Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KindRedFox
Ra
Level 101
God Stats
0W - 1L
1,724 SR
Queue Stats
7W - 3L
1,677 Elo+
Solo
Hera
Hera
Pepiyo
Hera
Level 109
God Stats
1W - 2L
1,324 SR
Queue Stats
107W - 88L
1,526 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
nmsvenin
Morgan Le Fay
Level 126
God Stats
6W - 9L
1,437 SR
Queue Stats
578W - 597L
1,474 Elo+
Solo
Team Averages
Level 119
1,497 SR
1,535 Elo+

VS

Team Averages
Level 91
1,500 SR
1,532 Elo+
Cthulhu
Cthulhu
KaZim99i
Cthulhu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,573 Elo+
Party 1
Ra
Ra
Kolodziej42
Ra
Level 98
God Stats
2W - 0L
1,667 SR
Queue Stats
23W - 16L
1,545 Elo+
Party 1
Pele
Pele
kasprzako
Pele
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 33L
1,522 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
onkzt
Ah Muzen Cab
Level 46
God Stats
2W - 1L
1,473 SR
Queue Stats
67W - 65L
1,483 Elo+
Solo
Hou Yi
Hou Yi
riftmat
Hou Yi
Level 84
God Stats
1W - 1L
1,358 SR
Queue Stats
23W - 17L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 5 / 6
9,274
662
15,541
14,536
7,196
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cabrakan
 
Cabrakan
15
1 / 5 / 11
9,221
659
8,337
22,186
37,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 4 / 11
10,611
758
11,058
13,464
7,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hera
Pepiyo
Hera
18
7 / 5 / 9
11,011
787
18,547
13,845
8,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Morgan Le Fay
nmsvenin
Morgan Le Fay
16
4 / 3 / 8
9,866
705
16,420
13,364
9,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KaZim99i
Cthulhu
19
6 / 7 / 13
11,801
843
16,041
25,237
28,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
6 / 3 / 11
11,682
834
14,703
13,113
5,982
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
20
6 / 4 / 12
11,850
846
18,385
23,711
16,342
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
onkzt
Ah Muzen Cab
16
3 / 1 / 3
10,068
719
7,748
5,931
2,706
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hou Yi
riftmat
Hou Yi
16
1 / 5 / 13
9,872
705
13,385
16,462
7,370
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
74
19
Kills
22
22
Deaths
20
45
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
5
6
1.2
L
Cabrakan
 
Cabrakan
1
5
11
1.3
W
Cthulhu
KaZim99i
Cthulhu
6
7
13
1.79
L
4
4
11
2.38
W
6
3
11
3.83
L
Hera
Pepiyo
Hera
7
5
9
2.3
W
Pele
6
4
12
3
L
Morgan Le Fay
nmsvenin
Morgan Le Fay
4
3
8
2.67
W
Ah Muzen Cab
onkzt
Ah Muzen Cab
3
1
3
4.5
W
Hou Yi
riftmat
Hou Yi
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,903
Damage
70,262
77,395
Taken
84,454
70,818
Mitigated
60,626
30,685
Healing
39,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
15,541
7,623
2,119
3,190
14,536
7,196
3,745
7,057
7,479
0
26,649
L
Cabrakan
 
Cabrakan
8,337
1,012
1,463
2,536
22,186
37,356
145
8,516
13,670
11,464
0
W
Cthulhu
KaZim99i
Cthulhu
16,041
195
2,883
3,448
25,237
28,226
432
15,120
9,612
27,618
0
L
11,058
1,262
12,679
4,345
13,464
7,901
1,059
6,200
7,264
31,194
0
W
14,703
520
10,844
5,580
13,113
5,982
1,778
8,291
4,590
40,801
0
L
Hera
Pepiyo
Hera
18,547
3,805
1,515
1,419
13,845
8,591
895
5,040
8,805
33,656
0
W
Pele
18,385
3,432
2,803
7,490
23,711
16,342
2,408
13,465
9,775
0
38,534
L
Morgan Le Fay
nmsvenin
Morgan Le Fay
16,420
247
414
1,005
13,364
9,774
0
3,931
9,433
25,839
0
W
Ah Muzen Cab
onkzt
Ah Muzen Cab
7,748
1,580
612
1,272
5,931
2,706
243
4,658
1,149
0
27,294
W
Hou Yi
riftmat
Hou Yi
13,385
4,629
1,013
3,847
16,462
7,370
2,360
11,208
4,966
0
23,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,983
Gold Earned
55,273
148
Minions Killed
157
0
Camps Cleared
0
1,291,345
Distance Traveled
1,305,518
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,274
662
13
1
0
252,918
4
L
Cabrakan
9,221
659
6
0
0
246,423
0
W
Cthulhu
11,801
843
18
1
0
267,540
0
L
Ra
10,611
758
55
4
0
265,774
1
W
Ra
11,682
834
48
3
0
296,162
3
L
Hera
11,011
787
46
3
0
257,324
0
W
Pele
11,850
846
36
3
0
321,123
0
L
Morgan Le Fay
9,866
705
28
2
0
268,906
0
W
Ah Muzen Cab
10,068
719
32
2
0
153,967
0
W
Hou Yi
9,872
705
23
2
0
266,726
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role