Player Matchup

Fenrir
Fenrir
Jnthn04
Fenrir
Level 137
God Stats
9W - 3L
1,517 SR
Queue Stats
82W - 78L
1,631 Elo+
Solo
Hercules
Hercules
MatiuSwager
Hercules
Level 140
God Stats
6W - 6L
1,705 SR
Queue Stats
149W - 110L
1,551 Elo+
Party 1
Poseidon
Poseidon
X_SlimxShady
Poseidon
Level 129
God Stats
6W - 1L
1,708 SR
Queue Stats
111W - 71L
1,645 Elo+
Party 1
Team Averages
Level 135
1,643 SR
1,609 Elo+

VS

Team Averages
Level 141
1,653 SR
1,518 Elo+
Bastet
Bastet
FMJimmY
Bastet
Level 125
God Stats
5W - 4L
1,611 SR
Queue Stats
49W - 87L
1,433 Elo+
Solo
Yemoja
Yemoja
Golden_God_Goku
Yemoja
Level 160
God Stats
2W - 2L
1,670 SR
Queue Stats
89W - 87L
1,440 Elo+
Solo
Hera
Hera
M-Assassin14
Hera
Level 137
God Stats
93W - 42L
1,678 SR
Queue Stats
392W - 293L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jnthn04
Fenrir
16
3 / 3 / 4
11,247
662
11,631
20,064
17,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
MatiuSwager
Hercules
16
3 / 1 / 4
12,095
711
9,987
23,141
25,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
X_SlimxShady
Poseidon
17
2 / 6 / 3
11,416
672
12,196
14,312
5,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FMJimmY
Bastet
14
1 / 3 / 6
10,157
597
14,834
14,995
7,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 3 / 6
11,503
677
4,528
15,304
19,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
8 / 2 / 1
12,347
726
23,072
11,045
6,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
8
Kills
10
10
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
FMJimmY
Bastet
1
3
6
1.33
L
1
3
6
1.33
W
Fenrir
Jnthn04
Fenrir
3
3
4
1.67
L
8
2
1
4.25
W
Hercules
MatiuSwager
Hercules
3
1
4
5
W
Poseidon
X_SlimxShady
Poseidon
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,814
Damage
42,434
57,517
Taken
41,344
48,491
Mitigated
33,019
13,354
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
FMJimmY
Bastet
14,834
2,303
0
4,566
14,995
7,094
596
3,123
11,556
0
28,369
L
4,528
1,883
4,921
3,717
15,304
19,635
91
5,243
9,678
11,247
0
W
Fenrir
Jnthn04
Fenrir
11,631
2,061
0
3,464
20,064
17,388
0
9,104
10,960
0
34,907
L
23,072
5,406
0
495
11,045
6,290
1,014
4,477
6,429
84,161
0
W
Hercules
MatiuSwager
Hercules
9,987
2,726
0
9,066
23,141
25,400
297
11,573
11,568
0
31,965
W
Poseidon
X_SlimxShady
Poseidon
12,196
1,623
0
824
14,312
5,703
533
7,431
6,881
59,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,758
Gold Earned
34,007
217
Minions Killed
184
7
Camps Cleared
8
944,504
Distance Traveled
885,641
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
10,157
597
33
2
4
285,665
2
L
Yemoja
11,503
677
13
1
0
261,695
5
W
Fenrir
11,247
662
69
4
3
325,522
2
L
Hera
12,347
726
138
8
4
338,281
4
W
Hercules
12,095
711
53
3
0
354,907
1
W
Poseidon
11,416
672
95
6
4
264,075
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role