player Matchup

Cthulhu
Cthulhu
Dawnch
Cthulhu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,163 Elo+
Party 1
Ra
Ra
Louffry
Ra
Level 103
God Stats
1W - 3L
1,357 SR
Queue Stats
44W - 42L
1,458 Elo+
Party 1
Apollo
Apollo
ojc83
Apollo
Level 119
God Stats
0W - 2L
1,285 SR
Queue Stats
55W - 73L
1,394 Elo+
Party 1
Team Averages
Level 110
1,381 SR
1,338 Elo+

VS

Team Averages
Level 121
1,540 SR
1,413 Elo+
Medusa
Medusa
Not-Raylun
Medusa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 31L
1,509 Elo+
Party 2
Ra
Ra
Remnecse
Ra
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 80L
1,468 Elo+
Solo
Heimdallr
Heimdallr
megatron_wood
Heimdallr
Level 107
God Stats
6W - 4L
1,620 SR
Queue Stats
185W - 249L
1,260 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dawnch
Cthulhu
14
2 / 3 / 4
10,398
612
12,145
19,941
29,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
2 / 5 / 3
10,388
611
9,687
10,734
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
ojc83
Apollo
16
3 / 3 / 3
11,089
652
9,698
17,351
8,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Not-Raylun
Medusa
17
6 / 3 / 5
12,269
722
19,590
13,245
7,183
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 1 / 7
11,871
698
13,414
11,390
5,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Heimdallr
megatron_wood
Heimdallr
15
3 / 4 / 3
10,838
638
8,870
15,978
8,855
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
11
11
Deaths
8
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dawnch
Cthulhu
2
3
4
1.33
L
2
5
3
0.7
W
Medusa
Not-Raylun
Medusa
6
3
5
2.83
W
2
1
7
5.5
W
Heimdallr
megatron_wood
Heimdallr
3
4
3
1.13
L
Apollo
ojc83
Apollo
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,530
Damage
41,874
48,026
Taken
40,613
41,847
Mitigated
21,884
7,757
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dawnch
Cthulhu
12,145
577
525
3,026
19,941
29,041
250
5,244
14,697
29,599
0
L
9,687
462
1,087
1,174
10,734
4,756
280
1,653
9,081
45,690
0
W
Medusa
Not-Raylun
Medusa
19,590
7,950
0
593
13,245
7,183
694
7,476
5,769
0
56,891
W
13,414
1,147
1,704
3,766
11,390
5,846
621
5,853
5,537
70,821
0
W
Heimdallr
megatron_wood
Heimdallr
8,870
3,145
0
45
15,978
8,855
861
9,340
6,638
0
25,047
L
Apollo
ojc83
Apollo
9,698
3,355
0
1,945
17,351
8,050
325
6,639
10,712
0
37,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,875
Gold Earned
34,978
173
Minions Killed
213
5
Camps Cleared
8
983,455
Distance Traveled
923,398
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,398
612
30
2
1
341,935
4
L
Ra
10,388
611
85
5
2
298,861
1
W
Medusa
12,269
722
60
4
2
299,287
4
W
Ra
11,871
698
132
8
5
315,642
2
W
Heimdallr
10,838
638
21
1
1
308,469
1
L
Apollo
11,089
652
58
3
2
342,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role