Player Matchup

Bellona
Bellona
Bubbsfire
Bellona
Level 143
God Stats
10W - 4L
1,701 SR
Queue Stats
114W - 101L
1,430 Elo+
Solo
Fenrir
Fenrir
SuperNES
Fenrir
Level 88
God Stats
0W - 3L
1,229 SR
Queue Stats
112W - 139L
1,366 Elo+
Solo
Chernobog
Chernobog
cr4zy joker 101
Chernobog
Level 113
God Stats
3W - 5L
1,559 SR
Queue Stats
91W - 72L
1,514 Elo+
Solo
Ymir
Ymir
crazijay
Ymir
Level 139
God Stats
47W - 49L
1,531 SR
Queue Stats
642W - 659L
1,525 Elo+
Solo
He Bo
He Bo
lv6fomor
He Bo
Level 159
God Stats
1W - 3L
1,608 SR
Queue Stats
174W - 177L
1,476 Elo+
Solo
Team Averages
Level 128
1,525 SR
1,462 Elo+

VS

Team Averages
Level 104
1,504 SR
1,460 Elo+
Loki
Loki
A-P-O-S-T-L-E-8
Loki
Level 129
God Stats
13W - 11L
1,564 SR
Queue Stats
511W - 566L
1,415 Elo+
Solo
Geb
Geb
Ballout_Nolan02
Geb
Level 97
God Stats
1W - 0L
1,379 SR
Queue Stats
176W - 187L
1,489 Elo+
Solo
Vulcan
Vulcan
FiveStarChaos
Vulcan
Level 124
God Stats
2W - 1L
1,255 SR
Queue Stats
488W - 357L
1,574 Elo+
Party 1
Horus
Horus
YoungRobotIV
Horus
Level 124
God Stats
1W - 0L
1,758 SR
Queue Stats
47W - 43L
1,474 Elo+
Solo
Izanami
Izanami
donijz
Izanami
Level 44
God Stats
9W - 7L
1,566 SR
Queue Stats
121W - 115L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bubbsfire
Bellona
10
2 / 4 / 0
5,954
595
5,640
10,180
8,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
SuperNES
Fenrir
7
0 / 2 / 1
4,787
479
1,154
7,482
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chernobog
cr4zy joker 101
Chernobog
9
1 / 1 / 1
5,206
521
5,783
5,905
2,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
7
0 / 1 / 2
4,959
496
3,297
7,315
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
lv6fomor
He Bo
9
2 / 2 / 0
5,599
560
4,377
5,520
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,546
555
2,004
7,116
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 1 / 5
5,529
553
3,582
8,605
5,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
5 / 0 / 0
6,949
695
6,706
3,223
1,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 1 / 0
6,041
604
6,205
6,612
4,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
donijz
Izanami
8
1 / 2 / 0
4,875
488
3,730
6,533
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
10
10
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
0
1
5
2.5
L
Bellona
Bubbsfire
Bellona
2
4
0
0.5
W
5
0
0
5
L
Fenrir
SuperNES
Fenrir
0
2
1
0.25
W
3
1
0
3
L
Chernobog
cr4zy joker 101
Chernobog
1
1
1
1.5
L
Ymir
0
1
2
1
W
Izanami
donijz
Izanami
1
2
0
0.5
L
He Bo
lv6fomor
He Bo
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,251
Damage
22,227
36,402
Taken
32,089
20,785
Mitigated
15,280
10,763
Healing
11,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,004
552
0
3,980
7,116
2,274
0
733
6,342
0
28,116
W
3,582
452
243
2,603
8,605
5,109
0
2,981
5,338
14,842
0
L
Bellona
Bubbsfire
Bellona
5,640
2,711
0
3,405
10,180
8,862
0
0
9,595
0
35,518
W
6,706
2,100
0
875
3,223
1,340
0
1,198
1,919
56,351
0
L
Fenrir
SuperNES
Fenrir
1,154
178
0
3,096
7,482
3,397
0
2,803
4,679
0
26,067
W
6,205
3,238
43
2,572
6,612
4,254
0
0
6,612
0
37,731
L
Chernobog
cr4zy joker 101
Chernobog
5,783
3,719
0
1,344
5,905
2,192
0
2,061
3,844
0
39,890
L
Ymir
3,297
944
0
1,570
7,315
4,262
0
2,280
5,035
11,882
2,268
W
Izanami
donijz
Izanami
3,730
2,038
0
1,422
6,533
2,303
0
2,012
4,442
0
35,747
L
He Bo
lv6fomor
He Bo
4,377
122
0
1,348
5,520
2,072
0
3,144
2,376
32,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,505
Gold Earned
28,940
280
Minions Killed
303
0
Camps Cleared
0
932,025
Distance Traveled
973,435
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,546
555
63
6
0
172,465
1
W
Geb
5,529
553
16
2
0
206,133
0
L
Bellona
5,954
595
72
7
0
160,806
4
W
Vulcan
6,949
695
107
11
0
211,493
5
L
Fenrir
4,787
479
57
6
0
201,605
3
W
Horus
6,041
604
60
6
0
204,216
2
L
Chernobog
5,206
521
75
8
0
181,584
2
L
Ymir
4,959
496
14
1
0
197,186
1
W
Izanami
4,875
488
57
6
0
179,128
0
L
He Bo
5,599
560
62
6
0
190,844
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role