Player Matchup

Hera
Hera
 
Hera
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Crimsomowl
Da Ji
Level 129
God Stats
2W - 8L
1,419 SR
Queue Stats
190W - 194L
1,534 Elo+
Party 1
Bacchus
Bacchus
FantoxeSlayer
Bacchus
Level 145
God Stats
2W - 3L
1,685 SR
Queue Stats
190W - 168L
1,568 Elo+
Party 1
Achilles
Achilles
MiojoForTheWin
Achilles
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,510 Elo+
Party 1
Jing Wei
Jing Wei
Unsaited
Jing Wei
Level 159
God Stats
2W - 5L
1,335 SR
Queue Stats
136W - 105L
1,543 Elo+
Party 1
Team Averages
Level 139
1,488 SR
1,531 Elo+

VS

Team Averages
Level 118
1,505 SR
1,508 Elo+
Discordia
Discordia
 
Discordia
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DanielKerkhoff
Pele
Level 80
God Stats
13W - 11L
1,417 SR
Queue Stats
153W - 134L
1,523 Elo+
Party 2
Chaac
Chaac
UrsoBipolar
Chaac
Level 156
God Stats
3W - 0L
1,643 SR
Queue Stats
246W - 217L
1,514 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Y--STRYKER--Y
Ah Muzen Cab
Level 106
God Stats
3W - 2L
1,465 SR
Queue Stats
416W - 413L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
1 / 1 / 0
5,644
564
2,169
3,873
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
3
0 / 0 / 0
3,608
361
0
1,690
435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
9
0 / 0 / 2
4,880
488
2,817
6,561
3,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
6
0 / 1 / 0
4,181
418
3,095
4,345
2,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Unsaited
Jing Wei
3
0 / 0 / 0
3,628
363
0
151
26
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 0 / 0
5,595
560
1,885
2,918
949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
 
Athena
8
0 / 1 / 1
5,470
547
1,621
5,605
4,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 0 / 0
4,904
490
1,054
4,306
1,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 0 / 0
6,491
649
2,134
6,492
3,037
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
Y--STRYKER--Y
Ah Muzen Cab
10
0 / 1 / 0
5,503
550
2,271
5,377
2,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
1
Kills
2
2
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
1
0
1
W
Discordia
 
Discordia
1
0
0
1
W
Athena
 
Athena
0
1
1
0.5
L
Da Ji
0
0
0
0
W
0
0
0
0
L
Bacchus
0
0
2
1
L
Achilles
0
1
0
0
L
Jing Wei
Unsaited
Jing Wei
0
0
0
0
W
1
0
0
1
W
Ah Muzen Cab
Y--STRYKER--Y
Ah Muzen Cab
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,081
Damage
8,965
16,620
Taken
24,698
8,355
Mitigated
11,653
3,454
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,169
481
0
250
3,873
1,420
0
1,852
2,021
44,466
0
W
Discordia
 
Discordia
1,885
175
0
1,000
2,918
949
0
931
1,953
34,660
0
W
Athena
 
Athena
1,621
522
0
1,688
5,605
4,260
18
965
4,426
23,089
0
L
Da Ji
0
0
0
451
1,690
435
0
19
1,671
0
3,760
W
1,054
501
0
1,214
4,306
1,300
0
254
3,981
0
23,615
L
Bacchus
2,817
355
0
870
6,561
3,986
0
1,635
4,926
20,424
0
L
Achilles
3,095
952
0
1,826
4,345
2,488
0
0
4,345
0
13,639
L
Jing Wei
Unsaited
Jing Wei
0
0
0
57
151
26
0
0
151
0
3,538
W
2,134
422
0
3,505
6,492
3,037
3,516
0
6,193
0
38,305
W
Ah Muzen Cab
Y--STRYKER--Y
Ah Muzen Cab
2,271
809
0
1,125
5,377
2,107
0
2,358
2,789
0
41,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,941
Gold Earned
27,963
173
Minions Killed
314
0
Camps Cleared
0
627,947
Distance Traveled
958,183
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,644
564
78
8
0
186,986
2
W
Discordia
5,595
560
69
7
0
196,376
1
W
Athena
5,470
547
37
4
0
224,123
2
L
Da Ji
3,608
361
9
1
0
78,873
1
W
Pele
4,904
490
53
5
0
149,416
3
L
Bacchus
4,880
488
49
5
0
224,507
3
L
Achilles
4,181
418
22
2
0
100,952
0
L
Jing Wei
3,628
363
15
2
0
36,629
0
W
Chaac
6,491
649
79
8
0
197,033
2
W
Ah Muzen Cab
5,503
550
76
8
0
191,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role