Player Matchup

Janus
Janus
LookedZeus64
Janus
Level 156
God Stats
6W - 15L
1,396 SR
Queue Stats
320W - 290L
1,623 Elo+
Solo
Horus
Horus
MAXX OverdriVV
Horus
Level 158
God Stats
8W - 6L
1,639 SR
Queue Stats
339W - 269L
1,668 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
OBw Th3xHiTmaN
Ah Muzen Cab
Level 156
God Stats
22W - 8L
1,692 SR
Queue Stats
103W - 72L
1,676 Elo+
Party 2
Team Averages
Level 157
1,576 SR
1,656 Elo+

VS

Team Averages
Level 130
1,625 SR
1,718 Elo+
Mulan
Mulan
KawaiiKommander
Mulan
Level 160
God Stats
8W - 6L
1,784 SR
Queue Stats
1,341W - 500L
1,845 Elo+
Solo
Fenrir
Fenrir
animesweetcheeks
Fenrir
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
195W - 143L
1,635 Elo+
Party 1
Ra
Ra
chaitealatte-
Ra
Level 143
God Stats
6W - 1L
1,592 SR
Queue Stats
169W - 111L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 2
10,428
652
14,186
13,959
7,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 7
9,674
605
12,653
27,207
34,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Muzen Cab
OBw Th3xHiTmaN
Ah Muzen Cab
15
1 / 6 / 5
9,860
616
14,417
16,581
9,914
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 8
11,612
726
28,010
24,069
30,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
4 / 5 / 6
10,339
646
12,850
19,268
14,509
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 1 / 9
11,412
713
10,912
13,136
6,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
8
Kills
15
15
Deaths
8
14
Assists
23
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
L
6
5
2
1.4
L
1
4
7
1.13
L
Ah Muzen Cab
OBw Th3xHiTmaN
Ah Muzen Cab
1
6
5
0.58
W
4
5
6
1.4
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,256
Damage
51,772
57,747
Taken
56,473
52,097
Mitigated
52,080
17,195
Healing
20,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,010
4,229
0
9,563
24,069
30,740
209
5,512
18,557
880
45,134
L
14,186
132
0
497
13,959
7,375
0
1,599
12,252
35,874
0
L
12,653
5,718
3,279
10,430
27,207
34,808
0
7,209
19,426
0
26,477
L
Ah Muzen Cab
OBw Th3xHiTmaN
Ah Muzen Cab
14,417
4,645
0
2,989
16,581
9,914
0
2,524
13,909
0
54,110
W
12,850
2,210
0
2,426
19,268
14,509
72
5,231
14,037
64
31,372
W
10,912
317
4,205
4,695
13,136
6,831
334
4,069
9,067
57,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,962
Gold Earned
33,363
167
Minions Killed
204
7
Camps Cleared
8
873,186
Distance Traveled
898,633
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
11,612
726
40
3
4
291,805
6
L
Janus
10,428
652
60
4
4
297,151
4
L
Horus
9,674
605
20
1
1
307,434
6
L
Ah Muzen Cab
9,860
616
87
5
2
268,601
3
W
Fenrir
10,339
646
45
3
3
308,748
6
W
Ra
11,412
713
119
7
1
298,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role