Player Matchup

Fenrir
Fenrir
Revize07
Fenrir
Level 59
God Stats
6W - 6L
1,434 SR
Queue Stats
86W - 131L
1,391 Elo+
Party 1
Chaac
Chaac
Scorpionsuelto
Chaac
Level 68
God Stats
20W - 22L
1,373 SR
Queue Stats
72W - 123L
1,274 Elo+
Party 1
Scylla
Scylla
SunaNovus
Scylla
Level 27
God Stats
0W - 2L
1,245 SR
Queue Stats
13W - 29L
1,350 Elo+
Party 1
Team Averages
Level 51
1,351 SR
1,338 Elo+

VS

Team Averages
Level 57
1,500 SR
1,569 Elo+
Anubis
Anubis
 
Anubis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Zyrana
Terra
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,707 Elo+
Party 2
Thanatos
Thanatos
amergaru
Thanatos
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Revize07
Fenrir
12
3 / 7 / 5
8,717
623
8,607
18,988
6,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 5 / 4
9,376
670
14,893
18,979
17,470
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
SunaNovus
Scylla
13
1 / 8 / 7
8,559
611
6,814
13,104
3,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
13 / 1 / 7
12,403
886
23,985
14,468
8,293
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
Zyrana
Terra
17
4 / 0 / 16
11,634
831
10,663
18,252
16,851
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Thanatos
amergaru
Thanatos
14
3 / 7 / 9
9,652
689
9,566
15,215
8,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
8
Kills
20
20
Deaths
8
16
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
13
1
7
16.5
L
Fenrir
Revize07
Fenrir
3
7
5
0.79
L
4
5
4
1.2
L
Scylla
SunaNovus
Scylla
1
8
7
0.56
W
Terra
Zyrana
Terra
4
0
16
12
W
Thanatos
amergaru
Thanatos
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,314
Damage
44,214
51,071
Taken
47,935
28,049
Mitigated
33,155
5,870
Healing
26,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
23,985
3,313
0
8,179
14,468
8,293
1,614
3,003
11,232
81,145
0
L
Fenrir
Revize07
Fenrir
8,607
1,936
0
2,403
18,988
6,986
0
12,163
6,825
0
21,209
L
14,893
1,766
361
2,211
18,979
17,470
0
12,350
6,629
115
37,514
L
Scylla
SunaNovus
Scylla
6,814
1,085
94
801
13,104
3,593
0
10,513
2,591
22,398
0
W
Terra
Zyrana
Terra
10,663
1,629
5,784
6,805
18,252
16,851
392
1,869
16,272
26,781
0
W
Thanatos
amergaru
Thanatos
9,566
2,874
0
5,874
15,215
8,011
381
1,952
13,071
0
18,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,652
Gold Earned
33,689
130
Minions Killed
170
4
Camps Cleared
8
631,597
Distance Traveled
754,676
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,403
886
122
9
4
220,304
1
L
Fenrir
8,717
623
29
2
2
209,434
5
L
Chaac
9,376
670
56
4
1
227,142
0
L
Scylla
8,559
611
45
3
1
195,021
0
W
Terra
11,634
831
35
3
2
299,765
5
W
Thanatos
9,652
689
13
1
2
234,607
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role