Player Matchup

Tyr
Tyr
DrChaos_22
Tyr
Level 105
God Stats
26W - 30L
1,562 SR
Queue Stats
299W - 274L
1,455 Elo+
Party 2
Ravana
Ravana
Khulhu
Ravana
Level 25
God Stats
0W - 3L
1,168 SR
Queue Stats
1W - 5L
1,202 Elo+
Party 1
Erlang Shen
Erlang Shen
KrayvnMorHedd
Erlang Shen
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 120L
1,413 Elo+
Party 2
He Bo
He Bo
Lingering_Will07
He Bo
Level 109
God Stats
6W - 5L
1,573 SR
Queue Stats
424W - 388L
1,414 Elo+
Party 2
Loki
Loki
Lvrdrow
Loki
Level 65
God Stats
0W - 2L
1,539 SR
Queue Stats
13W - 22L
1,302 Elo+
Party 1
Team Averages
Level 65
1,468 SR
1,357 Elo+

VS

Team Averages
Level 61
1,575 SR
1,655 Elo+
Cthulhu
Cthulhu
Drexlloc
Cthulhu
Level 72
God Stats
7W - 1L
1,500 SR
Queue Stats
214W - 117L
1,622 Elo+
Party 3
Cliodhna
Cliodhna
JustKole
Cliodhna
Level 47
God Stats
4W - 2L
1,493 SR
Queue Stats
75W - 91L
1,449 Elo+
Solo
Discordia
Discordia
Pandagalex
Discordia
Level 62
God Stats
3W - 2L
1,492 SR
Queue Stats
140W - 66L
1,618 Elo+
Party 3
Medusa
Medusa
fruitmerchant
Medusa
Level 106
God Stats
35W - 20L
1,593 SR
Queue Stats
200W - 110L
1,645 Elo+
Party 3
Shiva
Shiva
ummmmidontknow
Shiva
Level 17
God Stats
5W - 1L
1,798 SR
Queue Stats
84W - 18L
1,938 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 6
11,309
1,028
11,507
18,740
19,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
Khulhu
Ravana
16
6 / 4 / 3
11,509
1,046
6,598
11,294
13,237
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Erlang Shen
KrayvnMorHedd
Erlang Shen
16
0 / 4 / 6
10,171
925
5,295
15,315
13,132
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 5 / 8
10,942
995
16,319
12,607
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
Lvrdrow
Loki
16
1 / 7 / 6
10,323
938
10,030
18,147
12,015
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

103

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drexlloc
Cthulhu
17
2 / 3 / 13
11,732
1,067
10,125
13,249
12,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
JustKole
Cliodhna
17
3 / 3 / 17
11,499
1,045
14,415
11,667
5,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Pandagalex
Discordia
17
1 / 2 / 11
10,068
915
5,170
5,798
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
14 / 2 / 9
13,840
1,258
23,300
10,978
4,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
3 / 2 / 18
12,697
1,154
15,934
13,874
19,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
91
12
Kills
23
23
Deaths
12
29
Assists
68
Player
Kills
Deaths
Assists
KDA
L
3
3
6
2
W
Cthulhu
Drexlloc
Cthulhu
2
3
13
2.83
W
Cliodhna
JustKole
Cliodhna
3
3
17
3.83
L
Ravana
Khulhu
Ravana
6
4
3
1.88
L
Erlang Shen
KrayvnMorHedd
Erlang Shen
0
4
6
0.75
L
2
5
8
1.2
L
Loki
Lvrdrow
Loki
1
7
6
0.57
W
Discordia
Pandagalex
Discordia
1
2
11
3.25
W
14
2
9
9.25
W
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,749
Damage
68,944
76,103
Taken
55,566
63,354
Mitigated
44,256
8,000
Healing
14,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,507
886
0
3,250
18,740
19,861
0
2,917
15,823
0
26,973
W
Cthulhu
Drexlloc
Cthulhu
10,125
1,562
1,984
1,712
13,249
12,745
0
2,357
10,565
28,218
0
W
Cliodhna
JustKole
Cliodhna
14,415
1,271
0
797
11,667
5,389
0
3,508
7,846
19
24,038
L
Ravana
Khulhu
Ravana
6,598
1,285
0
1,168
11,294
13,237
0
2,410
8,884
0
15,149
L
Erlang Shen
KrayvnMorHedd
Erlang Shen
5,295
2,758
0
1,876
15,315
13,132
0
3,881
11,434
0
14,796
L
16,319
564
0
690
12,607
5,109
0
1,976
10,631
30,966
0
L
Loki
Lvrdrow
Loki
10,030
567
0
1,016
18,147
12,015
0
4,452
13,695
0
24,150
W
Discordia
Pandagalex
Discordia
5,170
549
0
0
5,798
2,268
0
1,545
4,217
17,961
0
W
23,300
12,551
0
1,124
10,978
4,493
0
4,179
6,633
0
42,477
W
15,934
2,473
4,526
4,214
13,874
19,361
0
3,788
9,853
322
32,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,254
Gold Earned
59,836
116
Minions Killed
170
8
Camps Cleared
4
1,132,834
Distance Traveled
1,043,467
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,309
1,028
30
3
2
242,867
1
W
Cthulhu
11,732
1,067
43
4
0
200,488
1
W
Cliodhna
11,499
1,045
31
3
1
205,633
1
L
Ravana
11,509
1,046
17
2
0
218,202
0
L
Erlang Shen
10,171
925
18
2
4
231,088
0
L
He Bo
10,942
995
28
3
1
214,772
0
L
Loki
10,323
938
23
2
1
225,905
0
W
Discordia
10,068
915
18
2
2
197,367
0
W
Medusa
13,840
1,258
50
5
1
219,095
0
W
Shiva
12,697
1,154
28
3
0
220,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role