Player Matchup

Horus
Horus
Bumzie
Horus
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,145 Elo+
Solo
Achilles
Achilles
EinarTorbjorn
Achilles
Level 128
God Stats
3W - 3L
1,483 SR
Queue Stats
235W - 229L
1,395 Elo+
Solo
Agni
Agni
Mewy11
Agni
Level 68
God Stats
2W - 1L
1,668 SR
Queue Stats
158W - 165L
1,343 Elo+
Solo
Heimdallr
Heimdallr
destroyere6e56r
Heimdallr
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,241 Elo+
Solo
Arachne
Arachne
phibeau
Arachne
Level 107
God Stats
26W - 22L
1,627 SR
Queue Stats
249W - 253L
1,388 Elo+
Solo
Team Averages
Level 93
1,555 SR
1,302 Elo+

VS

Team Averages
Level 71
1,450 SR
1,287 Elo+
Pele
Pele
CrimsonFalzar
Pele
Level 143
God Stats
2W - 2L
1,590 SR
Queue Stats
36W - 46L
1,328 Elo+
Solo
Anubis
Anubis
DJ BSAW
Anubis
Level 47
God Stats
6W - 15L
1,250 SR
Queue Stats
51W - 90L
1,204 Elo+
Party 1
Anhur
Anhur
JZkarmaRamon
Anhur
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 64L
1,317 Elo+
Solo
Eset
Eset
Platypinoot
Eset
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 80L
1,335 Elo+
Solo
Vamana
Vamana
llTheGamblerll
Vamana
Level 57
God Stats
6W - 4L
1,411 SR
Queue Stats
47W - 57L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bumzie
Horus
18
7 / 2 / 10
13,394
536
12,667
21,299
21,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
EinarTorbjorn
Achilles
20
6 / 0 / 3
13,808
552
19,822
26,248
49,152
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
Mewy11
Agni
20
4 / 7 / 3
13,613
545
19,311
15,981
6,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Heimdallr
destroyere6e56r
Heimdallr
18
7 / 9 / 8
12,745
510
17,844
21,572
8,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
phibeau
Arachne
19
6 / 10 / 4
13,104
524
14,493
28,801
15,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 5
14,162
566
22,685
26,601
12,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
DJ BSAW
Anubis
16
4 / 8 / 4
10,977
439
9,772
17,623
8,705
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 11 / 8
10,635
425
11,043
20,502
6,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 4 / 7
12,750
510
13,197
24,752
9,788
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 5 / 4
11,010
440
15,927
25,036
24,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
56
30
Kills
28
28
Deaths
31
28
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Horus
Bumzie
Horus
7
2
10
6
W
14
3
5
5.5
W
Anubis
DJ BSAW
Anubis
4
8
4
0.75
L
Achilles
EinarTorbjorn
Achilles
6
0
3
7.5
W
2
11
8
0.55
L
Agni
Mewy11
Agni
4
7
3
0.79
W
7
4
7
2.63
L
Heimdallr
destroyere6e56r
Heimdallr
7
9
8
1.22
W
1
5
4
0.6
L
Arachne
phibeau
Arachne
6
10
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,137
Damage
72,624
113,901
Taken
114,514
100,924
Mitigated
61,967
33,805
Healing
34,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Bumzie
Horus
12,667
6,411
1,258
6,988
21,299
21,313
26
5,496
15,803
0
58,480
W
22,685
6,427
0
7,617
26,601
12,294
1,362
3,767
22,425
0
130,592
W
Anubis
DJ BSAW
Anubis
9,772
691
0
2,112
17,623
8,705
0
1,336
16,247
73,228
0
L
Achilles
EinarTorbjorn
Achilles
19,822
4,690
0
9,214
26,248
49,152
0
286
23,618
0
89,325
W
11,043
6,091
0
2,336
20,502
6,786
0
1,130
19,258
0
43,868
L
Agni
Mewy11
Agni
19,311
1,716
0
1,074
15,981
6,816
980
5,939
9,986
111,552
0
W
13,197
1,890
462
10,731
24,752
9,788
270
10,455
13,653
102,618
0
L
Heimdallr
destroyere6e56r
Heimdallr
17,844
7,525
0
3,748
21,572
8,163
1,480
7,927
13,645
0
76,729
W
15,927
6,916
387
10,546
25,036
24,394
1,230
1,651
20,996
0
71,979
L
Arachne
phibeau
Arachne
14,493
9,891
189
11,334
28,801
15,480
297
4,371
24,330
0
137,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,664
Gold Earned
59,534
646
Minions Killed
605
0
Camps Cleared
0
2,272,344
Distance Traveled
2,360,816
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
13,394
536
89
4
0
478,183
0
W
Pele
14,162
566
169
7
0
562,497
1
W
Anubis
10,977
439
114
5
0
382,780
1
L
Achilles
13,808
552
148
6
0
444,921
2
W
Anhur
10,635
425
60
2
0
495,287
3
L
Agni
13,613
545
175
7
0
443,006
2
W
Eset
12,750
510
155
6
0
442,841
10
L
Heimdallr
12,745
510
101
4
0
378,424
1
W
Vamana
11,010
440
107
4
0
477,411
2
L
Arachne
13,104
524
133
5
0
527,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role