Player Matchup

Danzaburou
Danzaburou
Jotai
Danzaburou
Level 44
God Stats
1W - 2L
1,750 SR
Queue Stats
96W - 96L
1,460 Elo+
Party 1
Jormungandr
Jormungandr
Memphii
Jormungandr
Level 126
God Stats
2W - 2L
1,510 SR
Queue Stats
143W - 160L
1,452 Elo+
Party 1
Pele
Pele
Muggleti
Pele
Level 128
God Stats
1W - 1L
1,304 SR
Queue Stats
247W - 245L
1,477 Elo+
Solo
Atlas
Atlas
R3ap3rsArmy
Atlas
Level 139
God Stats
9W - 5L
1,417 SR
Queue Stats
277W - 358L
1,371 Elo+
Party 2
Chang'e
Chang'e
Sleepingsamuri
Chang'e
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 163L
1,413 Elo+
Party 2
Team Averages
Level 108
1,496 SR
1,435 Elo+

VS

Team Averages
Level 96
1,570 SR
1,473 Elo+
Chiron
Chiron
Andrex89
Chiron
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,429 Elo+
Party 3
Cernunnos
Cernunnos
Bobthebaker
Cernunnos
Level 97
God Stats
2W - 0L
1,770 SR
Queue Stats
75W - 77L
1,449 Elo+
Party 3
He Bo
He Bo
TheDarkWayne
He Bo
Level 123
God Stats
2W - 1L
1,510 SR
Queue Stats
40W - 34L
1,496 Elo+
Party 3
Terra
Terra
TwinkyBunz
Terra
Level 84
God Stats
2W - 0L
1,690 SR
Queue Stats
61W - 60L
1,463 Elo+
Party 3
Nemesis
Nemesis
nastinate
Nemesis
Level 128
God Stats
4W - 2L
1,378 SR
Queue Stats
178W - 193L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jotai
Danzaburou
20
3 / 4 / 11
11,787
693
19,158
20,361
11,511
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Memphii
Jormungandr
18
1 / 5 / 15
11,709
689
20,931
28,003
37,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
19
8 / 7 / 8
12,331
725
23,443
30,255
15,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
5 / 4 / 7
11,464
674
15,805
23,818
23,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 5 / 10
10,039
591
8,691
20,251
12,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Andrex89
Chiron
19
1 / 3 / 16
11,049
650
20,309
17,937
9,829
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Bobthebaker
Cernunnos
20
6 / 5 / 11
12,237
720
21,941
19,614
11,461
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
14 / 4 / 4
13,198
776
28,989
16,719
8,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
18
1 / 3 / 16
10,675
628
8,543
24,231
24,183
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Nemesis
nastinate
Nemesis
19
3 / 4 / 14
12,460
733
17,886
24,671
22,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
86
19
Kills
25
25
Deaths
19
51
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Chiron
Andrex89
Chiron
1
3
16
3
W
Cernunnos
Bobthebaker
Cernunnos
6
5
11
2.3
L
Danzaburou
Jotai
Danzaburou
3
4
11
2.13
L
Jormungandr
Memphii
Jormungandr
1
5
15
1.7
L
Pele
8
7
8
1.71
L
5
4
7
2.13
L
2
5
10
1.4
W
14
4
4
4
W
Terra
1
3
16
3
W
Nemesis
nastinate
Nemesis
3
4
14
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,028
Damage
97,668
122,688
Taken
103,172
100,476
Mitigated
76,543
49,112
Healing
52,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Andrex89
Chiron
20,309
6,955
5,710
2,620
17,937
9,829
2,579
8,511
9,426
0
42,698
W
Cernunnos
Bobthebaker
Cernunnos
21,941
8,987
1,990
2,937
19,614
11,461
2,754
8,043
11,571
0
48,835
L
Danzaburou
Jotai
Danzaburou
19,158
10,975
3,294
2,975
20,361
11,511
1,314
6,847
13,514
0
34,886
L
Jormungandr
Memphii
Jormungandr
20,931
1,797
2,847
5,607
28,003
37,827
171
7,449
20,554
43,108
0
L
Pele
23,443
3,019
2,279
9,095
30,255
15,554
0
8,312
21,943
0
41,579
L
15,805
3,801
1,819
1,760
23,818
23,571
550
6,826
16,992
30,052
0
L
8,691
817
13,522
5,914
20,251
12,013
661
8,098
12,153
17,320
0
W
28,989
3,228
2,887
2,770
16,719
8,454
1,112
9,281
7,438
49,335
0
W
Terra
8,543
1,081
12,670
7,018
24,231
24,183
592
9,344
14,887
15,701
0
W
Nemesis
nastinate
Nemesis
17,886
5,038
6,627
6,857
24,671
22,616
1,581
10,248
14,423
0
27,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,330
Gold Earned
59,619
158
Minions Killed
164
0
Camps Cleared
0
1,457,734
Distance Traveled
1,534,285
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,049
650
47
3
0
278,180
0
W
Cernunnos
12,237
720
54
3
0
254,308
0
L
Danzaburou
11,787
693
37
2
0
271,172
0
L
Jormungandr
11,709
689
38
2
0
295,456
0
L
Pele
12,331
725
35
2
0
294,586
3
L
Atlas
11,464
674
23
1
0
301,988
0
L
Chang'e
10,039
591
25
1
0
294,532
1
W
He Bo
13,198
776
40
2
0
308,560
0
W
Terra
10,675
628
10
1
0
349,553
0
W
Nemesis
12,460
733
13
1
0
343,684
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role