Player Matchup

Horus
Horus
 
Horus
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
TrialByFate
Thanatos
Level 128
God Stats
5W - 1L
1,903 SR
Queue Stats
129W - 76L
1,778 Elo+
Party 2
Hera
Hera
hellboy2247
Hera
Level 149
God Stats
8W - 2L
1,807 SR
Queue Stats
167W - 126L
1,680 Elo+
Solo
Team Averages
Level 143
1,737 SR
1,653 Elo+

VS

Team Averages
Level 43
1,433 SR
1,408 Elo+
Tiamat
Tiamat
ItsukiYuge
Tiamat
Level 43
God Stats
5W - 15L
1,332 SR
Queue Stats
107W - 139L
1,414 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
Level 57
God Stats
10W - 13L
1,535 SR
Queue Stats
105W - 140L
1,413 Elo+
Party 1
Achilles
Achilles
sprintAtwomen
Achilles
Level 28
God Stats
11W - 17L
1,430 SR
Queue Stats
33W - 57L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
4 / 1 / 15
8,339
834
8,554
11,169
10,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Thanatos
TrialByFate
Thanatos
14
14 / 0 / 7
9,656
966
13,453
9,728
4,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 1 / 15
8,646
865
11,721
5,749
2,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ItsukiYuge
Tiamat
10
1 / 6 / 1
7,146
715
4,948
9,553
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
10
0 / 9 / 2
6,402
640
3,974
12,265
2,314
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
sprintAtwomen
Achilles
10
0 / 6 / 1
6,322
632
4,993
15,314
8,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
21
Kills
1
2
Deaths
21
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
1
15
11.5
L
Tiamat
ItsukiYuge
Tiamat
1
6
1
0.25
W
Thanatos
TrialByFate
Thanatos
14
0
7
17.5
L
Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
0
9
2
0.11
W
3
1
15
10.5
L
Achilles
sprintAtwomen
Achilles
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,728
Damage
13,915
26,646
Taken
37,132
17,488
Mitigated
14,558
16,438
Healing
1,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,554
2,986
1,281
4,565
11,169
10,869
310
1,491
9,678
215
12,734
L
Tiamat
ItsukiYuge
Tiamat
4,948
307
0
737
9,553
3,859
0
3,774
5,719
14,884
0
W
Thanatos
TrialByFate
Thanatos
13,453
3,077
0
9,239
9,728
4,539
1,539
2,977
6,751
0
39,859
L
Ah Muzen Cab
gandywarrior5
Ah Muzen Cab
3,974
1,501
0
859
12,265
2,314
0
1,609
10,244
0
23,986
W
11,721
2,718
155
1,198
5,749
2,080
271
909
4,840
38,321
0
L
Achilles
sprintAtwomen
Achilles
4,993
1,461
0
162
15,314
8,385
0
6,858
8,155
0
13,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,641
Gold Earned
19,870
123
Minions Killed
89
6
Camps Cleared
3
571,210
Distance Traveled
504,054
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,339
834
15
2
1
179,829
2
L
Tiamat
7,146
715
28
3
1
163,210
2
W
Thanatos
9,656
966
40
4
4
214,369
2
L
Ah Muzen Cab
6,402
640
44
4
1
155,689
3
W
Hera
8,646
865
68
7
1
177,012
3
L
Achilles
6,322
632
17
2
1
185,155
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role