Player Matchup

Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Gold III
LunaxGenesis
Yu Huang
Gold III
Level 36
God Stats
7W - 1L
1,614 SR
Queue Stats
38W - 29L
1,654 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,538 SR
1,551 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,470 SR
1,593 MMR
Chaac
Chaac
Gold I
ErrBreeze1
Chaac
Gold I
Level 122
God Stats
0W - 2L
1,311 SR
Queue Stats
16W - 13L
1,695 MMR
Party 2
Tyr
Tyr
Silver V
Hurkettt
Tyr
Silver V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,465 MMR
Party 2
Eset
Eset
Gold III
MasterOog
Eset
Gold III
Level 122
God Stats
0W - 1L
1,600 SR
Queue Stats
24W - 25L
1,621 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
8 / 1 / 7
11,246
803
12,312
24,374
32,184
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Achilles
 
Achilles
15
6 / 2 / 10
11,220
801
16,946
21,643
27,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
LunaxGenesis
Yu Huang
15
2 / 1 / 11
9,788
699
14,938
8,625
4,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Ah Muzen CabFenrirThothAresBaron Samedi

VS

Bans
KukulkanMulanAh PuchGuan YuPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
4 / 4 / 0
10,390
742
12,386
20,567
20,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

11
0 / 6 / 2
7,947
568
11,416
18,539
19,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
12
0 / 6 / 2
8,240
589
15,991
11,089
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
16
Kills
4
4
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
1
7
11.5
W
Achilles
 
Achilles
6
2
10
5.5
L
Chaac
4
4
0
1
L
0
6
2
0.17
W
Yu Huang
LunaxGenesis
Yu Huang
2
1
11
7.5
L
Eset
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,196
Damage
39,793
54,642
Taken
50,195
63,882
Mitigated
44,349
18,586
Healing
9,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
12,312
4,732
1,338
10,279
24,374
32,184
306
6,710
17,288
0
25,257
W
Achilles
 
Achilles
16,946
4,772
0
6,420
21,643
27,335
212
7,686
13,253
272
32,423
L
Chaac
12,386
2,220
0
4,397
20,567
20,370
0
8,697
11,870
0
39,662
L
11,416
1,456
0
2,866
18,539
19,308
0
4,794
13,745
0
16,123
W
Yu Huang
LunaxGenesis
Yu Huang
14,938
2,174
0
549
8,625
4,363
1,198
1,952
6,635
47,995
0
L
Eset
15,991
1,844
882
1,434
11,089
4,671
0
2,030
9,059
31,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,254
Gold Earned
26,577
148
Minions Killed
108
6
Camps Cleared
5
829,230
Distance Traveled
753,654
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,246
803
30
2
0
270,397
0
W
Achilles
11,220
801
32
2
0
295,475
3
L
Chaac
10,390
742
54
4
4
268,445
3
L
Tyr
7,947
568
15
1
0
249,366
0
W
Yu Huang
9,788
699
86
6
6
263,358
2
L
Eset
8,240
589
39
3
1
235,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role