Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Calin998
Bakasura
Level 105
God Stats
13W - 10L
1,482 SR
Queue Stats
61W - 72L
1,394 Elo+
Solo
Anhur
Anhur
Göttereule
Anhur
Level 47
God Stats
3W - 0L
1,673 SR
Queue Stats
115W - 143L
1,319 Elo+
Party 3
He Bo
He Bo
caesarc6
He Bo
Level 90
God Stats
5W - 4L
1,213 SR
Queue Stats
110W - 120L
1,335 Elo+
Solo
Team Averages
Level 102
1,474 SR
1,410 Elo+

VS

Team Averages
Level 71
1,414 SR
1,378 Elo+
Artio
Artio
 
Artio
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
CROW_SY
Yu Huang
Level 83
God Stats
3W - 7L
1,435 SR
Queue Stats
79W - 93L
1,383 Elo+
Party 2
Bacchus
Bacchus
loaysy
Bacchus
Level 33
God Stats
4W - 8L
1,452 SR
Queue Stats
93W - 110L
1,345 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Аанг8814
Tsukuyomi
Level 63
God Stats
0W - 2L
1,239 SR
Queue Stats
1W - 5L
1,286 Elo+
Party 1
Ishtar
Ishtar
мрн0
Ishtar
Level 108
God Stats
5W - 9L
1,444 SR
Queue Stats
229W - 308L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
5 / 0 / 5
9,453
591
5,976
15,231
17,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
 
Sol
14
3 / 3 / 2
8,513
532
10,861
14,096
5,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Calin998
Bakasura
13
4 / 0 / 3
8,370
523
4,928
10,533
4,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 3
8,397
525
7,196
7,733
2,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
caesarc6
He Bo
15
2 / 1 / 3
9,192
575
6,522
6,438
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
2 / 4 / 1
6,306
394
3,704
11,541
7,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
CROW_SY
Yu Huang
12
0 / 3 / 2
7,051
441
5,567
9,138
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
loaysy
Bacchus
8
1 / 1 / 1
6,058
379
4,020
9,401
6,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Аанг8814
Tsukuyomi
10
2 / 3 / 4
6,861
429
10,475
11,988
4,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
мрн0
Ishtar
11
1 / 5 / 3
6,771
423
5,499
12,060
3,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
16
Kills
6
6
Deaths
16
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
5
7.5
W
Sol
 
Sol
3
3
2
1.33
L
Artio
 
Artio
2
4
1
0.63
L
Yu Huang
CROW_SY
Yu Huang
0
3
2
0.33
W
Bakasura
Calin998
Bakasura
4
0
3
5.5
W
2
2
3
1.75
W
He Bo
caesarc6
He Bo
2
1
3
3.5
L
Bacchus
loaysy
Bacchus
1
1
1
1.5
L
Tsukuyomi
Аанг8814
Tsukuyomi
2
3
4
1.33
L
Ishtar
мрн0
Ishtar
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,483
Damage
29,265
54,031
Taken
54,128
32,502
Mitigated
25,906
21,594
Healing
12,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,976
2,759
1,330
5,858
15,231
17,066
335
2,931
12,216
265
33,562
W
Sol
 
Sol
10,861
2,455
359
7,266
14,096
5,217
3,098
4,383
9,187
53,622
0
L
Artio
 
Artio
3,704
558
605
3,733
11,541
7,698
145
6,117
4,454
17,720
0
L
Yu Huang
CROW_SY
Yu Huang
5,567
211
0
437
9,138
3,574
0
3,407
5,389
55,792
0
W
Bakasura
Calin998
Bakasura
4,928
2,729
0
2,332
10,533
4,596
983
1,283
9,136
0
37,098
W
7,196
3,328
0
1,955
7,733
2,964
3,334
2,415
5,318
0
60,279
W
He Bo
caesarc6
He Bo
6,522
303
0
2,494
6,438
2,659
52
1,555
4,883
67,743
0
L
Bacchus
loaysy
Bacchus
4,020
503
511
2,660
9,401
6,510
0
1,207
7,884
12,933
0
L
Tsukuyomi
Аанг8814
Tsukuyomi
10,475
3,930
0
1,682
11,988
4,562
0
4,631
7,083
0
26,613
L
Ishtar
мрн0
Ishtar
5,499
2,602
0
2,794
12,060
3,562
0
1,724
10,140
0
47,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,925
Gold Earned
33,047
448
Minions Killed
255
0
Camps Cleared
0
1,450,105
Distance Traveled
1,365,649
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,453
591
40
3
0
309,294
3
W
Sol
8,513
532
78
5
0
275,983
2
L
Artio
6,306
394
29
2
0
317,740
1
L
Yu Huang
7,051
441
106
7
0
260,938
1
W
Bakasura
8,370
523
96
6
0
342,691
3
W
Anhur
8,397
525
105
7
0
230,677
1
W
He Bo
9,192
575
129
8
0
291,460
3
L
Bacchus
6,058
379
17
1
0
217,372
4
L
Tsukuyomi
6,861
429
40
3
0
324,624
3
L
Ishtar
6,771
423
63
4
0
244,975
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role