Player Matchup

Medusa
Medusa
Bighomiechad
Medusa
Level 27
God Stats
11W - 12L
1,401 SR
Queue Stats
42W - 46L
1,471 Elo+
Party 2
Chaac
Chaac
lamashama
Chaac
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,415 Elo+
Party 2
Hades
Hades
temp-233999
Hades
Level 63
God Stats
5W - 2L
1,506 SR
Queue Stats
12W - 9L
1,693 Elo+
Party 2
Team Averages
Level 35
1,469 SR
1,526 Elo+

VS

Team Averages
Level 47
1,544 SR
1,491 Elo+
Ra
Ra
Andesss
Ra
Level 27
God Stats
75W - 69L
1,555 SR
Queue Stats
169W - 161L
1,554 Elo+
Party 1
Neith
Neith
MONEYJUNE4334
Neith
Level 45
God Stats
33W - 29L
1,525 SR
Queue Stats
139W - 155L
1,449 Elo+
Party 1
Achilles
Achilles
lIXlXll
Achilles
Level 69
God Stats
50W - 36L
1,552 SR
Queue Stats
195W - 196L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
2 / 5 / 1
7,852
604
5,377
10,739
3,320
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
lamashama
Chaac
9
0 / 3 / 2
7,213
555
4,101
8,183
3,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 2
8,309
639
6,349
14,163
7,352
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 6
9,957
766
9,037
5,394
2,298
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 8
8,798
677
6,851
6,724
3,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
lIXlXll
Achilles
14
4 / 1 / 8
9,403
723
11,407
10,167
8,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
12
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
L
Medusa
2
5
1
0.5
W
2
2
8
3
W
Achilles
lIXlXll
Achilles
4
1
8
8
L
Chaac
lamashama
Chaac
0
3
2
0.33
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,827
Damage
27,295
33,085
Taken
22,285
13,755
Mitigated
14,275
6,693
Healing
7,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,037
766
1,401
1,665
5,394
2,298
1,062
1,732
3,662
42,235
0
L
Medusa
5,377
2,221
222
1,361
10,739
3,320
0
2,148
8,251
0
19,206
W
6,851
1,945
0
1,142
6,724
3,298
1,230
1,901
4,823
0
26,701
W
Achilles
lIXlXll
Achilles
11,407
3,235
273
2,578
10,167
8,679
674
2,971
7,196
0
29,737
L
Chaac
lamashama
Chaac
4,101
642
0
1,266
8,183
3,083
0
3,486
4,475
0
15,375
L
6,349
392
428
3,416
14,163
7,352
36
3,987
9,665
34,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,374
Gold Earned
28,158
125
Minions Killed
174
4
Camps Cleared
8
583,328
Distance Traveled
670,613
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,957
766
97
7
2
233,178
3
L
Medusa
7,852
604
21
2
0
213,843
0
W
Neith
8,798
677
46
4
4
207,057
1
W
Achilles
9,403
723
31
2
2
230,378
1
L
Chaac
7,213
555
26
2
0
154,913
0
L
Hades
8,309
639
78
6
4
214,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role