Player Matchup

Osiris
Osiris
Grandmaster
 
Osiris
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Masters
CocoSniffer7
Horus
Masters
Level 125
God Stats
25W - 0L
2,120 SR
Queue Stats
181W - 56L
2,472 MMR
Party 1
Vulcan
Vulcan
Grandmaster
tastyytaco
Vulcan
Grandmaster
Level 143
God Stats
15W - 3L
1,997 SR
Queue Stats
1,291W - 148L
3,500 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 143
1,872 SR
2,491 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 78
1,850 SR
2,371 MMR
Neith
Neith
Diamond III
MaddyyPB
Neith
Diamond III
Level 129
God Stats
20W - 16L
1,754 SR
Queue Stats
145W - 91L
2,206 MMR
Party 2
Atlas
Atlas
Masters
SheMoansNATE
Atlas
Masters
Level 69
God Stats
7W - 4L
1,914 SR
Queue Stats
103W - 54L
2,494 MMR
Party 2
Baba Yaga
Baba Yaga
Diamond V
maroon-solution4
Baba Yaga
Diamond V
Level 37
God Stats
2W - 1L
1,881 SR
Queue Stats
41W - 13L
2,413 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
2 / 2 / 8
10,651
710
14,653
20,789
22,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 2 / 4
11,236
749
5,916
18,815
18,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vulcan
tastyytaco
Vulcan
17
5 / 1 / 6
11,692
779
28,215
12,348
5,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ShivaBaron SamediGuan YuAchillesThoth

VS

Bans
Ah Muzen CabNe ZhaAresOdinGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MaddyyPB
Neith
13
2 / 5 / 3
9,318
621
8,995
14,079
6,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 3 / 3
10,201
680
12,406
22,033
22,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baba Yaga
13
1 / 3 / 4
9,197
613
14,617
17,537
7,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
11
Kills
5
5
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
8
3
W
4
2
4
3
L
Neith
MaddyyPB
Neith
2
5
3
0.7
L
2
3
3
1.17
L
Baba Yaga
1
3
4
1
W
Vulcan
tastyytaco
Vulcan
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,784
Damage
36,018
51,952
Taken
53,649
47,245
Mitigated
35,932
22,486
Healing
11,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
14,653
3,244
0
7,305
20,789
22,800
822
9,982
10,807
161
32,838
W
5,916
1,698
1,833
8,294
18,815
18,540
140
9,217
9,598
320
11,199
L
Neith
MaddyyPB
Neith
8,995
3,560
0
1,629
14,079
6,370
590
5,391
8,140
0
31,668
L
12,406
5,103
0
4,768
22,033
22,266
0
13,609
7,933
37,024
0
L
Baba Yaga
14,617
1,325
0
5,018
17,537
7,296
0
9,860
7,215
43,841
0
W
Vulcan
tastyytaco
Vulcan
28,215
7,425
0
5,054
12,348
5,905
930
8,173
4,175
92,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,579
Gold Earned
28,716
166
Minions Killed
170
8
Camps Cleared
4
934,869
Distance Traveled
828,368
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,651
710
31
2
5
318,287
5
W
Horus
11,236
749
15
1
1
276,283
4
L
Neith
9,318
621
53
4
3
259,967
2
L
Atlas
10,201
680
39
3
0
289,667
6
L
Baba Yaga
9,197
613
78
5
1
278,734
2
W
Vulcan
11,692
779
120
8
2
340,299
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role