Player Matchup

Ao Kuang
Ao Kuang
Digital Lif3 DL
Ao Kuang
Level 148
God Stats
16W - 6L
1,574 SR
Queue Stats
158W - 152L
1,424 Elo+
Solo
Chang'e
Chang'e
FrankSavioMc
Chang'e
Level 147
God Stats
5W - 4L
1,648 SR
Queue Stats
215W - 218L
1,466 Elo+
Solo
Xbalanque
Xbalanque
Hrenwaldt
Xbalanque
Level 82
God Stats
34W - 24L
1,562 SR
Queue Stats
163W - 184L
1,417 Elo+
Solo
Cu Chulainn
Cu Chulainn
Tazhold
Cu Chulainn
Level 88
God Stats
2W - 1L
1,460 SR
Queue Stats
126W - 138L
1,420 Elo+
Solo
Zhong Kui
Zhong Kui
lnsaneDr
Zhong Kui
Level 83
God Stats
2W - 4L
1,269 SR
Queue Stats
363W - 372L
1,489 Elo+
Solo
Team Averages
Level 110
1,502 SR
1,443 Elo+

VS

Team Averages
Level 131
1,458 SR
1,462 Elo+
Yemoja
Yemoja
AAenforcer716
Yemoja
Level 159
God Stats
498W - 467L
1,564 SR
Queue Stats
1,347W - 1,363L
1,395 Elo+
Solo
Cernunnos
Cernunnos
LBO4Champaa
Cernunnos
Level 88
God Stats
13W - 8L
1,601 SR
Queue Stats
68W - 48L
1,455 Elo+
Solo
Achilles
Achilles
Uholly_Spirit
Achilles
Level 157
God Stats
16W - 24L
1,408 SR
Queue Stats
396W - 394L
1,452 Elo+
Solo
Nu Wa
Nu Wa
stoneytony97
Nu Wa
Level 103
God Stats
51W - 58L
1,431 SR
Queue Stats
411W - 413L
1,488 Elo+
Solo
Serqet
Serqet
zStrikerzz
Serqet
Level 148
God Stats
0W - 2L
1,286 SR
Queue Stats
47W - 45L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
20
8 / 3 / 12
13,310
532
17,376
27,525
13,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
FrankSavioMc
Chang'e
18
3 / 7 / 14
11,656
466
14,349
25,493
9,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Hrenwaldt
Xbalanque
20
9 / 1 / 6
14,878
595
18,005
21,013
8,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Tazhold
Cu Chulainn
17
1 / 5 / 9
12,029
481
13,302
28,292
20,905
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zhong Kui
lnsaneDr
Zhong Kui
19
7 / 4 / 8
12,931
517
22,047
25,159
18,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 10 / 7
10,405
416
18,703
29,333
29,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
LBO4Champaa
Cernunnos
16
2 / 5 / 6
10,938
438
16,005
19,012
8,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Uholly_Spirit
Achilles
17
9 / 3 / 5
12,200
488
22,865
26,143
23,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
1 / 6 / 8
11,109
444
23,813
20,359
13,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
zStrikerzz
Serqet
20
5 / 5 / 6
12,979
519
9,106
24,667
12,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
52
28
Kills
20
20
Deaths
29
49
Assists
32
Player
Kills
Deaths
Assists
KDA
L
3
10
7
0.65
W
Ao Kuang
8
3
12
4.67
W
Chang'e
FrankSavioMc
Chang'e
3
7
14
1.43
W
Xbalanque
Hrenwaldt
Xbalanque
9
1
6
12
L
Cernunnos
LBO4Champaa
Cernunnos
2
5
6
1
W
Cu Chulainn
Tazhold
Cu Chulainn
1
5
9
1.1
L
Achilles
Uholly_Spirit
Achilles
9
3
5
3.83
W
Zhong Kui
lnsaneDr
Zhong Kui
7
4
8
2.75
L
1
6
8
0.83
L
Serqet
zStrikerzz
Serqet
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,079
Damage
90,492
127,482
Taken
119,514
71,082
Mitigated
87,552
50,548
Healing
38,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,703
2,762
3,325
4,737
29,333
29,959
752
15,246
14,087
63,698
0
W
Ao Kuang
17,376
4,765
0
13,514
27,525
13,887
0
9,286
17,531
108,082
22,379
W
Chang'e
FrankSavioMc
Chang'e
14,349
252
7,041
9,157
25,493
9,261
120
11,139
14,102
68,272
0
W
Xbalanque
Hrenwaldt
Xbalanque
18,005
9,671
0
4,310
21,013
8,984
5,782
5,588
14,121
0
127,669
L
Cernunnos
LBO4Champaa
Cernunnos
16,005
8,169
0
7,951
19,012
8,000
646
6,115
12,897
374
88,911
W
Cu Chulainn
Tazhold
Cu Chulainn
13,302
1,550
0
6,990
28,292
20,905
0
5,737
21,415
610
77,302
L
Achilles
Uholly_Spirit
Achilles
22,865
4,226
0
13,287
26,143
23,281
0
10,419
15,724
86
79,388
W
Zhong Kui
lnsaneDr
Zhong Kui
22,047
1,414
0
9,536
25,159
18,045
0
12,455
12,312
97,852
0
L
23,813
5,914
0
1,564
20,359
13,475
2,484
12,395
7,964
103,273
0
L
Serqet
zStrikerzz
Serqet
9,106
1,775
0
7,242
24,667
12,837
0
8,674
15,993
37
93,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,804
Gold Earned
57,631
666
Minions Killed
609
0
Camps Cleared
0
2,272,160
Distance Traveled
2,178,444
30
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,405
416
73
3
0
401,904
5
W
Ao Kuang
13,310
532
151
6
0
457,056
1
W
Chang'e
11,656
466
65
3
0
432,541
1
W
Xbalanque
14,878
595
190
8
0
504,966
12
L
Cernunnos
10,938
438
135
5
0
414,973
4
W
Cu Chulainn
12,029
481
110
4
0
425,007
9
L
Achilles
12,200
488
123
5
0
446,686
1
W
Zhong Kui
12,931
517
150
6
0
452,590
7
L
Nu Wa
11,109
444
150
6
0
388,521
2
L
Serqet
12,979
519
128
5
0
526,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role