Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Corillium
Anubis
Level 108
God Stats
4W - 1L
1,526 SR
Queue Stats
220W - 205L
1,544 Elo+
Party 1
Rama
Rama
ElvislikeDog
Rama
Level 89
God Stats
3W - 1L
1,683 SR
Queue Stats
235W - 235L
1,489 Elo+
Party 3
King Arthur
King Arthur
TheSaltiestSam
King Arthur
Level 112
God Stats
3W - 4L
1,442 SR
Queue Stats
142W - 137L
1,486 Elo+
Party 3
Medusa
Medusa
justjustin23
Medusa
Level 122
God Stats
7W - 4L
1,633 SR
Queue Stats
293W - 289L
1,539 Elo+
Party 1
Team Averages
Level 118
1,557 SR
1,512 Elo+

VS

Team Averages
Level 70
1,389 SR
1,480 Elo+
Nemesis
Nemesis
INFINITOxX
Nemesis
Level 144
God Stats
2W - 4L
1,207 SR
Queue Stats
141W - 143L
1,498 Elo+
Solo
Tiamat
Tiamat
Shockwavekiller
Tiamat
Level 86
God Stats
5W - 8L
1,500 SR
Queue Stats
302W - 297L
1,544 Elo+
Solo
Lancelot
Lancelot
SumRandomDude
Lancelot
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Hercules
Hercules
Wrathed
Hercules
Level 45
God Stats
0W - 1L
1,240 SR
Queue Stats
6W - 9L
1,470 Elo+
Party 2
Thor
Thor
teacupofglitter
Thor
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
18
4 / 1 / 21
10,548
753
8,390
10,098
7,731
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
Corillium
Anubis
20
10 / 2 / 16
12,105
865
19,046
8,081
4,963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 6 / 11
10,531
752
8,353
10,891
4,800
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
TheSaltiestSam
King Arthur
16
1 / 6 / 24
10,008
715
12,653
21,622
26,122
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
20
12 / 2 / 18
12,290
878
22,734
7,768
4,022
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
INFINITOxX
Nemesis
18
5 / 6 / 4
10,123
723
7,218
15,583
11,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 5 / 9
9,395
671
12,020
13,047
10,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
SumRandomDude
Lancelot
15
2 / 7 / 8
9,124
652
7,605
15,043
12,464
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Wrathed
Hercules
16
5 / 5 / 9
9,544
682
9,840
18,725
22,493
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 9 / 11
8,476
605
4,946
14,865
6,958
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
56
32
Kills
15
17
Deaths
32
90
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
21
14.5
W
Anubis
Corillium
Anubis
10
2
16
9
W
5
6
11
1.75
L
Nemesis
INFINITOxX
Nemesis
5
6
4
1.17
L
3
5
9
1.5
L
Lancelot
SumRandomDude
Lancelot
2
7
8
0.86
W
King Arthur
TheSaltiestSam
King Arthur
1
6
24
2.17
L
Hercules
Wrathed
Hercules
5
5
9
1.9
W
Medusa
12
2
18
10.5
L
0
9
11
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,176
Damage
41,629
58,460
Taken
77,263
47,638
Mitigated
63,621
14,936
Healing
9,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,390
2,856
1,544
3,155
10,098
7,731
1,884
1,271
8,827
0
14,509
W
Anubis
Corillium
Anubis
19,046
1,937
752
1,472
8,081
4,963
1,258
934
7,147
37,262
0
W
8,353
6,895
736
1,077
10,891
4,800
1,809
513
10,378
0
18,225
L
Nemesis
INFINITOxX
Nemesis
7,218
2,791
244
2,229
15,583
11,315
0
4,433
11,150
0
16,984
L
12,020
1,602
511
2,140
13,047
10,391
0
2,788
10,259
30,754
0
L
Lancelot
SumRandomDude
Lancelot
7,605
1,416
0
250
15,043
12,464
0
3,032
12,011
0
13,905
W
King Arthur
TheSaltiestSam
King Arthur
12,653
1,595
825
3,546
21,622
26,122
0
6,612
15,010
0
19,963
L
Hercules
Wrathed
Hercules
9,840
2,529
0
2,500
18,725
22,493
0
5,791
12,934
0
14,535
W
Medusa
22,734
7,948
531
1,298
7,768
4,022
3,552
2,690
5,078
0
48,679
L
4,946
1,632
498
763
14,865
6,958
0
3,002
11,863
0
19,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,482
Gold Earned
46,662
149
Minions Killed
112
0
Camps Cleared
0
1,331,766
Distance Traveled
1,147,193
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,548
753
12
1
0
296,469
2
W
Anubis
12,105
865
49
4
0
255,099
1
W
Rama
10,531
752
24
2
0
216,891
2
L
Nemesis
10,123
723
20
1
0
244,830
0
L
Tiamat
9,395
671
43
3
0
208,503
2
L
Lancelot
9,124
652
15
1
0
254,990
0
W
King Arthur
10,008
715
16
1
0
269,642
0
L
Hercules
9,544
682
10
1
0
218,366
0
W
Medusa
12,290
878
48
3
0
293,665
0
L
Thor
8,476
605
24
2
0
220,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role