Player Matchup

Cupid
Cupid
 
Cupid
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
CIULLO81347
Bakasura
Level 159
God Stats
7W - 5L
1,668 SR
Queue Stats
707W - 590L
1,566 Elo+
Party 2
Geb
Geb
ItzAsuramaru
Geb
Level 73
God Stats
5W - 6L
1,315 SR
Queue Stats
49W - 62L
1,457 Elo+
Party 2
Discordia
Discordia
Nèbula
Discordia
Level 157
God Stats
8W - 3L
1,817 SR
Queue Stats
474W - 384L
1,579 Elo+
Party 2
Guan Yu
Guan Yu
slzsor
Guan Yu
Level 98
God Stats
3W - 0L
1,941 SR
Queue Stats
108W - 73L
1,628 Elo+
Party 2
Team Averages
Level 128
1,648 SR
1,546 Elo+

VS

Team Averages
Level 123
1,568 SR
1,530 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Bónk
Medusa
Level 156
God Stats
1W - 2L
1,497 SR
Queue Stats
147W - 142L
1,516 Elo+
Party 1
Agni
Agni
MarkyDBish
Agni
Level 104
God Stats
12W - 9L
1,734 SR
Queue Stats
236W - 236L
1,607 Elo+
Solo
Ne Zha
Ne Zha
TheCosmoReaper
Ne Zha
Level 78
God Stats
6W - 10L
1,609 SR
Queue Stats
106W - 104L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 2 / 2
7,458
533
4,394
11,863
4,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
CIULLO81347
Bakasura
15
9 / 2 / 8
9,447
675
18,545
17,038
9,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 3 / 6
7,673
548
3,974
14,758
12,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Discordia
Nèbula
Discordia
14
6 / 2 / 8
8,779
627
13,524
7,580
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
slzsor
Guan Yu
13
1 / 2 / 2
7,781
556
5,146
11,214
12,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 3 / 1
7,942
567
8,430
14,029
11,918
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sobek
 
Sobek
9
0 / 4 / 4
6,400
457
4,050
15,592
11,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
Bónk
Medusa
12
2 / 2 / 2
7,405
529
7,973
11,618
4,271
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
6 / 4 / 0
8,298
593
6,065
9,224
3,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 7 / 4
7,265
519
4,761
16,079
6,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
19
Kills
11
11
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
2
2
0.5
L
Gilgamesh
 
Gilgamesh
1
3
1
0.5
L
Sobek
 
Sobek
0
4
4
0.5
L
Medusa
Bónk
Medusa
2
2
2
1.5
W
Bakasura
CIULLO81347
Bakasura
9
2
8
6.5
W
3
3
6
2
L
6
4
0
1.5
W
Discordia
Nèbula
Discordia
6
2
8
5
L
2
7
4
0.57
W
Guan Yu
slzsor
Guan Yu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,583
Damage
31,279
62,453
Taken
66,542
42,860
Mitigated
37,175
22,208
Healing
12,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
4,394
2,425
62
6,126
11,863
4,512
783
802
11,061
0
64,730
L
Gilgamesh
 
Gilgamesh
8,430
1,809
0
1,426
14,029
11,918
0
231
12,187
252
68,605
L
Sobek
 
Sobek
4,050
679
237
3,197
15,592
11,408
81
5,672
8,980
20,427
1,871
L
Medusa
Bónk
Medusa
7,973
2,813
0
1,493
11,618
4,271
400
3,067
8,331
0
64,168
W
Bakasura
CIULLO81347
Bakasura
18,545
12,122
0
5,684
17,038
9,762
110
2,283
14,755
0
63,616
W
3,974
870
2,023
2,223
14,758
12,958
444
3,714
11,044
15,686
0
L
6,065
512
0
625
9,224
3,266
0
5,106
3,508
38,898
0
W
Discordia
Nèbula
Discordia
13,524
1,597
0
721
7,580
3,233
33
2,610
4,970
56,314
0
L
4,761
1,595
0
5,286
16,079
6,312
0
3,422
11,568
0
42,056
W
Guan Yu
slzsor
Guan Yu
5,146
758
305
5,064
11,214
12,395
0
740
10,474
0
49,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,138
Gold Earned
37,310
433
Minions Killed
417
0
Camps Cleared
0
1,457,810
Distance Traveled
1,332,334
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,458
533
108
8
0
268,084
1
L
Gilgamesh
7,942
567
135
10
0
268,818
4
L
Sobek
6,400
457
28
2
0
270,423
5
L
Medusa
7,405
529
115
8
0
253,168
2
W
Bakasura
9,447
675
115
8
0
318,147
2
W
Geb
7,673
548
15
1
0
276,689
1
L
Agni
8,298
593
70
5
0
262,532
2
W
Discordia
8,779
627
97
7
0
295,552
4
L
Ne Zha
7,265
519
69
5
0
277,393
0
W
Guan Yu
7,781
556
98
7
0
299,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role