Player Matchup

Guan Yu
Guan Yu
StogieDVS
Guan Yu
Level 101
God Stats
10W - 3L
1,806 SR
Queue Stats
150W - 157L
1,513 Elo+
Party 2
Baron Samedi
Baron Samedi
ToxicMrE
Baron Samedi
Level 22
God Stats
19W - 14L
1,577 SR
Queue Stats
35W - 35L
1,368 Elo+
Party 2
Cupid
Cupid
stogiewonder
Cupid
Level 44
God Stats
8W - 2L
1,918 SR
Queue Stats
164W - 158L
1,509 Elo+
Party 2
Team Averages
Level 56
1,767 SR
1,463 Elo+

VS

Team Averages
Level 35
1,291 SR
1,137 Elo+
Sol
Sol
Chev99tahoe
Sol
Level 23
God Stats
3W - 16L
1,212 SR
Queue Stats
19W - 32L
1,049 Elo+
Party 1
Pele
Pele
CrysisXx
Pele
Level 64
God Stats
4W - 4L
1,500 SR
Queue Stats
34W - 54L
1,216 Elo+
Party 1
Artemis
Artemis
xSunplexity
Artemis
Level 17
God Stats
0W - 2L
1,160 SR
Queue Stats
10W - 21L
1,146 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
StogieDVS
Guan Yu
14
2 / 0 / 9
9,293
715
9,777
19,026
20,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
ToxicMrE
Baron Samedi
14
2 / 1 / 6
9,111
701
7,589
8,045
5,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 4
10,307
793
10,396
9,893
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
8,135
626
6,926
9,794
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
13
1 / 3 / 1
8,390
645
7,506
10,702
4,121
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
xSunplexity
Artemis
12
0 / 6 / 2
7,636
587
7,803
12,603
4,788
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Pele
1
3
1
0.5
W
Guan Yu
StogieDVS
Guan Yu
2
0
9
6.5
W
Baron Samedi
ToxicMrE
Baron Samedi
2
1
6
5
W
7
1
4
9
L
Artemis
xSunplexity
Artemis
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,762
Damage
22,235
36,964
Taken
33,099
30,432
Mitigated
12,344
21,991
Healing
3,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,926
2,480
0
721
9,794
3,435
0
2,701
6,861
27,513
0
L
Pele
7,506
952
0
2,045
10,702
4,121
0
2,864
7,594
0
31,284
W
Guan Yu
StogieDVS
Guan Yu
9,777
855
3,321
9,081
19,026
20,211
412
4,241
13,840
0
21,445
W
Baron Samedi
ToxicMrE
Baron Samedi
7,589
135
1,906
1,972
8,045
5,003
249
1,285
6,760
32,393
0
W
10,396
3,217
2,773
2,938
9,893
5,218
2,171
1,807
8,086
0
62,549
L
Artemis
xSunplexity
Artemis
7,803
3,399
0
1,099
12,603
4,788
0
2,524
9,772
0
25,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,711
Gold Earned
24,161
185
Minions Killed
133
10
Camps Cleared
2
777,271
Distance Traveled
654,428
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,135
626
48
4
1
232,161
4
L
Pele
8,390
645
52
4
1
239,470
3
W
Guan Yu
9,293
715
28
2
5
273,497
5
W
Baron Samedi
9,111
701
54
4
3
260,779
2
W
Cupid
10,307
793
103
8
2
242,995
4
L
Artemis
7,636
587
33
3
0
182,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role