Player Matchup

Horus
Horus
DI0RIX
Horus
Level 126
God Stats
3W - 1L
1,694 SR
Queue Stats
209W - 99L
1,841 Elo+
Party 1
Ne Zha
Ne Zha
EngulfingShadows
Ne Zha
Level 128
God Stats
24W - 7L
1,679 SR
Queue Stats
482W - 406L
1,625 Elo+
Solo
Baron Samedi
Baron Samedi
JustJager
Baron Samedi
Level 146
God Stats
14W - 5L
1,792 SR
Queue Stats
202W - 98L
1,843 Elo+
Party 1
Team Averages
Level 133
1,722 SR
1,770 Elo+

VS

Team Averages
Level 108
1,586 SR
1,637 Elo+
Ra
Ra
CREWZN
Ra
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 73L
1,572 Elo+
Party 2
Jing Wei
Jing Wei
Lagolot101
Jing Wei
Level 149
God Stats
3W - 2L
1,800 SR
Queue Stats
510W - 263L
1,752 Elo+
Solo
Tyr
Tyr
bakoos
Tyr
Level 93
God Stats
8W - 10L
1,459 SR
Queue Stats
66W - 66L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DI0RIX
Horus
15
3 / 0 / 11
11,979
749
9,742
23,991
33,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 0 / 8
12,469
779
15,973
15,193
12,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
JustJager
Baron Samedi
17
7 / 1 / 7
11,539
721
22,808
14,198
9,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
0 / 6 / 1
9,011
563
9,345
12,112
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Lagolot101
Jing Wei
15
1 / 2 / 0
9,796
612
17,490
18,626
5,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Tyr
bakoos
Tyr
13
0 / 7 / 1
8,658
541
9,125
21,399
18,091
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
1
1
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ra
0
6
1
0.08
W
Horus
DI0RIX
Horus
3
0
11
8.5
W
5
0
8
9
W
Baron Samedi
JustJager
Baron Samedi
7
1
7
10.5
L
Jing Wei
Lagolot101
Jing Wei
1
2
0
0.5
L
Tyr
bakoos
Tyr
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,523
Damage
35,960
53,382
Taken
52,137
55,217
Mitigated
27,343
34,542
Healing
5,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
9,345
240
1,695
787
12,112
3,685
0
4,402
7,420
41,739
0
W
Horus
DI0RIX
Horus
9,742
3,022
3,906
11,989
23,991
33,184
238
3,109
20,882
288
18,157
W
15,973
2,282
0
6,913
15,193
12,368
1,908
3,547
11,646
242
57,653
W
Baron Samedi
JustJager
Baron Samedi
22,808
1,895
5,183
6,551
14,198
9,665
724
3,822
10,376
70,900
0
L
Jing Wei
Lagolot101
Jing Wei
17,490
12,135
0
2,234
18,626
5,567
0
8,671
9,584
0
48,202
L
Tyr
bakoos
Tyr
9,125
941
0
1,213
21,399
18,091
0
9,179
11,774
0
14,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,987
Gold Earned
27,465
184
Minions Killed
165
11
Camps Cleared
2
992,445
Distance Traveled
877,659
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,011
563
81
5
1
315,888
2
W
Horus
11,979
749
20
1
2
345,077
4
W
Ne Zha
12,469
779
66
4
4
345,309
6
W
Baron Samedi
11,539
721
98
6
5
302,059
1
L
Jing Wei
9,796
612
73
5
1
292,230
3
L
Tyr
8,658
541
11
1
0
269,541
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role