Player Matchup

Nemesis
Nemesis
Rose_la_fair
Nemesis
Level 156
God Stats
3W - 2L
1,455 SR
Queue Stats
156W - 175L
1,509 Elo+
Solo
Cerberus
Cerberus
Vadester0816
Cerberus
Level 147
God Stats
5W - 6L
1,533 SR
Queue Stats
338W - 260L
1,570 Elo+
Party 1
Yemoja
Yemoja
imabit2lil
Yemoja
Level 126
God Stats
21W - 18L
1,524 SR
Queue Stats
515W - 518L
1,567 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
omacphantom
Morgan Le Fay
Level 32
God Stats
9W - 7L
1,519 SR
Queue Stats
243W - 238L
1,621 Elo+
Solo
Bacchus
Bacchus
xLockEmUpx
Bacchus
Level 145
God Stats
4W - 2L
1,489 SR
Queue Stats
249W - 209L
1,551 Elo+
Party 1
Team Averages
Level 121
1,504 SR
1,564 Elo+

VS

Team Averages
Level 122
1,538 SR
1,524 Elo+
Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
D0CT0R_STR8N9E
Anubis
Level 129
God Stats
4W - 1L
1,657 SR
Queue Stats
218W - 222L
1,515 Elo+
Solo
Thanatos
Thanatos
YoungJesus9087
Thanatos
Level 138
God Stats
0W - 2L
1,585 SR
Queue Stats
124W - 107L
1,546 Elo+
Solo
Hel
Hel
cosmicwolfwp504
Hel
Level 59
God Stats
1W - 3L
1,403 SR
Queue Stats
71W - 63L
1,562 Elo+
Solo
Awilix
Awilix
thirax
Awilix
Level 158
God Stats
3W - 8L
1,547 SR
Queue Stats
912W - 954L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rose_la_fair
Nemesis
18
3 / 0 / 14
11,704
836
8,388
16,012
11,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
Vadester0816
Cerberus
19
8 / 3 / 11
11,274
805
14,373
28,251
30,019
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
imabit2lil
Yemoja
17
0 / 2 / 17
10,531
752
3,122
12,417
13,356
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
omacphantom
Morgan Le Fay
20
9 / 2 / 13
11,897
850
25,657
15,970
8,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bacchus
xLockEmUpx
Bacchus
13
2 / 6 / 7
9,172
655
6,899
17,667
15,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
1 / 4 / 5
9,865
705
10,228
11,981
3,784
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 3
8,852
632
13,633
16,544
9,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
17
3 / 7 / 5
9,728
695
10,242
18,981
16,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 4 / 3
9,785
699
19,067
13,687
5,673
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
thirax
Awilix
9
1 / 1 / 1
6,973
498
844
2,233
865
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
29
22
Kills
12
13
Deaths
22
62
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
4
5
0.88
L
2
6
3
0.58
W
Nemesis
Rose_la_fair
Nemesis
3
0
14
10
W
Cerberus
Vadester0816
Cerberus
8
3
11
4.5
L
Thanatos
3
7
5
0.79
L
5
4
3
1.63
W
Yemoja
imabit2lil
Yemoja
0
2
17
4.25
W
Morgan Le Fay
omacphantom
Morgan Le Fay
9
2
13
7.75
L
Awilix
thirax
Awilix
1
1
1
1.5
W
Bacchus
xLockEmUpx
Bacchus
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,439
Damage
54,014
90,317
Taken
63,426
79,630
Mitigated
36,205
50,256
Healing
25,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
10,228
3,209
552
2,930
11,981
3,784
0
9,978
2,003
0
24,020
L
13,633
437
0
3,226
16,544
9,132
0
13,104
3,440
28,009
0
W
Nemesis
Rose_la_fair
Nemesis
8,388
2,766
4,006
4,689
16,012
11,968
1,988
6,027
9,985
0
24,606
W
Cerberus
Vadester0816
Cerberus
14,373
915
2,075
11,018
28,251
30,019
1,377
6,489
21,762
28,773
0
L
Thanatos
10,242
1,563
2,179
6,877
18,981
16,751
0
13,412
5,569
0
19,666
L
19,067
536
4,076
5,354
13,687
5,673
0
11,690
1,997
33,018
0
W
Yemoja
imabit2lil
Yemoja
3,122
1,520
18,545
3,498
12,417
13,356
1,648
4,839
7,578
10,100
0
W
Morgan Le Fay
omacphantom
Morgan Le Fay
25,657
2,090
1,416
2,525
15,970
8,588
2,125
8,109
7,861
54,567
0
L
Awilix
thirax
Awilix
844
220
346
42
2,233
865
0
1,867
366
0
4,389
W
Bacchus
xLockEmUpx
Bacchus
6,899
1,165
1,123
1,361
17,667
15,699
472
7,236
10,431
14,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,578
Gold Earned
45,203
154
Minions Killed
127
0
Camps Cleared
0
1,308,809
Distance Traveled
805,205
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,865
705
29
2
0
149,033
0
L
Anubis
8,852
632
40
3
0
172,504
0
W
Nemesis
11,704
836
42
3
0
314,642
1
W
Cerberus
11,274
805
39
3
0
271,822
0
L
Thanatos
9,728
695
11
1
0
201,648
0
L
Hel
9,785
699
42
3
0
236,382
0
W
Yemoja
10,531
752
15
1
0
193,234
4
W
Morgan Le Fay
11,897
850
42
3
0
288,749
0
L
Awilix
6,973
498
5
0
0
45,638
0
W
Bacchus
9,172
655
16
1
0
240,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role