Player Matchup

Sol
Sol
Chum Bungus
Sol
Level 68
God Stats
17W - 23L
1,486 SR
Queue Stats
22W - 30L
1,470 Elo+
Party 1
Erlang Shen
Erlang Shen
DaddyGianky
Erlang Shen
Level 141
God Stats
16W - 16L
1,513 SR
Queue Stats
118W - 120L
1,537 Elo+
Solo
Hercules
Hercules
MexicanMAGIC07
Hercules
Level 125
God Stats
2W - 6L
1,369 SR
Queue Stats
239W - 217L
1,497 Elo+
Solo
Janus
Janus
MrBassolutely
Janus
Level 147
God Stats
37W - 38L
1,577 SR
Queue Stats
1,049W - 1,065L
1,495 Elo+
Solo
Bellona
Bellona
NoFeedingPlease
Bellona
Level 107
God Stats
1W - 1L
1,524 SR
Queue Stats
54W - 62L
1,507 Elo+
Party 1
Team Averages
Level 118
1,494 SR
1,501 Elo+

VS

Team Averages
Level 138
1,472 SR
1,454 Elo+
Artio
Artio
DMONTOYA0106
Artio
Level 149
God Stats
3W - 4L
1,064 SR
Queue Stats
415W - 404L
1,465 Elo+
Party 2
Bellona
Bellona
Gabriel_Young-
Bellona
Level 150
God Stats
0W - 1L
1,412 SR
Queue Stats
0W - 3L
1,225 Elo+
Solo
Baron Samedi
Baron Samedi
GaryWartooth
Baron Samedi
Level 124
God Stats
3W - 7L
1,347 SR
Queue Stats
411W - 414L
1,543 Elo+
Solo
Nike
Nike
Living lMasTeR
Nike
Level 141
God Stats
13W - 9L
1,881 SR
Queue Stats
926W - 879L
1,566 Elo+
Party 2
Lancelot
Lancelot
SPistol-
Lancelot
Level 128
God Stats
1W - 2L
1,657 SR
Queue Stats
98W - 103L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,308
631
2,369
5,625
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
DaddyGianky
Erlang Shen
10
4 / 0 / 3
6,248
625
4,168
7,689
4,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
10
4 / 0 / 2
6,299
630
6,069
6,690
2,802
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 3
6,087
609
4,514
5,090
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 4
5,809
581
2,364
6,090
4,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
4,075
408
648
7,250
3,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

5
0 / 6 / 0
3,957
396
608
6,110
2,875
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
GaryWartooth
Baron Samedi
7
0 / 3 / 0
4,500
450
3,197
5,807
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 4 / 0
4,758
476
3,825
8,314
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Lancelot
SPistol-
Lancelot
8
0 / 2 / 1
4,697
470
2,806
7,738
3,728

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
14
Kills
1
1
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
0
0
0
0
W
Erlang Shen
DaddyGianky
Erlang Shen
4
0
3
5.5
L
0
6
0
0
L
Baron Samedi
GaryWartooth
Baron Samedi
0
3
0
0
L
1
4
0
0.25
W
Hercules
4
0
2
5
W
4
0
3
5.5
W
0
1
4
2
L
Lancelot
SPistol-
Lancelot
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,484
Damage
11,084
31,184
Taken
35,219
14,602
Mitigated
15,056
13,495
Healing
6,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,369
1,323
0
3,854
5,625
1,532
3,425
295
5,330
43,052
5,534
L
648
170
317
2,081
7,250
3,490
0
1,440
5,770
9,806
0
W
Erlang Shen
DaddyGianky
Erlang Shen
4,168
2,364
0
3,670
7,689
4,580
425
383
7,306
0
34,007
L
608
484
0
35
6,110
2,875
0
1,496
4,548
0
8,355
L
Baron Samedi
GaryWartooth
Baron Samedi
3,197
482
153
1,267
5,807
2,224
0
2,415
3,192
26,239
0
L
3,825
780
0
230
8,314
2,739
0
484
7,806
0
27,690
W
Hercules
6,069
2,027
0
2,635
6,690
2,802
0
48
6,642
0
36,433
W
4,514
492
0
618
5,090
1,687
316
1,591
3,499
37,019
0
W
2,364
668
1,436
1,282
6,090
4,001
21
1,528
4,562
0
13,717
L
Lancelot
SPistol-
Lancelot
2,806
635
0
2,596
7,738
3,728
0
561
7,145
0
25,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,751
Gold Earned
21,987
330
Minions Killed
167
0
Camps Cleared
0
991,703
Distance Traveled
802,354
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,308
631
93
9
0
179,287
3
L
Artio
4,075
408
16
2
0
133,445
0
W
Erlang Shen
6,248
625
63
6
0
227,846
1
L
Bellona
3,957
396
11
1
0
144,756
2
L
Baron Samedi
4,500
450
42
4
0
156,096
0
L
Nike
4,758
476
50
5
0
200,911
3
W
Hercules
6,299
630
65
7
0
183,175
1
W
Janus
6,087
609
69
7
0
187,812
2
W
Bellona
5,809
581
40
4
0
213,583
1
L
Lancelot
4,697
470
48
5
0
167,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role