Player Matchup

Arachne
Arachne
BORDERR JJUMPER
Arachne
Level 132
God Stats
18W - 9L
1,555 SR
Queue Stats
104W - 101L
1,429 Elo+
Solo
Danzaburou
Danzaburou
HushedNebula573
Danzaburou
Level 122
God Stats
1W - 0L
1,288 SR
Queue Stats
40W - 48L
1,348 Elo+
Solo
Ganesha
Ganesha
Too iccY
Ganesha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,275 Elo+
Solo
Sun Wukong
Sun Wukong
digitalred31
Sun Wukong
Level 127
God Stats
3W - 2L
1,637 SR
Queue Stats
86W - 106L
1,384 Elo+
Solo
Hera
Hera
kingeoshi
Hera
Level 123
God Stats
4W - 7L
1,580 SR
Queue Stats
482W - 510L
1,398 Elo+
Solo
Team Averages
Level 127
1,512 SR
1,367 Elo+

VS

Team Averages
Level 107
1,518 SR
1,444 Elo+
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
EZPZ195
Bakasura
Level 122
God Stats
18W - 13L
1,548 SR
Queue Stats
302W - 318L
1,434 Elo+
Solo
Sobek
Sobek
Opaldark
Sobek
Level 100
God Stats
11W - 11L
1,580 SR
Queue Stats
99W - 104L
1,442 Elo+
Party 1
Sun Wukong
Sun Wukong
Well Zombie
Sun Wukong
Level 82
God Stats
12W - 23L
1,410 SR
Queue Stats
53W - 65L
1,440 Elo+
Solo
Merlin
Merlin
chronicsadgirl
Merlin
Level 87
God Stats
2W - 3L
1,551 SR
Queue Stats
54W - 63L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,330
555
700
4,128
1,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
HushedNebula573
Danzaburou
6
0 / 0 / 0
3,598
600
497
2,569
817
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Too iccY
Ganesha
5
1 / 0 / 0
3,902
650
1,275
3,101
1,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
digitalred31
Sun Wukong
7
3 / 0 / 0
4,658
776
2,892
3,654
1,749
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
7
3 / 0 / 1
4,365
728
3,178
1,476
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
3
0 / 5 / 0
2,853
476
214
4,315
1,328
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
EZPZ195
Bakasura
2
0 / 0 / 0
2,757
460
0
1,143
256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
Opaldark
Sobek
6
0 / 0 / 0
3,472
579
1,078
3,111
1,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Well Zombie
Sun Wukong
5
0 / 1 / 0
3,276
546
1,369
3,402
1,448
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 1 / 0
3,338
556
694
3,101
1,056
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
7
Kills
0
0
Deaths
7
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
0
0
W
0
0
0
0
L
Bakasura
EZPZ195
Bakasura
0
0
0
0
W
Danzaburou
HushedNebula573
Danzaburou
0
0
0
0
L
Sobek
Opaldark
Sobek
0
0
0
0
W
Ganesha
Too iccY
Ganesha
1
0
0
1
L
Sun Wukong
Well Zombie
Sun Wukong
0
1
0
0
L
0
1
0
0
W
Sun Wukong
digitalred31
Sun Wukong
3
0
0
3
W
Hera
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,542
Damage
3,355
14,928
Taken
15,072
5,624
Mitigated
5,598
4,724
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
214
108
0
36
4,315
1,328
0
1,730
2,585
0
3,582
W
700
601
0
1,044
4,128
1,139
0
74
4,054
0
15,697
L
Bakasura
EZPZ195
Bakasura
0
0
0
0
1,143
256
0
0
1,143
0
2,268
W
Danzaburou
HushedNebula573
Danzaburou
497
150
0
524
2,569
817
0
766
1,803
0
16,815
L
Sobek
Opaldark
Sobek
1,078
337
0
1,944
3,111
1,510
0
850
2,261
8,569
0
W
Ganesha
Too iccY
Ganesha
1,275
232
0
1,518
3,101
1,449
0
312
2,789
9,147
0
L
Sun Wukong
Well Zombie
Sun Wukong
1,369
363
0
589
3,402
1,448
0
0
3,402
0
13,791
L
694
43
0
590
3,101
1,056
0
1,649
1,228
15,404
0
W
Sun Wukong
digitalred31
Sun Wukong
2,892
744
0
888
3,654
1,749
0
0
3,654
0
25,505
W
Hera
3,178
1,620
0
750
1,476
470
652
620
856
19,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,853
Gold Earned
15,696
168
Minions Killed
65
0
Camps Cleared
0
562,659
Distance Traveled
428,038
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
2,853
476
7
1
0
99,581
0
W
Arachne
3,330
555
39
7
0
126,556
0
L
Bakasura
2,757
460
10
2
0
47,119
0
W
Danzaburou
3,598
600
45
8
0
102,451
0
L
Sobek
3,472
579
8
1
0
100,933
0
W
Ganesha
3,902
650
5
1
0
121,691
2
L
Sun Wukong
3,276
546
18
3
0
76,808
2
L
Merlin
3,338
556
22
4
0
103,597
0
W
Sun Wukong
4,658
776
53
9
0
124,400
1
W
Hera
4,365
728
26
4
0
87,561
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role