Player Matchup

Fenrir
Fenrir
DirtyRon
Fenrir
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,254 Elo+
Solo
Charybdis
Charybdis
Eliqqqqqqqqqqqq
Charybdis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
KingRex188
Zhong Kui
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,403 Elo+
Solo
Zeus
Zeus
NoloRocks18
Zeus
Level 79
God Stats
2W - 8L
1,515 SR
Queue Stats
266W - 293L
1,470 Elo+
Solo
Fafnir
Fafnir
VanillaSupremo
Fafnir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 142L
1,500 Elo+
Solo
Team Averages
Level 55
1,503 SR
1,426 Elo+

VS

Team Averages
Level 70
1,500 SR
1,471 Elo+
Da Ji
Da Ji
 
Da Ji
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Goodnlucky
Awilix
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 43L
1,493 Elo+
Solo
Khepri
Khepri
Mitchwalio
Khepri
Level 33
God Stats
5W - 1L
1,500 SR
Queue Stats
125W - 108L
1,561 Elo+
Solo
Hera
Hera
XIII_bibblical
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,388 Elo+
Solo
Scylla
Scylla
iamsocialyakward
Scylla
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 104L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DirtyRon
Fenrir
13
4 / 5 / 1
8,528
853
7,740
12,412
11,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Eliqqqqqqqqqqqq
Charybdis
11
2 / 6 / 4
6,827
683
7,415
10,821
6,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
KingRex188
Zhong Kui
16
3 / 4 / 2
8,692
869
7,337
11,013
8,359
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 6 / 4
7,045
705
6,897
9,228
4,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 3 / 5
7,674
767
3,068
10,653
12,806
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 5 / 15
8,471
847
8,431
8,871
4,845
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Goodnlucky
Awilix
14
6 / 3 / 12
8,201
820
7,639
7,999
4,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
Mitchwalio
Khepri
14
2 / 3 / 20
8,633
863
4,402
13,591
15,410
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
4 / 1 / 14
8,915
892
11,277
4,431
2,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
7 / 1 / 12
9,270
927
17,343
7,122
3,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
97
10
Kills
24
24
Deaths
13
16
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
5
15
2.5
L
Fenrir
DirtyRon
Fenrir
4
5
1
0.9
L
Charybdis
Eliqqqqqqqqqqqq
Charybdis
2
6
4
0.67
W
Awilix
Goodnlucky
Awilix
6
3
12
4
L
Zhong Kui
KingRex188
Zhong Kui
3
4
2
1
W
Khepri
Mitchwalio
Khepri
2
3
20
4
L
1
6
4
0.5
L
0
3
5
0.83
W
4
1
14
11
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,457
Damage
49,092
54,127
Taken
42,014
44,200
Mitigated
30,868
11,814
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
8,431
1,764
0
427
8,871
4,845
272
2,910
5,961
0
11,762
L
Fenrir
DirtyRon
Fenrir
7,740
1,181
783
1,292
12,412
11,752
0
6,480
5,732
0
9,934
L
Charybdis
Eliqqqqqqqqqqqq
Charybdis
7,415
2,710
441
1,415
10,821
6,969
0
6,441
4,131
0
13,296
W
Awilix
Goodnlucky
Awilix
7,639
2,051
1,857
1,341
7,999
4,003
652
2,449
5,550
0
12,038
L
Zhong Kui
KingRex188
Zhong Kui
7,337
1,359
1,280
3,235
11,013
8,359
729
7,076
3,651
25,439
0
W
Khepri
Mitchwalio
Khepri
4,402
385
1,000
3,382
13,591
15,410
111
5,576
8,015
7,329
0
L
6,897
833
970
818
9,228
4,314
0
6,301
2,704
22,550
0
L
3,068
1,755
0
1,580
10,653
12,806
162
5,536
4,887
6,571
0
W
11,277
3,451
932
519
4,431
2,780
469
2,660
1,771
29,099
0
W
17,343
1,297
1,592
1,835
7,122
3,830
491
3,707
3,415
28,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,766
Gold Earned
43,490
96
Minions Killed
95
0
Camps Cleared
0
903,204
Distance Traveled
1,015,087
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,471
847
3
0
0
179,995
0
L
Fenrir
8,528
853
2
0
0
198,439
0
L
Charybdis
6,827
683
10
1
0
157,577
0
W
Awilix
8,201
820
7
1
0
212,989
0
L
Zhong Kui
8,692
869
41
4
0
185,533
4
W
Khepri
8,633
863
8
1
0
211,705
1
L
Zeus
7,045
705
37
4
0
171,826
3
L
Fafnir
7,674
767
6
1
0
189,829
0
W
Hera
8,915
892
43
4
0
203,492
1
W
Scylla
9,270
927
34
3
0
206,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role