Player Matchup

Lancelot
Lancelot
Hadesmix
Lancelot
Level 110
God Stats
0W - 2L
1,284 SR
Queue Stats
122W - 133L
1,438 Elo+
Solo
Sobek
Sobek
HaremMC69
Sobek
Level 59
God Stats
1W - 2L
1,650 SR
Queue Stats
78W - 74L
1,545 Elo+
Party 2
Anhur
Anhur
buttlicker69420
Anhur
Level 127
God Stats
8W - 7L
1,644 SR
Queue Stats
108W - 94L
1,580 Elo+
Solo
Thoth
Thoth
joaquinkch
Thoth
Level 88
God Stats
4W - 4L
1,628 SR
Queue Stats
172W - 158L
1,610 Elo+
Party 2
Odin
Odin
saggio731
Odin
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
183W - 166L
1,516 Elo+
Solo
Team Averages
Level 102
1,541 SR
1,538 Elo+

VS

Team Averages
Level 103
1,594 SR
1,554 Elo+
Ymir
Ymir
 
Ymir
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BjornVlakenhoss
Odin
Level 115
God Stats
11W - 5L
1,664 SR
Queue Stats
452W - 433L
1,525 Elo+
Solo
Pele
Pele
Ghumo
Pele
Level 125
God Stats
5W - 2L
1,753 SR
Queue Stats
211W - 186L
1,570 Elo+
Party 1
Hera
Hera
Tannaray
Hera
Level 107
God Stats
1W - 1L
1,307 SR
Queue Stats
200W - 176L
1,584 Elo+
Party 1
Medusa
Medusa
Zappydeer
Medusa
Level 107
God Stats
8W - 3L
1,744 SR
Queue Stats
197W - 169L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Hadesmix
Lancelot
16
1 / 5 / 5
9,816
467
8,059
17,980
8,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sobek
HaremMC69
Sobek
14
2 / 3 / 7
9,043
431
5,397
19,878
24,590
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 5 / 1
11,460
546
15,031
15,292
5,917
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thoth
16
3 / 3 / 5
10,425
496
18,615
10,321
3,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
16
1 / 2 / 2
10,075
480
7,955
14,975
17,421
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 5 / 6
9,091
433
2,490
17,699
13,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 2 / 6
11,003
524
15,833
17,876
13,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Ghumo
Pele
20
7 / 1 / 8
12,215
582
11,766
18,282
7,862
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hera
17
4 / 2 / 3
10,408
496
12,963
11,870
4,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Zappydeer
Medusa
18
5 / 4 / 0
11,009
524
9,474
16,098
5,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
14
Kills
18
18
Deaths
14
20
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
5
6
0.8
W
1
2
6
2
W
Pele
Ghumo
Pele
7
1
8
11
L
Lancelot
Hadesmix
Lancelot
1
5
5
0.7
L
Sobek
HaremMC69
Sobek
2
3
7
1.83
W
Hera
4
2
3
2.75
W
Medusa
Zappydeer
Medusa
5
4
0
1.25
L
7
5
1
1.5
L
Thoth
3
3
5
1.83
L
Odin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,057
Damage
52,526
78,446
Taken
81,825
60,066
Mitigated
45,082
19,728
Healing
23,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,490
574
0
3,996
17,699
13,724
104
7,219
10,280
16,694
0
W
15,833
3,663
0
6,607
17,876
13,090
0
2,542
15,230
0
91,929
W
Pele
Ghumo
Pele
11,766
1,865
0
5,148
18,282
7,862
0
3,053
15,061
0
132,083
L
Lancelot
Hadesmix
Lancelot
8,059
1,362
0
6,518
17,980
8,280
0
3,166
14,814
0
88,967
L
Sobek
HaremMC69
Sobek
5,397
1,056
459
5,053
19,878
24,590
13
5,390
14,488
29,873
3,329
W
Hera
12,963
2,503
0
440
11,870
4,514
412
6,824
4,494
87,828
0
W
Medusa
Zappydeer
Medusa
9,474
4,315
0
7,040
16,098
5,892
1,620
2,941
13,065
0
92,972
L
15,031
8,138
0
2,808
15,292
5,917
0
1,860
13,432
0
92,720
L
Thoth
18,615
852
111
1,189
10,321
3,858
0
4,963
5,358
79,068
0
L
Odin
7,955
1,564
0
3,590
14,975
17,421
0
74
14,901
0
72,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,819
Gold Earned
53,726
587
Minions Killed
668
0
Camps Cleared
0
2,022,709
Distance Traveled
2,052,511
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,091
433
24
1
0
407,151
5
W
Odin
11,003
524
172
8
0
414,681
5
W
Pele
12,215
582
181
9
0
458,957
3
L
Lancelot
9,816
467
141
7
0
456,794
5
L
Sobek
9,043
431
42
2
0
423,164
9
W
Hera
10,408
496
160
8
0
402,800
6
W
Medusa
11,009
524
131
6
0
368,922
2
L
Anhur
11,460
546
138
7
0
345,818
3
L
Thoth
10,425
496
129
6
0
428,080
2
L
Odin
10,075
480
137
7
0
368,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role