Player Matchup

Cerberus
Cerberus
CarlosCobacho
Cerberus
Level 46
God Stats
0W - 3L
1,482 SR
Queue Stats
31W - 39L
1,371 Elo+
Solo
King Arthur
King Arthur
Der_Alkohliker21
King Arthur
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 15L
1,500 Elo+
Solo
Agni
Agni
TKO NAVYY
Agni
Level 98
God Stats
1W - 2L
1,646 SR
Queue Stats
41W - 30L
1,508 Elo+
Solo
Anubis
Anubis
VelloWello
Anubis
Level 129
God Stats
1W - 3L
1,495 SR
Queue Stats
165W - 176L
1,526 Elo+
Solo
Xbalanque
Xbalanque
sirme4
Xbalanque
Level 160
God Stats
113W - 103L
1,562 SR
Queue Stats
915W - 923L
1,457 Elo+
Solo
Team Averages
Level 94
1,537 SR
1,472 Elo+

VS

Team Averages
Level 58
1,630 SR
1,544 Elo+
Bakasura
Bakasura
Geeht_
Bakasura
Level 23
God Stats
8W - 6L
1,488 SR
Queue Stats
15W - 21L
1,344 Elo+
Party 2
Thanatos
Thanatos
JoanR3
Thanatos
Level 49
God Stats
5W - 1L
1,671 SR
Queue Stats
112W - 25L
1,773 Elo+
Party 1
Olorun
Olorun
SchiemsTDE
Olorun
Level 67
God Stats
14W - 8L
1,577 SR
Queue Stats
82W - 111L
1,377 Elo+
Party 2
Anubis
Anubis
superior_yam319
Anubis
Level 124
God Stats
5W - 0L
1,924 SR
Queue Stats
130W - 145L
1,423 Elo+
Solo
Guan Yu
Guan Yu
xYZ_AiimzZ-_-
Guan Yu
Level 29
God Stats
2W - 1L
1,490 SR
Queue Stats
10W - 1L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CarlosCobacho
Cerberus
13
3 / 3 / 3
8,764
487
4,400
14,622
13,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Der_Alkohliker21
King Arthur
11
0 / 6 / 1
7,063
392
8,342
15,385
10,792
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
17
6 / 3 / 1
10,100
561
10,236
9,483
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
VelloWello
Anubis
14
3 / 7 / 2
8,959
498
9,014
15,841
6,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
sirme4
Xbalanque
14
2 / 3 / 4
8,899
494
10,992
15,619
5,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Geeht_
Bakasura
15
3 / 3 / 0
9,174
510
5,852
15,529
6,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thanatos
JoanR3
Thanatos
16
13 / 5 / 2
10,431
580
21,440
16,440
7,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
SchiemsTDE
Olorun
15
1 / 3 / 3
9,283
516
11,740
15,085
7,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 2 / 1
7,824
435
3,127
8,218
3,797
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
15
3 / 1 / 2
9,462
526
8,013
12,124
15,460
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
14
Kills
22
22
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CarlosCobacho
Cerberus
3
3
3
1.5
L
King Arthur
Der_Alkohliker21
King Arthur
0
6
1
0.08
W
Bakasura
Geeht_
Bakasura
3
3
0
1
W
Thanatos
JoanR3
Thanatos
13
5
2
2.8
W
Olorun
SchiemsTDE
Olorun
1
3
3
0.83
L
Agni
6
3
1
2.17
L
Anubis
VelloWello
Anubis
3
7
2
0.57
L
Xbalanque
sirme4
Xbalanque
2
3
4
1.33
W
2
2
1
1.25
W
Guan Yu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,984
Damage
50,172
70,950
Taken
67,396
39,143
Mitigated
40,626
14,227
Healing
30,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CarlosCobacho
Cerberus
4,400
126
0
3,649
14,622
13,521
0
2,819
11,483
35,537
0
L
King Arthur
Der_Alkohliker21
King Arthur
8,342
1,008
0
2,430
15,385
10,792
62
0
15,385
0
38,317
W
Bakasura
Geeht_
Bakasura
5,852
4,797
0
4,317
15,529
6,698
0
6,837
8,692
0
73,363
W
Thanatos
JoanR3
Thanatos
21,440
6,674
0
14,106
16,440
7,269
0
5,525
10,915
0
66,142
W
Olorun
SchiemsTDE
Olorun
11,740
5,821
255
6,497
15,085
7,402
1,665
4,434
10,651
64,598
14,807
L
Agni
10,236
1,063
0
1,987
9,483
3,261
996
2,107
7,236
77,972
0
L
Anubis
VelloWello
Anubis
9,014
99
0
1,576
15,841
6,162
0
2,308
13,413
67,280
0
L
Xbalanque
sirme4
Xbalanque
10,992
5,084
0
4,585
15,619
5,407
0
5,245
10,374
36
74,458
W
3,127
205
0
3,523
8,218
3,797
0
5,022
3,196
43,527
0
W
Guan Yu
8,013
1,586
50
2,170
12,124
15,460
420
1,868
10,256
0
61,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,785
Gold Earned
46,174
477
Minions Killed
554
0
Camps Cleared
0
1,638,245
Distance Traveled
1,605,029
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,764
487
59
3
0
373,271
5
L
King Arthur
7,063
392
51
3
0
295,357
0
W
Bakasura
9,174
510
141
8
0
426,197
3
W
Thanatos
10,431
580
80
4
0
371,743
0
W
Olorun
9,283
516
149
8
0
298,708
1
L
Agni
10,100
561
143
8
0
352,646
5
L
Anubis
8,959
498
105
6
0
307,851
6
L
Xbalanque
8,899
494
119
7
0
309,120
3
W
Anubis
7,824
435
81
5
0
178,104
3
W
Guan Yu
9,462
526
103
6
0
330,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role