Player Matchup

Zhong Kui
Zhong Kui
Diamond V
KakashiSannx
Zhong Kui
Diamond V
Level 46
God Stats
1W - 2L
1,753 SR
Queue Stats
168W - 150L
1,995 MMR
Solo
Achilles
Achilles
Masters
KalaniKai
Achilles
Masters
Level 131
God Stats
5W - 3L
1,928 SR
Queue Stats
414W - 419L
2,605 MMR
Solo
Hachiman
Hachiman
Diamond II
SoreBlood
Hachiman
Diamond II
Level 126
God Stats
8W - 5L
1,656 SR
Queue Stats
108W - 95L
2,236 MMR
Solo
He Bo
He Bo
Platinum I
YahwehsWarrior
He Bo
Platinum I
Level 66
God Stats
3W - 3L
1,744 SR
Queue Stats
74W - 72L
1,899 MMR
Solo
Thor
Thor
Diamond II
YouAreAllMuted
Thor
Diamond II
Level 145
God Stats
13W - 20L
1,723 SR
Queue Stats
354W - 339L
2,358 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 103
1,761 SR
2,219 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,635 SR
2,221 MMR
Mulan
Mulan
Diamond I
MIDLOKI4LIFE2
Mulan
Diamond I
Level 83
God Stats
160W - 127L
1,655 SR
Queue Stats
487W - 493L
2,414 MMR
Solo
Cerberus
Cerberus
Masters
ShwaaEnthusiast
Cerberus
Masters
Level 160
God Stats
3W - 1L
1,395 SR
Queue Stats
560W - 520L
2,850 MMR
Solo
Horus
Horus
Platinum III
SirDerpss
Horus
Platinum III
Level 128
God Stats
17W - 6L
1,786 SR
Queue Stats
352W - 338L
1,773 MMR
Solo
Kukulkan
Kukulkan
Gold I
Skitzoe
Kukulkan
Gold I
Level 156
God Stats
17W - 13L
1,667 SR
Queue Stats
63W - 68L
1,767 MMR
Solo
Xbalanque
Xbalanque
Masters
zxVortex
Xbalanque
Masters
Level 156
God Stats
122W - 100L
1,675 SR
Queue Stats
1,212W - 1,215L
2,299 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KakashiSannx
Zhong Kui
15
0 / 4 / 5
9,738
443
9,346
19,888
22,445
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Achilles
KalaniKai
Achilles
17
5 / 2 / 1
10,809
491
13,604
24,087
29,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
SoreBlood
Hachiman
16
2 / 6 / 1
10,229
465
13,511
15,410
5,369
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
4 / 3 / 1
11,701
532
9,425
15,576
6,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
1 / 8 / 3
11,002
500
8,821
22,119
10,053
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CabrakanHadesCupidThanatos

VS

Bans
KhepriAtlasKaliNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 6
11,772
535
9,499
18,848
14,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
20
6 / 0 / 6
14,172
644
15,830
19,241
24,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Horus
SirDerpss
Horus
17
2 / 2 / 14
12,162
553
9,856
25,246
32,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
Skitzoe
Kukulkan
20
6 / 1 / 4
13,011
591
9,843
8,273
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
zxVortex
Xbalanque
20
4 / 3 / 7
13,110
596
23,022
21,422
10,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
12
Kills
22
23
Deaths
12
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
KakashiSannx
Zhong Kui
0
4
5
0.63
L
Achilles
KalaniKai
Achilles
5
2
1
2.75
W
4
6
6
1.17
W
Cerberus
6
0
6
9
W
Horus
SirDerpss
Horus
2
2
14
4.5
W
Kukulkan
Skitzoe
Kukulkan
6
1
4
8
L
Hachiman
SoreBlood
Hachiman
2
6
1
0.42
L
4
3
1
1.5
L
1
8
3
0.31
W
Xbalanque
zxVortex
Xbalanque
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,707
Damage
68,050
97,080
Taken
93,030
73,829
Mitigated
87,308
14,277
Healing
35,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
KakashiSannx
Zhong Kui
9,346
859
0
3,173
19,888
22,445
0
4,687
15,201
37,590
0
L
Achilles
KalaniKai
Achilles
13,604
3,164
0
4,337
24,087
29,627
0
9,702
14,385
154
70,350
W
9,499
1,293
0
5,802
18,848
14,871
290
4,003
14,437
43
77,774
W
Cerberus
15,830
2,157
0
8,658
19,241
24,579
192
2,340
16,067
103,356
0
W
Horus
SirDerpss
Horus
9,856
3,544
2,153
8,690
25,246
32,701
0
5,819
19,338
143
33,803
W
Kukulkan
Skitzoe
Kukulkan
9,843
587
0
1,595
8,273
4,806
1,375
2,301
5,972
125,592
0
L
Hachiman
SoreBlood
Hachiman
13,511
6,967
0
2,127
15,410
5,369
2,252
2,220
13,190
0
84,059
L
9,425
486
0
741
15,576
6,335
0
3,372
12,204
117,083
0
L
8,821
2,758
0
3,899
22,119
10,053
0
6,828
15,291
0
112,222
W
Xbalanque
zxVortex
Xbalanque
23,022
12,465
0
8,689
21,422
10,351
7,905
5,662
15,760
0
168,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,479
Gold Earned
64,227
675
Minions Killed
783
0
Camps Cleared
0
1,969,372
Distance Traveled
2,147,993
25
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,738
443
54
2
0
392,793
2
L
Achilles
10,809
491
126
6
0
413,676
2
W
Mulan
11,772
535
116
5
0
422,870
5
W
Cerberus
14,172
644
225
10
0
432,124
1
W
Horus
12,162
553
27
1
0
463,711
2
W
Kukulkan
13,011
591
199
9
0
427,071
10
L
Hachiman
10,229
465
142
6
0
404,226
5
L
He Bo
11,701
532
191
9
0
408,334
9
L
Thor
11,002
500
162
7
0
350,343
7
W
Xbalanque
13,110
596
216
10
0
402,217
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role