Player Matchup

Baron Samedi
Baron Samedi
Davman39
Baron Samedi
Level 28
God Stats
11W - 0L
2,148 SR
Queue Stats
48W - 3L
1,858 Elo+
Party 3
Medusa
Medusa
GhostSeducer
Medusa
Level 146
God Stats
10W - 0L
2,069 SR
Queue Stats
170W - 21L
1,933 Elo+
Party 3
Fenrir
Fenrir
Hamus11
Fenrir
Level 145
God Stats
14W - 0L
2,226 SR
Queue Stats
129W - 9L
2,022 Elo+
Party 3
Tyr
Tyr
IloveJoePolhamus
Tyr
Level 125
God Stats
8W - 0L
2,030 SR
Queue Stats
123W - 6L
2,077 Elo+
Party 3
Atlas
Atlas
MrDramaQueen
Atlas
Level 139
God Stats
24W - 2L
1,990 SR
Queue Stats
146W - 13L
2,000 Elo+
Party 3
Team Averages
Level 117
2,093 SR
1,978 Elo+

VS

Team Averages
Level 69
1,541 SR
1,455 Elo+
King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AnixisBerry
Anubis
Level 14
God Stats
1W - 1L
1,709 SR
Queue Stats
2W - 4L
1,444 Elo+
Party 1
Jing Wei
Jing Wei
Axolitl
Jing Wei
Level 64
God Stats
22W - 24L
1,494 SR
Queue Stats
112W - 105L
1,450 Elo+
Party 2
Merlin
Merlin
SubMK
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,487 Elo+
Party 1
Amaterasu
Amaterasu
yamasenshi
Amaterasu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Davman39
Baron Samedi
13
2 / 0 / 22
7,559
1,260
9,709
4,301
4,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
14
10 / 0 / 8
9,176
1,529
14,473
5,449
2,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
Hamus11
Fenrir
13
3 / 0 / 18
8,194
1,366
9,773
10,171
9,919
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
9 / 0 / 15
8,522
1,420
14,064
6,573
3,612
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 0 / 19
8,134
1,356
6,721
6,302
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

401

VS

Team 2 Tickets

210

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 3 / 0
5,976
996
1,749
6,906
4,006
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
10
0 / 9 / 0
6,075
1,013
6,023
12,503
6,189
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Axolitl
Jing Wei
11
0 / 1 / 0
6,306
1,051
4,956
7,996
3,161
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
SubMK
Merlin
11
0 / 6 / 0
6,293
1,049
8,452
12,436
4,919
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
yamasenshi
Amaterasu
11
0 / 7 / 0
6,509
1,085
4,216
19,502
18,121
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
0
26
Kills
0
0
Deaths
26
82
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
L
Anubis
0
9
0
0
L
Jing Wei
Axolitl
Jing Wei
0
1
0
0
W
Baron Samedi
Davman39
Baron Samedi
2
0
22
13
W
Medusa
10
0
8
14
W
Fenrir
Hamus11
Fenrir
3
0
18
12
W
9
0
15
16.5
W
2
0
19
11.5
L
Merlin
SubMK
Merlin
0
6
0
0
L
Amaterasu
yamasenshi
Amaterasu
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,740
Damage
25,396
32,796
Taken
59,343
24,959
Mitigated
36,396
16,186
Healing
2,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,749
158
0
11
6,906
4,006
0
1,282
5,624
0
5,003
L
Anubis
6,023
663
0
504
12,503
6,189
0
4,152
8,351
11,095
0
L
Jing Wei
Axolitl
Jing Wei
4,956
2,228
0
82
7,996
3,161
0
2,323
5,673
0
19,911
W
Baron Samedi
Davman39
Baron Samedi
9,709
1,040
4,871
3,160
4,301
4,237
0
2,193
2,108
15,204
0
W
Medusa
14,473
7,660
0
1,011
5,449
2,245
0
2,856
2,593
28
30,788
W
Fenrir
Hamus11
Fenrir
9,773
2,383
0
2,793
10,171
9,919
0
4,062
5,839
374
15,298
W
14,064
5,393
0
2,642
6,573
3,612
0
2,381
3,904
60
27,161
W
6,721
2,781
0
1,709
6,302
4,946
0
2,983
3,319
13,095
0
L
Merlin
SubMK
Merlin
8,452
431
0
0
12,436
4,919
0
2,997
9,439
26,494
0
L
Amaterasu
yamasenshi
Amaterasu
4,216
2,129
256
1,584
19,502
18,121
0
6,138
13,364
0
6,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,585
Gold Earned
31,159
112
Minions Killed
81
9
Camps Cleared
1
671,327
Distance Traveled
518,984
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,976
996
5
1
0
55,290
0
L
Anubis
6,075
1,013
7
1
0
92,690
0
L
Jing Wei
6,306
1,051
19
3
1
139,029
0
W
Baron Samedi
7,559
1,260
11
2
0
138,323
0
W
Medusa
9,176
1,529
35
6
4
121,388
1
W
Fenrir
8,194
1,366
12
2
1
135,039
0
W
Tyr
8,522
1,420
38
6
2
145,856
0
W
Atlas
8,134
1,356
16
3
2
130,721
1
L
Merlin
6,293
1,049
48
8
0
110,991
0
L
Amaterasu
6,509
1,085
2
0
0
120,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role