Player Matchup

Persephone
Persephone
Diamond III
MaddyyPB
Persephone
Diamond III
Level 129
God Stats
45W - 29L
1,677 SR
Queue Stats
145W - 91L
2,191 MMR
Party 2
Artio
Artio
Masters
SheMoansNATE
Artio
Masters
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 54L
2,479 MMR
Party 2
Hou Yi
Hou Yi
Diamond V
maroon-solution4
Hou Yi
Diamond V
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 13L
2,398 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 78
1,559 SR
2,356 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,416 SR
1,911 MMR
Cthulhu
Cthulhu
Platinum V
Ghetto Dubs
Cthulhu
Platinum V
Level 87
God Stats
0W - 3L
1,426 SR
Queue Stats
38W - 26L
1,973 MMR
Party 1
Merlin
Merlin
Platinum II
HUED ENIGMA
Merlin
Platinum II
Level 117
God Stats
0W - 4L
1,157 SR
Queue Stats
216W - 250L
1,907 MMR
Solo
Fenrir
Fenrir
Platinum IV
Lu Tang Clan 28
Fenrir
Platinum IV
Level 147
God Stats
6W - 5L
1,665 SR
Queue Stats
81W - 87L
1,851 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
MaddyyPB
Persephone
15
1 / 1 / 12
10,018
716
13,726
9,695
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
4 / 1 / 11
11,296
807
13,220
22,761
25,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
10 / 2 / 4
11,393
814
22,790
18,559
8,337
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
Baron SamediBastetGuan YuAh Muzen CabAchilles

VS

Bans
AtlasAresSobekXing TianGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghetto Dubs
Cthulhu
13
1 / 6 / 3
8,806
629
13,000
18,738
10,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
15
2 / 4 / 2
9,224
659
18,200
14,054
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 1
8,336
595
6,560
21,661
19,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
15
Kills
4
4
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ghetto Dubs
Cthulhu
1
6
3
0.42
L
Merlin
2
4
2
0.75
L
1
5
1
0.3
W
Persephone
MaddyyPB
Persephone
1
1
12
7
W
4
1
11
9.5
W
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,736
Damage
37,760
51,015
Taken
54,453
37,968
Mitigated
35,934
19,521
Healing
9,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ghetto Dubs
Cthulhu
13,000
703
584
4,454
18,738
10,607
0
9,056
9,462
25,286
0
L
Merlin
18,200
1,020
0
750
14,054
6,165
144
8,070
5,830
50,650
0
L
6,560
1,977
0
3,915
21,661
19,162
0
9,552
11,709
0
17,252
W
Persephone
MaddyyPB
Persephone
13,726
204
0
1,454
9,695
4,060
474
6,319
2,796
44,448
0
W
13,220
1,301
3,139
8,993
22,761
25,571
408
11,581
10,412
23,964
0
W
22,790
12,926
0
5,935
18,559
8,337
1,876
12,364
5,487
0
61,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,707
Gold Earned
26,366
167
Minions Killed
135
7
Camps Cleared
5
846,140
Distance Traveled
702,065
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,806
629
37
3
0
219,021
1
L
Merlin
9,224
659
70
5
5
226,989
3
L
Fenrir
8,336
595
28
2
0
256,055
5
W
Persephone
10,018
716
78
6
3
279,028
0
W
Artio
11,296
807
13
1
0
308,596
4
W
Hou Yi
11,393
814
76
5
4
258,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role