Player Matchup

Apollo
Apollo
 
Apollo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
 
Khepri
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
MartinChillemi
Erlang Shen
Level 89
God Stats
3W - 2L
1,674 SR
Queue Stats
101W - 88L
1,535 Elo+
Solo
Team Averages
Level 143
1,535 SR
1,507 Elo+

VS

Team Averages
Level 145
1,628 SR
1,501 Elo+
Medusa
Medusa
 
Medusa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
SouEuOcelli
Hou Yi
Level 129
God Stats
5W - 1L
1,777 SR
Queue Stats
222W - 205L
1,557 Elo+
Solo
Ah Puch
Ah Puch
chiminito
Ah Puch
Level 146
God Stats
12W - 7L
1,635 SR
Queue Stats
690W - 692L
1,467 Elo+
Solo
Tyr
Tyr
x_SpardaBR_x
Tyr
Level 144
God Stats
1W - 0L
1,729 SR
Queue Stats
42W - 54L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
4 / 4 / 3
6,711
959
6,200
7,194
3,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
 
Khepri
11
0 / 2 / 5
6,166
881
2,268
7,364
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
 
Thanatos
11
1 / 1 / 5
5,920
846
3,883
4,866
2,298
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
 
Chronos
9
1 / 3 / 3
5,819
831
3,359
6,629
3,022
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
MartinChillemi
Erlang Shen
12
1 / 1 / 4
6,130
876
3,016
10,486
7,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 2 / 6
6,609
944
8,064
5,321
2,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
 
Persephone
11
0 / 1 / 8
6,226
889
4,992
4,609
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
12
3 / 1 / 4
6,748
964
5,502
5,462
2,582
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
chiminito
Ah Puch
14
6 / 1 / 5
7,592
1,085
13,546
3,441
1,545
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 6
6,241
892
2,617
8,224
7,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
40
7
Kills
11
11
Deaths
8
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
4
3
1.38
L
Khepri
 
Khepri
0
2
5
1.25
L
Thanatos
 
Thanatos
1
1
5
3.5
L
Chronos
 
Chronos
1
3
3
0.83
W
Medusa
 
Medusa
2
2
6
2.5
W
Persephone
 
Persephone
0
1
8
4
L
Erlang Shen
MartinChillemi
Erlang Shen
1
1
4
3
W
Hou Yi
3
1
4
5
W
Ah Puch
chiminito
Ah Puch
6
1
5
8.5
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,726
Damage
34,721
36,539
Taken
27,057
23,280
Mitigated
15,607
14,079
Healing
9,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,200
3,660
0
974
7,194
3,336
0
4,523
2,671
0
14,295
L
Khepri
 
Khepri
2,268
96
1,663
1,548
7,364
6,961
0
4,392
2,972
9,822
0
L
Thanatos
 
Thanatos
3,883
458
678
2,966
4,866
2,298
0
1,916
2,950
0
6,767
L
Chronos
 
Chronos
3,359
993
200
944
6,629
3,022
0
3,029
3,600
7,265
422
W
Medusa
 
Medusa
8,064
2,603
375
122
5,321
2,381
631
791
4,530
0
17,221
W
Persephone
 
Persephone
4,992
479
1,053
1,613
4,609
1,768
432
799
3,809
11,439
0
L
Erlang Shen
MartinChillemi
Erlang Shen
3,016
1,078
920
4,186
10,486
7,663
0
4,731
5,755
0
8,024
W
Hou Yi
5,502
1,434
45
816
5,462
2,582
510
1,611
3,851
0
10,202
W
Ah Puch
chiminito
Ah Puch
13,546
283
554
1,041
3,441
1,545
643
931
2,510
23,526
0
W
2,617
323
1,451
1,965
8,224
7,331
37
1,234
6,990
53
3,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,746
Gold Earned
33,416
82
Minions Killed
78
0
Camps Cleared
0
688,743
Distance Traveled
692,963
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,711
959
31
4
0
137,566
0
L
Khepri
6,166
881
12
2
0
138,232
0
L
Thanatos
5,920
846
8
1
0
132,003
2
L
Chronos
5,819
831
14
2
0
121,745
0
W
Medusa
6,609
944
27
4
0
148,416
4
W
Persephone
6,226
889
14
2
0
145,710
0
L
Erlang Shen
6,130
876
17
2
0
159,197
3
W
Hou Yi
6,748
964
19
3
0
158,342
4
W
Ah Puch
7,592
1,085
16
2
0
147,524
4
W
Tyr
6,241
892
2
0
0
92,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role