Player Matchup

Artio
Artio
POCOCHINpurple
Artio
Level 122
God Stats
1W - 0L
1,471 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
TurugaRen
Bacchus
Level 160
God Stats
20W - 4L
1,732 SR
Queue Stats
86W - 14L
1,907 Elo+
Party 1
Ishtar
Ishtar
竿曲がり右太郎
Ishtar
Level 160
God Stats
1W - 0L
1,711 SR
Queue Stats
77W - 14L
1,877 Elo+
Party 1
Team Averages
Level 147
1,638 SR
1,761 Elo+

VS

Team Averages
Level 135
1,429 SR
1,320 Elo+
King Arthur
King Arthur
ParStatistic09
King Arthur
Level 148
God Stats
0W - 3L
1,579 SR
Queue Stats
2W - 9L
1,231 Elo+
Solo
Nu Wa
Nu Wa
PhantomLegendary
Nu Wa
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 108L
1,406 Elo+
Solo
Bastet
Bastet
SuperSnacks82
Bastet
Level 145
God Stats
2W - 13L
1,209 SR
Queue Stats
13W - 33L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
7,911
791
5,883
7,901
7,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
TurugaRen
Bacchus
12
2 / 0 / 9
8,282
828
7,866
7,896
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 7
7,714
771
8,395
7,487
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ParStatistic09
King Arthur
10
0 / 1 / 1
6,461
646
3,244
8,875
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
1 / 6 / 0
5,679
568
3,992
7,805
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 1
5,785
579
4,801
8,506
3,703
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
11
Kills
1
1
Deaths
11
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
King Arthur
ParStatistic09
King Arthur
0
1
1
0.5
L
1
6
0
0.17
L
0
4
1
0.13
W
Bacchus
TurugaRen
Bacchus
2
0
9
6.5
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,144
Damage
12,037
23,284
Taken
25,186
20,765
Mitigated
13,224
9,642
Healing
2,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,883
364
1,305
3,010
7,901
7,673
222
1,461
6,440
18,860
0
L
King Arthur
ParStatistic09
King Arthur
3,244
324
124
1,235
8,875
6,640
150
4,519
4,043
0
18,566
L
3,992
1,086
0
0
7,805
2,881
0
4,098
3,531
9,187
0
L
4,801
958
269
1,066
8,506
3,703
0
4,869
3,417
0
13,206
W
Bacchus
TurugaRen
Bacchus
7,866
1,076
0
2,605
7,896
9,664
398
1,184
6,712
17,921
0
W
8,395
4,188
0
2,722
7,487
3,428
1,396
1,836
5,651
0
39,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,907
Gold Earned
17,925
137
Minions Killed
65
6
Camps Cleared
2
556,827
Distance Traveled
401,885
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,911
791
38
4
4
202,862
1
L
King Arthur
6,461
646
29
3
1
138,623
0
L
Nu Wa
5,679
568
9
1
0
106,036
0
L
Bastet
5,785
579
27
3
1
157,226
0
W
Bacchus
8,282
828
24
2
0
184,261
4
W
Ishtar
7,714
771
75
8
2
169,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role