Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AFL Ornat
Shiva
Level 156
God Stats
19W - 11L
1,661 SR
Queue Stats
278W - 251L
1,564 Elo+
Party 2
Chiron
Chiron
CptSaveAHø
Chiron
Level 114
God Stats
0W - 1L
1,358 SR
Queue Stats
4W - 7L
1,456 Elo+
Party 2
Ao Kuang
Ao Kuang
Just Christophr
Ao Kuang
Level 160
God Stats
13W - 14L
1,602 SR
Queue Stats
368W - 329L
1,620 Elo+
Party 2
Janus
Janus
Thånks
Janus
Level 148
God Stats
16W - 15L
1,407 SR
Queue Stats
316W - 274L
1,617 Elo+
Party 2
Team Averages
Level 148
1,506 SR
1,551 Elo+

VS

Team Averages
Level 101
1,456 SR
1,575 Elo+
Horus
Horus
 
Horus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Anonymph
Danzaburou
Level 126
God Stats
17W - 9L
1,550 SR
Queue Stats
158W - 149L
1,561 Elo+
Solo
Hades
Hades
Fappuccino69
Hades
Level 16
God Stats
3W - 4L
1,347 SR
Queue Stats
101W - 46L
1,618 Elo+
Party 1
Fenrir
Fenrir
KennyTheTigerOG
Fenrir
Level 142
God Stats
6W - 6L
1,499 SR
Queue Stats
275W - 176L
1,627 Elo+
Party 1
Vulcan
Vulcan
TheDarkScholar
Vulcan
Level 125
God Stats
5W - 10L
1,382 SR
Queue Stats
207W - 203L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 0 / 1
6,060
551
3,154
6,613
3,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
AFL Ornat
Shiva
7
1 / 3 / 1
4,526
411
4,452
10,303
4,636
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
7
0 / 4 / 0
4,569
415
3,745
8,415
1,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ao Kuang
9
2 / 4 / 2
5,584
508
4,834
10,303
2,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Thånks
Janus
9
1 / 2 / 1
5,492
499
2,316
4,584
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 1 / 8
6,135
558
4,560
7,139
4,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
Anonymph
Danzaburou
11
1 / 0 / 4
6,223
566
3,782
3,527
1,124
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 1 / 0
6,823
620
3,773
6,689
3,593
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
5 / 1 / 5
6,401
582
6,358
8,233
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 3
6,574
598
4,888
4,883
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
4
Kills
11
13
Deaths
4
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
1
0.5
W
Horus
 
Horus
2
1
8
6
L
Shiva
AFL Ornat
Shiva
1
3
1
0.5
W
Danzaburou
Anonymph
Danzaburou
1
0
4
3
L
Chiron
0
4
0
0
W
0
1
0
0
L
Ao Kuang
2
4
2
0.75
W
5
1
5
7.5
W
3
1
3
4.5
L
Janus
Thånks
Janus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,501
Damage
23,361
40,218
Taken
30,471
14,330
Mitigated
14,831
9,600
Healing
11,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,154
220
0
3,936
6,613
3,901
23
3,227
3,386
52,950
0
W
Horus
 
Horus
4,560
1,982
476
2,426
7,139
4,516
0
513
6,626
0
16,028
L
Shiva
AFL Ornat
Shiva
4,452
290
329
1,108
10,303
4,636
0
1,265
9,016
0
16,932
W
Danzaburou
Anonymph
Danzaburou
3,782
1,720
0
1,496
3,527
1,124
1,272
0
3,527
0
45,741
L
Chiron
3,745
1,549
360
1,186
8,415
1,858
0
1,143
7,240
0
23,112
W
3,773
1,182
0
3,470
6,689
3,593
0
3,623
3,066
55,974
0
L
Ao Kuang
4,834
1,125
0
2,431
10,303
2,710
15
2,036
8,209
26,891
0
W
6,358
1,493
0
3,630
8,233
3,397
0
3,404
4,829
0
35,549
W
4,888
2,144
0
500
4,883
2,201
0
2,764
2,119
45,819
0
L
Janus
Thånks
Janus
2,316
171
0
250
4,584
1,225
0
806
3,706
32,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,231
Gold Earned
32,156
320
Minions Killed
384
0
Camps Cleared
0
984,964
Distance Traveled
1,104,879
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,060
551
120
11
0
200,289
3
W
Horus
6,135
558
25
2
0
229,369
4
L
Shiva
4,526
411
30
3
0
209,454
1
W
Danzaburou
6,223
566
82
7
0
216,340
3
L
Chiron
4,569
415
48
4
0
169,413
0
W
Hades
6,823
620
120
11
0
197,846
3
L
Ao Kuang
5,584
508
48
4
0
204,723
0
W
Fenrir
6,401
582
60
5
0
246,969
2
W
Vulcan
6,574
598
97
9
0
214,355
1
L
Janus
5,492
499
74
7
0
201,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role