Player Matchup

Artio
Artio
DIeGoRyA-n
Artio
Level 143
God Stats
4W - 1L
1,579 SR
Queue Stats
533W - 556L
1,451 Elo+
Solo
Horus
Horus
Wagnolas_69
Horus
Level 84
God Stats
2W - 0L
1,680 SR
Queue Stats
80W - 144L
1,359 Elo+
Party 2
Sun Wukong
Sun Wukong
lobopoa
Sun Wukong
Level 158
God Stats
2W - 2L
1,538 SR
Queue Stats
357W - 402L
1,532 Elo+
Solo
Jormungandr
Jormungandr
trakkinasss
Jormungandr
Level 42
God Stats
13W - 6L
1,734 SR
Queue Stats
148W - 256L
1,381 Elo+
Party 2
Apollo
Apollo
zhtyt
Apollo
Level 144
God Stats
3W - 0L
1,815 SR
Queue Stats
149W - 142L
1,484 Elo+
Solo
Team Averages
Level 114
1,669 SR
1,441 Elo+

VS

Team Averages
Level 87
1,518 SR
1,457 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Sampaio18
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 96L
1,407 Elo+
Party 1
Merlin
Merlin
VUROrawr
Merlin
Level 146
God Stats
14W - 10L
1,589 SR
Queue Stats
301W - 299L
1,533 Elo+
Solo
Guan Yu
Guan Yu
Y I N N I C K
Guan Yu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 36L
1,344 Elo+
Solo
Anhur
Anhur
jaolight
Anhur
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
20
1 / 2 / 17
13,061
687
9,051
25,706
37,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 5 / 11
11,693
615
6,059
25,513
30,718
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sun Wukong
lobopoa
Sun Wukong
20
8 / 4 / 6
13,652
719
22,017
22,332
27,201
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Jormungandr
trakkinasss
Jormungandr
20
4 / 4 / 17
13,551
713
24,494
22,071
15,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Apollo
zhtyt
Apollo
19
6 / 5 / 9
12,764
672
30,055
18,467
9,295
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
4 / 4 / 10
11,683
615
23,011
21,152
11,636
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Medusa
Sampaio18
Medusa
20
9 / 3 / 6
13,126
691
20,719
21,486
12,913
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
VUROrawr
Merlin
20
4 / 3 / 10
13,534
712
33,774
16,741
9,817
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
19
2 / 4 / 8
11,302
595
12,321
27,034
31,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
jaolight
Anhur
12
0 / 9 / 4
9,126
480
2,735
14,978
6,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
57
22
Kills
19
20
Deaths
23
60
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
4
10
2.25
W
Artio
1
2
17
4.75
L
Medusa
Sampaio18
Medusa
9
3
6
4
L
Merlin
VUROrawr
Merlin
4
3
10
3
W
3
5
11
1.7
L
Guan Yu
2
4
8
1.5
L
Anhur
jaolight
Anhur
0
9
4
0.22
W
Sun Wukong
lobopoa
Sun Wukong
8
4
6
2.75
W
Jormungandr
trakkinasss
Jormungandr
4
4
17
3.13
W
Apollo
zhtyt
Apollo
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,676
Damage
92,560
114,089
Taken
101,391
120,470
Mitigated
72,190
54,848
Healing
50,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
23,011
3,229
2,787
4,123
21,152
11,636
0
7,279
13,873
142
33,829
W
Artio
9,051
918
3,735
12,413
25,706
37,873
342
8,681
17,025
21,783
0
L
Medusa
Sampaio18
Medusa
20,719
9,235
2,565
6,337
21,486
12,913
1,012
9,394
12,092
0
43,830
L
Merlin
VUROrawr
Merlin
33,774
1,703
1,095
4,224
16,741
9,817
704
4,910
11,831
81,829
0
W
6,059
2,206
9,191
9,361
25,513
30,718
780
5,162
20,351
0
10,058
L
Guan Yu
12,321
1,210
15,186
13,355
27,034
31,601
250
7,245
19,789
63
23,203
L
Anhur
jaolight
Anhur
2,735
1,437
34
503
14,978
6,223
0
4,717
10,261
0
3,502
W
Sun Wukong
lobopoa
Sun Wukong
22,017
3,471
2,913
5,016
22,332
27,201
590
6,429
15,903
0
34,961
W
Jormungandr
trakkinasss
Jormungandr
24,494
2,565
2,522
4,821
22,071
15,383
1,100
7,144
14,927
70,823
0
W
Apollo
zhtyt
Apollo
30,055
13,023
1,229
3,647
18,467
9,295
5,071
6,538
11,929
0
62,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,721
Gold Earned
58,771
212
Minions Killed
198
0
Camps Cleared
0
1,724,152
Distance Traveled
1,643,693
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,683
615
19
1
0
368,582
1
W
Artio
13,061
687
17
1
0
378,609
1
L
Medusa
13,126
691
40
2
0
334,940
2
L
Merlin
13,534
712
115
6
0
339,434
0
W
Horus
11,693
615
2
0
0
357,523
0
L
Guan Yu
11,302
595
22
1
0
393,039
1
L
Anhur
9,126
480
2
0
0
207,698
0
W
Sun Wukong
13,652
719
24
1
0
322,660
0
W
Jormungandr
13,551
713
83
4
0
371,146
1
W
Apollo
12,764
672
86
5
0
294,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role