Player Matchup

Charybdis
Charybdis
IsseiHyudo
Charybdis
Level 150
God Stats
0W - 1L
1,596 SR
Queue Stats
48W - 43L
1,652 Elo+
Party 2
Cthulhu
Cthulhu
Propheton
Cthulhu
Level 148
God Stats
1W - 2L
1,552 SR
Queue Stats
22W - 21L
1,561 Elo+
Solo
Tiamat
Tiamat
ShadowNinja4692
Tiamat
Level 102
God Stats
0W - 3L
1,271 SR
Queue Stats
134W - 106L
1,616 Elo+
Solo
Nox
Nox
Subpar1
Nox
Level 124
God Stats
3W - 6L
1,425 SR
Queue Stats
201W - 203L
1,539 Elo+
Solo
Achilles
Achilles
yyasgramor
Achilles
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 11L
1,911 Elo+
Party 2
Team Averages
Level 124
1,469 SR
1,656 Elo+

VS

Team Averages
Level 138
1,556 SR
1,560 Elo+
Eset
Eset
FoRFiiT
Eset
Level 145
God Stats
3W - 2L
1,357 SR
Queue Stats
149W - 149L
1,522 Elo+
Party 1
Agni
Agni
Fup916ca
Agni
Level 153
God Stats
6W - 5L
1,757 SR
Queue Stats
244W - 238L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
NovaTrainer
Cthulhu
Level 149
God Stats
6W - 5L
1,610 SR
Queue Stats
470W - 487L
1,567 Elo+
Solo
Chernobog
Chernobog
QwertyDragoon
Chernobog
Level 118
God Stats
4W - 6L
1,544 SR
Queue Stats
250W - 256L
1,589 Elo+
Solo
Fenrir
Fenrir
UrBoiBreezy
Fenrir
Level 126
God Stats
3W - 1L
1,510 SR
Queue Stats
35W - 22L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IsseiHyudo
Charybdis
16
0 / 4 / 8
8,722
671
7,901
14,175
7,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Propheton
Cthulhu
16
2 / 2 / 12
9,340
718
9,089
12,803
17,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

17
4 / 8 / 4
9,820
755
10,139
14,017
10,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nox
16
3 / 6 / 6
9,296
715
7,285
11,323
6,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
yyasgramor
Achilles
19
11 / 7 / 6
11,624
894
17,748
22,930
31,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
FoRFiiT
Eset
16
4 / 4 / 12
10,408
801
11,524
13,109
6,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
17
5 / 2 / 13
10,618
817
16,096
10,308
4,512
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
NovaTrainer
Cthulhu
19
5 / 5 / 17
11,586
891
13,629
21,212
29,049
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
QwertyDragoon
Chernobog
17
5 / 4 / 14
10,775
829
17,904
16,254
8,695
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
18
8 / 6 / 13
10,878
837
10,666
19,479
21,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
96
20
Kills
27
27
Deaths
21
36
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Eset
FoRFiiT
Eset
4
4
12
2.5
W
Agni
5
2
13
5.75
L
Charybdis
IsseiHyudo
Charybdis
0
4
8
1
W
Cthulhu
NovaTrainer
Cthulhu
5
5
17
2.7
L
Cthulhu
Propheton
Cthulhu
2
2
12
4
W
Chernobog
QwertyDragoon
Chernobog
5
4
14
3
L
4
8
4
0.75
L
Nox
3
6
6
1
W
Fenrir
8
6
13
2.42
L
Achilles
yyasgramor
Achilles
11
7
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,162
Damage
69,819
75,248
Taken
80,362
73,156
Mitigated
70,286
22,137
Healing
21,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
FoRFiiT
Eset
11,524
531
2,546
3,277
13,109
6,319
675
5,206
7,735
22,004
0
W
Agni
16,096
466
961
2,069
10,308
4,512
2,009
3,753
6,355
21,424
0
L
Charybdis
IsseiHyudo
Charybdis
7,901
3,368
1,730
4,214
14,175
7,396
922
7,447
6,482
0
21,484
W
Cthulhu
NovaTrainer
Cthulhu
13,629
232
3,281
2,280
21,212
29,049
113
7,012
14,058
34,092
0
L
Cthulhu
Propheton
Cthulhu
9,089
237
1,871
2,816
12,803
17,007
87
6,865
5,755
17,778
0
W
Chernobog
QwertyDragoon
Chernobog
17,904
6,794
424
3,104
16,254
8,695
5,028
5,533
10,427
0
43,140
L
10,139
1,116
1,521
2,003
14,017
10,570
114
7,006
6,849
27,985
0
L
Nox
7,285
467
1,050
398
11,323
6,192
0
6,737
4,446
15,054
0
W
Fenrir
10,666
2,208
1,272
2,648
19,479
21,711
384
5,108
14,051
23
15,207
L
Achilles
yyasgramor
Achilles
17,748
2,841
294
6,240
22,930
31,991
520
13,217
9,573
99
23,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,802
Gold Earned
54,265
123
Minions Killed
153
0
Camps Cleared
0
1,171,492
Distance Traveled
1,256,345
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
10,408
801
17
1
0
241,130
0
W
Agni
10,618
817
19
1
0
257,812
0
L
Charybdis
8,722
671
37
3
0
231,590
0
W
Cthulhu
11,586
891
72
6
0
274,802
1
L
Cthulhu
9,340
718
23
2
0
275,236
2
W
Chernobog
10,775
829
31
2
0
226,605
2
L
Tiamat
9,820
755
27
2
0
209,999
0
L
Nox
9,296
715
23
2
0
230,025
0
W
Fenrir
10,878
837
14
1
0
255,996
0
L
Achilles
11,624
894
13
1
0
224,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role