Player Matchup

Hercules
Hercules
Cholkar
Hercules
Level 160
God Stats
6W - 3L
1,593 SR
Queue Stats
391W - 393L
1,510 Elo+
Solo
Achilles
Achilles
NameNameABC
Achilles
Level 27
God Stats
3W - 1L
1,702 SR
Queue Stats
233W - 233L
1,393 Elo+
Solo
Merlin
Merlin
Navi1287
Merlin
Level 116
God Stats
2W - 0L
1,733 SR
Queue Stats
97W - 96L
1,470 Elo+
Solo
Lancelot
Lancelot
look_its_Lunar
Lancelot
Level 108
God Stats
1W - 2L
1,196 SR
Queue Stats
241W - 259L
1,474 Elo+
Solo
Jormungandr
Jormungandr
yanlee22
Jormungandr
Level 104
God Stats
2W - 0L
1,774 SR
Queue Stats
89W - 98L
1,462 Elo+
Solo
Team Averages
Level 103
1,600 SR
1,462 Elo+

VS

Team Averages
Level 68
1,456 SR
1,505 Elo+
Izanami
Izanami
AllMightySaitama
Izanami
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Raijin
Raijin
Cofressi
Raijin
Level 122
God Stats
1W - 2L
1,499 SR
Queue Stats
188W - 194L
1,492 Elo+
Solo
Chronos
Chronos
OrthodoxPriest
Chronos
Level 109
God Stats
4W - 3L
1,591 SR
Queue Stats
108W - 116L
1,556 Elo+
Solo
Thanatos
Thanatos
RiasMilkJugsOP
Thanatos
Level 66
God Stats
1W - 2L
1,191 SR
Queue Stats
169W - 130L
1,479 Elo+
Solo
Arachne
Arachne
SasuraChibisu
Arachne
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cholkar
Hercules
20
11 / 2 / 19
12,117
808
17,053
23,397
26,289
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
NameNameABC
Achilles
18
7 / 2 / 22
11,890
793
12,189
16,279
15,994
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
Navi1287
Merlin
18
5 / 2 / 22
11,286
752
15,590
10,755
4,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
17
4 / 2 / 23
10,667
711
12,719
13,240
6,884
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
yanlee22
Jormungandr
19
6 / 3 / 21
12,468
831
16,369
22,344
23,230
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 6
9,784
652
10,913
15,822
6,920
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
Cofressi
Raijin
17
3 / 6 / 3
10,253
684
17,695
15,381
7,881
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 3
9,204
614
12,981
14,953
6,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Thanatos
16
4 / 8 / 5
10,370
691
12,602
14,146
7,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
15
0 / 8 / 8
9,181
612
6,591
20,952
20,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
36
33
Kills
11
11
Deaths
33
107
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
8
6
0.63
W
Hercules
Cholkar
Hercules
11
2
19
10.25
L
Raijin
Cofressi
Raijin
3
6
3
0.75
W
Achilles
NameNameABC
Achilles
7
2
22
9
W
Merlin
Navi1287
Merlin
5
2
22
8
L
2
3
3
1.17
L
Thanatos
4
8
5
0.81
L
Arachne
0
8
8
0.5
W
Lancelot
4
2
23
7.75
W
Jormungandr
yanlee22
Jormungandr
6
3
21
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,920
Damage
60,782
86,015
Taken
81,254
76,868
Mitigated
49,419
33,590
Healing
22,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,913
8,508
114
1,999
15,822
6,920
0
7,474
8,348
0
27,976
W
Hercules
Cholkar
Hercules
17,053
4,343
989
7,512
23,397
26,289
1,178
7,754
15,643
89
34,310
L
Raijin
Cofressi
Raijin
17,695
2,776
1,053
2,538
15,381
7,881
0
5,619
9,762
37,574
0
W
Achilles
NameNameABC
Achilles
12,189
2,718
3,774
3,116
16,279
15,994
1,118
6,173
10,106
0
23,617
W
Merlin
Navi1287
Merlin
15,590
305
1,894
3,106
10,755
4,471
1,492
4,561
6,194
45,763
0
L
12,981
1,805
1,566
5,249
14,953
6,870
0
5,423
9,530
23,511
0
L
Thanatos
12,602
3,282
624
5,237
14,146
7,701
0
4,991
9,155
0
18,953
L
Arachne
6,591
4,635
1,364
3,238
20,952
20,047
0
8,575
12,377
0
12,092
W
Lancelot
12,719
1,228
2,053
2,020
13,240
6,884
2,961
6,227
7,013
34
21,524
W
Jormungandr
yanlee22
Jormungandr
16,369
3,866
3,417
5,709
22,344
23,230
542
5,961
16,383
36,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,428
Gold Earned
48,792
196
Minions Killed
132
0
Camps Cleared
0
1,462,069
Distance Traveled
1,161,948
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,784
652
50
3
0
216,461
0
W
Hercules
12,117
808
36
2
0
277,818
0
L
Raijin
10,253
684
34
2
0
183,940
3
W
Achilles
11,890
793
33
2
0
291,968
3
W
Merlin
11,286
752
64
4
0
285,770
3
L
Chronos
9,204
614
25
2
0
286,287
3
L
Thanatos
10,370
691
12
1
0
248,602
0
L
Arachne
9,181
612
11
1
0
226,658
0
W
Lancelot
10,667
711
17
1
0
330,040
1
W
Jormungandr
12,468
831
46
3
0
276,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role