Player Matchup

Nemesis
Nemesis
OreoJackson
Nemesis
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,580 Elo+
Party 1
Cabrakan
Cabrakan
XPulsatingTacoX
Cabrakan
Level 121
God Stats
5W - 2L
1,717 SR
Queue Stats
24W - 12L
1,674 Elo+
Party 1
Charybdis
Charybdis
tadukssas
Charybdis
Level 121
God Stats
1W - 0L
1,589 SR
Queue Stats
5W - 9L
1,419 Elo+
Party 1
Team Averages
Level 100
1,602 SR
1,558 Elo+

VS

Team Averages
Level 104
1,462 SR
1,415 Elo+
Tyr
Tyr
Charlemoindr
Tyr
Level 106
God Stats
21W - 26L
1,409 SR
Queue Stats
146W - 189L
1,395 Elo+
Solo
Merlin
Merlin
Jevpz
Merlin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,331 Elo+
Solo
Chiron
Chiron
UnForgottenSins
Chiron
Level 143
God Stats
12W - 16L
1,476 SR
Queue Stats
257W - 278L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
OreoJackson
Nemesis
16
3 / 5 / 7
10,571
705
10,878
14,580
8,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
17
4 / 3 / 8
10,963
731
13,673
22,381
25,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
tadukssas
Charybdis
17
5 / 2 / 8
11,504
767
15,469
16,009
7,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 7
9,631
642
9,422
20,080
19,891
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Jevpz
Merlin
13
0 / 3 / 7
9,155
610
14,645
11,174
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 6 / 1
11,389
759
20,617
17,465
7,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
12
Kills
10
10
Deaths
13
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
L
Merlin
Jevpz
Merlin
0
3
7
1.17
W
Nemesis
OreoJackson
Nemesis
3
5
7
1.3
L
9
6
1
1.58
W
Cabrakan
4
3
8
2.67
W
Charybdis
tadukssas
Charybdis
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,020
Damage
44,684
52,970
Taken
48,719
42,055
Mitigated
31,801
13,266
Healing
10,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,422
391
0
4,355
20,080
19,891
0
5,808
13,611
453
21,456
L
Merlin
Jevpz
Merlin
14,645
1,280
0
2,437
11,174
4,575
132
3,821
7,218
38,306
0
W
Nemesis
OreoJackson
Nemesis
10,878
2,737
0
1,968
14,580
8,575
523
3,840
10,740
0
32,759
L
20,617
6,582
440
3,655
17,465
7,335
388
3,418
13,849
0
54,271
W
Cabrakan
13,673
1,419
0
7,154
22,381
25,991
368
6,101
16,280
32,083
0
W
Charybdis
tadukssas
Charybdis
15,469
6,712
0
4,144
16,009
7,489
1,489
5,431
10,578
0
53,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,038
Gold Earned
30,175
178
Minions Killed
157
9
Camps Cleared
5
830,955
Distance Traveled
796,235
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,631
642
30
2
0
295,561
1
L
Merlin
9,155
610
59
4
0
258,457
4
W
Nemesis
10,571
705
53
4
4
284,779
3
L
Chiron
11,389
759
68
5
5
242,217
3
W
Cabrakan
10,963
731
36
2
1
267,226
3
W
Charybdis
11,504
767
89
6
4
278,950
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role