Player Matchup

Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
ICHMAGDONER5301
Chronos
Level 26
God Stats
1W - 3L
1,357 SR
Queue Stats
41W - 66L
1,238 Elo+
Party 1
Yemoja
Yemoja
LeopoloVT
Yemoja
Level 89
God Stats
1W - 1L
1,722 SR
Queue Stats
46W - 57L
1,276 Elo+
Party 2
Chaac
Chaac
bosch333
Chaac
Level 81
God Stats
5W - 14L
1,008 SR
Queue Stats
15W - 31L
1,158 Elo+
Party 2
Bakasura
Bakasura
steadyclimber
Bakasura
Level 128
God Stats
14W - 13L
1,550 SR
Queue Stats
246W - 290L
1,287 Elo+
Solo
Team Averages
Level 78
1,427 SR
1,292 Elo+

VS

Team Averages
Level 92
1,453 SR
1,345 Elo+
Rama
Rama
GG Capu
Rama
Level 41
God Stats
17W - 28L
1,418 SR
Queue Stats
110W - 153L
1,394 Elo+
Solo
Thanatos
Thanatos
Silverback7631
Thanatos
Level 71
God Stats
15W - 18L
1,459 SR
Queue Stats
239W - 272L
1,280 Elo+
Solo
Tsukuyomi
Tsukuyomi
jerky-mien0
Tsukuyomi
Level 106
God Stats
59W - 76L
1,408 SR
Queue Stats
197W - 185L
1,403 Elo+
Solo
Ra
Ra
jgalaniz87
Ra
Level 84
God Stats
188W - 210L
1,464 SR
Queue Stats
396W - 418L
1,337 Elo+
Solo
Bakasura
Bakasura
tonebone8003
Bakasura
Level 156
God Stats
3W - 1L
1,519 SR
Queue Stats
187W - 183L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
1 / 3 / 0
8,278
436
10,051
13,417
6,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 3 / 3
8,477
446
2,469
14,550
5,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
LeopoloVT
Yemoja
13
1 / 1 / 0
8,259
435
5,063
13,432
15,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chaac
bosch333
Chaac
14
2 / 4 / 1
8,996
473
16,444
16,768
9,347
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
steadyclimber
Bakasura
16
3 / 5 / 2
10,217
538
9,819
19,271
7,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
GG Capu
Rama
17
3 / 1 / 1
10,130
533
14,010
14,088
5,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
16
10 / 3 / 2
10,181
536
15,778
18,105
9,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
jerky-mien0
Tsukuyomi
13
0 / 1 / 1
7,970
419
5,047
11,747
4,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 2 / 4
9,915
522
12,957
10,191
4,680
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
tonebone8003
Bakasura
14
0 / 1 / 4
8,736
460
5,149
20,101
10,651
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
7
Kills
16
16
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
W
Rama
GG Capu
Rama
3
1
1
3.5
L
0
3
3
0.5
L
Yemoja
LeopoloVT
Yemoja
1
1
0
1
W
Thanatos
10
3
2
3.67
L
Chaac
bosch333
Chaac
2
4
1
0.63
W
Tsukuyomi
jerky-mien0
Tsukuyomi
0
1
1
0.5
W
3
2
4
2.5
L
Bakasura
steadyclimber
Bakasura
3
5
2
0.8
W
Bakasura
tonebone8003
Bakasura
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,846
Damage
52,941
77,438
Taken
74,232
43,943
Mitigated
34,710
20,636
Healing
29,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,051
2,130
0
3,317
13,417
6,617
0
0
13,417
0
75,801
W
Rama
GG Capu
Rama
14,010
10,775
0
5,636
14,088
5,752
2,676
2,444
11,644
0
92,532
L
2,469
93
0
1,712
14,550
5,324
0
7,151
7,399
57,607
0
L
Yemoja
LeopoloVT
Yemoja
5,063
1,073
4,067
2,921
13,432
15,236
0
525
12,557
30,194
0
W
Thanatos
15,778
4,830
48
13,183
18,105
9,099
0
1,457
15,916
0
65,557
L
Chaac
bosch333
Chaac
16,444
4,795
0
5,772
16,768
9,347
1,214
2,254
13,462
0
78,171
W
Tsukuyomi
jerky-mien0
Tsukuyomi
5,047
1,516
376
4,097
11,747
4,528
0
991
10,756
0
55,151
W
12,957
1,267
315
3,071
10,191
4,680
364
2,512
7,140
81,441
0
L
Bakasura
steadyclimber
Bakasura
9,819
6,087
0
2,847
19,271
7,419
0
3,027
16,189
0
76,496
W
Bakasura
tonebone8003
Bakasura
5,149
3,494
0
2,495
20,101
10,651
0
128
19,568
0
33,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,227
Gold Earned
46,932
532
Minions Killed
532
0
Camps Cleared
0
1,645,771
Distance Traveled
1,853,690
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,278
436
139
7
0
318,391
8
W
Rama
10,130
533
158
8
0
349,899
3
L
Chronos
8,477
446
98
5
0
314,591
1
L
Yemoja
8,259
435
32
2
0
286,276
0
W
Thanatos
10,181
536
82
4
0
394,097
0
L
Chaac
8,996
473
123
6
0
367,554
0
W
Tsukuyomi
7,970
419
66
3
0
371,920
2
W
Ra
9,915
522
133
7
0
374,521
3
L
Bakasura
10,217
538
140
7
0
358,959
0
W
Bakasura
8,736
460
93
5
0
363,253
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role