Player Matchup

Cthulhu
Cthulhu
Khulhu
Cthulhu
Level 25
God Stats
1W - 1L
1,529 SR
Queue Stats
2W - 2L
1,247 Elo+
Party 1
Ishtar
Ishtar
Lvrdrow
Ishtar
Level 65
God Stats
1W - 0L
1,162 SR
Queue Stats
6W - 11L
1,275 Elo+
Party 1
Cabrakan
Cabrakan
MEMEWANT
Cabrakan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,427 Elo+
Party 1
Team Averages
Level 51
1,397 SR
1,316 Elo+

VS

Team Averages
Level 66
1,487 SR
1,414 Elo+
Chang'e
Chang'e
Hashiraglobe
Chang'e
Level 49
God Stats
4W - 8L
1,683 SR
Queue Stats
80W - 137L
1,279 Elo+
Solo
Atlas
Atlas
Spartan69869
Atlas
Level 122
God Stats
9W - 10L
1,547 SR
Queue Stats
197W - 192L
1,495 Elo+
Party 2
King Arthur
King Arthur
St-MEME
King Arthur
Level 27
God Stats
0W - 2L
1,232 SR
Queue Stats
89W - 74L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Khulhu
Cthulhu
15
6 / 1 / 9
10,041
772
12,153
11,391
9,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Lvrdrow
Ishtar
14
5 / 0 / 10
9,880
760
15,975
7,856
3,609
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
MEMEWANT
Cabrakan
14
6 / 3 / 9
9,964
766
17,910
13,764
12,355
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hashiraglobe
Chang'e
11
2 / 7 / 2
8,531
656
6,113
17,047
7,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
2 / 4 / 1
8,861
682
13,466
18,806
16,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
St-MEME
King Arthur
11
0 / 6 / 3
7,717
594
5,354
17,168
16,656
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
17
Kills
4
4
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Hashiraglobe
Chang'e
2
7
2
0.43
W
Cthulhu
Khulhu
Cthulhu
6
1
9
10.5
W
Ishtar
Lvrdrow
Ishtar
5
0
10
10
W
Cabrakan
MEMEWANT
Cabrakan
6
3
9
3.5
L
2
4
1
0.63
L
King Arthur
St-MEME
King Arthur
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,038
Damage
24,933
33,011
Taken
53,021
25,491
Mitigated
40,644
7,987
Healing
5,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Hashiraglobe
Chang'e
6,113
1,108
991
2,962
17,047
7,485
0
10,749
6,298
20,983
0
W
Cthulhu
Khulhu
Cthulhu
12,153
1,240
927
1,946
11,391
9,527
329
6,121
5,270
30,307
0
W
Ishtar
Lvrdrow
Ishtar
15,975
7,973
0
1,272
7,856
3,609
381
4,652
3,204
24
38,956
W
Cabrakan
MEMEWANT
Cabrakan
17,910
1,167
0
3,842
13,764
12,355
280
9,010
4,754
37,317
0
L
13,466
5,079
195
1,593
18,806
16,503
0
9,842
8,964
40,989
0
L
King Arthur
St-MEME
King Arthur
5,354
775
0
0
17,168
16,656
0
10,656
6,512
0
13,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,885
Gold Earned
25,109
141
Minions Killed
113
6
Camps Cleared
5
698,245
Distance Traveled
652,463
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,531
656
34
3
0
195,610
0
W
Cthulhu
10,041
772
41
3
3
272,522
0
W
Ishtar
9,880
760
50
4
1
244,810
2
W
Cabrakan
9,964
766
50
4
2
180,913
3
L
Atlas
8,861
682
61
5
3
231,387
1
L
King Arthur
7,717
594
18
1
2
225,466
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role