Player Matchup

Jormungandr
Jormungandr
Silver I
Aspudulike04
Jormungandr
Silver I
Level 68
God Stats
0W - 1L
1,653 SR
Queue Stats
123W - 124L
1,601 MMR
Solo
Ne Zha
Ne Zha
Platinum II
EzPzPhilTeTe
Ne Zha
Platinum II
Level 160
God Stats
25W - 22L
1,647 SR
Queue Stats
269W - 258L
1,804 MMR
Solo
Persephone
Persephone
Platinum III
Red Wolf1888
Persephone
Platinum III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 64L
1,725 MMR
Solo
Charybdis
Charybdis
Gold III
RichyBabes
Charybdis
Gold III
Level 80
God Stats
37W - 30L
1,531 SR
Queue Stats
232W - 228L
1,594 MMR
Solo
Geb
Geb
Platinum V
Ultimate Weidaz
Geb
Platinum V
Level 157
God Stats
8W - 7L
1,646 SR
Queue Stats
58W - 51L
1,733 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 106
1,595 SR
1,691 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,586 SR
1,691 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold I
PJ-IS-RAEL
Ah Muzen Cab
Gold I
Level 112
God Stats
117W - 94L
1,633 SR
Queue Stats
550W - 551L
1,817 MMR
Solo
Guan Yu
Guan Yu
Silver I
POPER187
Guan Yu
Silver I
Level 158
God Stats
5W - 0L
1,666 SR
Queue Stats
11W - 6L
1,638 MMR
Party 1
Ganesha
Ganesha
Gold IV
RushRPh
Ganesha
Gold IV
Level 158
God Stats
15W - 10L
1,682 SR
Queue Stats
27W - 15L
1,737 MMR
Party 1
Susano
Susano
Gold III
SincerelyFelii
Susano
Gold III
Level 87
God Stats
10W - 9L
1,519 SR
Queue Stats
240W - 255L
1,579 MMR
Solo
Discordia
Discordia
Gold I
SlayerSam01
Discordia
Gold I
Level 160
God Stats
2W - 2L
1,429 SR
Queue Stats
485W - 481L
1,684 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aspudulike04
Jormungandr
20
2 / 5 / 2
12,716
489
9,654
23,989
20,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
19
2 / 6 / 6
12,656
487
16,717
26,102
11,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Red Wolf1888
Persephone
20
2 / 4 / 4
13,482
519
15,637
18,417
7,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
RichyBabes
Charybdis
17
0 / 7 / 0
11,130
428
8,702
25,184
8,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
2 / 1 / 5
11,515
443
5,785
20,228
25,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CabrakanKaliDa JiLancelot

VS

Bans
LokiKing ArthurYu HuangHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
PJ-IS-RAEL
Ah Muzen Cab
20
3 / 2 / 4
14,476
557
12,270
19,313
10,720
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
POPER187
Guan Yu
20
6 / 1 / 4
15,747
606
18,827
25,038
38,517
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
RushRPh
Ganesha
19
0 / 1 / 13
14,473
557
9,104
23,579
27,104
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
11 / 2 / 3
16,742
644
24,676
28,588
14,475
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
SlayerSam01
Discordia
20
4 / 2 / 4
16,816
647
18,412
17,701
7,229
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
8
Kills
24
23
Deaths
8
17
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Aspudulike04
Jormungandr
2
5
2
0.6
L
Ne Zha
2
6
6
0.83
W
Ah Muzen Cab
PJ-IS-RAEL
Ah Muzen Cab
3
2
4
2.5
W
Guan Yu
POPER187
Guan Yu
6
1
4
8
L
Persephone
Red Wolf1888
Persephone
2
4
4
1
L
Charybdis
RichyBabes
Charybdis
0
7
0
0
W
Ganesha
RushRPh
Ganesha
0
1
13
6.5
W
11
2
3
6.25
W
Discordia
SlayerSam01
Discordia
4
2
4
3
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,495
Damage
83,289
113,920
Taken
114,219
72,718
Mitigated
98,045
22,498
Healing
56,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Aspudulike04
Jormungandr
9,654
2,912
0
3,358
23,989
20,242
580
4,698
18,395
104,023
0
L
Ne Zha
16,717
4,033
0
4,916
26,102
11,607
0
6,652
19,230
0
127,010
W
Ah Muzen Cab
PJ-IS-RAEL
Ah Muzen Cab
12,270
5,802
0
7,570
19,313
10,720
6,708
4,807
14,506
0
136,663
W
Guan Yu
POPER187
Guan Yu
18,827
1,938
2,812
15,925
25,038
38,517
1,365
9,487
15,551
116
114,485
L
Persephone
Red Wolf1888
Persephone
15,637
638
0
2,461
18,417
7,556
0
7,479
10,824
116,742
0
L
Charybdis
RichyBabes
Charybdis
8,702
3,275
0
8,872
25,184
8,238
3,849
2,485
22,585
0
97,347
W
Ganesha
RushRPh
Ganesha
9,104
821
5,224
10,790
23,579
27,104
565
7,142
16,437
39,418
10,712
W
24,676
7,997
0
7,501
28,588
14,475
4,145
5,947
22,641
0
199,623
W
Discordia
SlayerSam01
Discordia
18,412
864
0
6,599
17,701
7,229
1,956
7,285
10,416
163,826
0
L
5,785
228
0
2,891
20,228
25,075
0
5,118
14,895
22,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,499
Gold Earned
78,254
724
Minions Killed
836
0
Camps Cleared
0
2,362,111
Distance Traveled
2,638,777
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,716
489
166
6
0
449,237
2
L
Ne Zha
12,656
487
189
7
0
505,027
2
W
Ah Muzen Cab
14,476
557
189
7
0
486,496
5
W
Guan Yu
15,747
606
178
7
0
566,207
3
L
Persephone
13,482
519
187
7
0
469,317
9
L
Charybdis
11,130
428
155
6
0
393,156
3
W
Ganesha
14,473
557
13
1
0
540,535
10
W
Susano
16,742
644
203
8
0
569,867
3
W
Discordia
16,816
647
253
10
0
475,672
6
L
Geb
11,515
443
27
1
0
545,374
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role