Player Matchup

Apollo
Apollo
Silver V
 
Apollo
Silver V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver III
 
Atlas
Silver III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Silver V
OldVikingrrr
Hades
Silver V
Level 75
God Stats
7W - 5L
1,637 SR
Queue Stats
91W - 117L
571 MMR
Solo
Nemesis
Nemesis
Silver V
PCSUller
Nemesis
Silver V
Level 99
God Stats
4W - 2L
1,525 SR
Queue Stats
34W - 58L
736 MMR
Solo
Sol
Sol
Gold V
PlayRankedToLose
Sol
Gold V
Level 75
God Stats
5W - 3L
1,578 SR
Queue Stats
310W - 319L
1,040 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,548 SR
1,069 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,421 SR
1,158 MMR
Baron Samedi
Baron Samedi
Bronze I
 
Baron Samedi
Bronze I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver V
 
King Arthur
Silver V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver III
BrownBearD20
Zeus
Silver III
Level 107
God Stats
3W - 5L
1,387 SR
Queue Stats
169W - 171L
1,002 MMR
Solo
Medusa
Medusa
Silver IV
LtMcLovin
Medusa
Silver IV
Level 101
God Stats
14W - 11L
1,365 SR
Queue Stats
596W - 626L
803 MMR
Solo
Ne Zha
Ne Zha
Silver III
crafteao
Ne Zha
Silver III
Level 117
God Stats
2W - 4L
1,352 SR
Queue Stats
155W - 176L
984 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
2 / 3 / 3
5,308
531
3,824
6,741
1,906
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
 
Atlas
6
0 / 1 / 3
4,946
495
2,696
6,437
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
5 / 0 / 0
7,487
749
6,074
8,856
4,168
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Nemesis
PCSUller
Nemesis
9
2 / 1 / 1
5,707
571
2,190
6,711
2,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 1 / 0
5,908
591
3,195
5,397
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
IzanamiMercuryLancelotThanatos

VS

Bans
LokiKaliShivaYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
3 / 1 / 0
4,980
498
4,594
4,983
2,932
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
 
King Arthur
8
0 / 5 / 0
4,769
477
4,845
11,642
7,906
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 0 / 0
5,058
506
1,860
3,074
1,186
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
LtMcLovin
Medusa
8
1 / 3 / 2
4,817
482
6,201
6,862
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ne Zha
crafteao
Ne Zha
9
0 / 1 / 2
5,213
521
2,117
8,369
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
10
Kills
5
6
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
3
3
1.17
W
Atlas
 
Atlas
0
1
3
1.5
L
Baron Samedi
 
Baron Samedi
3
1
0
3
L
King Arthur
 
King Arthur
0
5
0
0
L
1
0
0
1
L
Medusa
LtMcLovin
Medusa
1
3
2
0.67
W
5
0
0
5
W
Nemesis
PCSUller
Nemesis
2
1
1
2.5
W
1
1
0
1
L
Ne Zha
crafteao
Ne Zha
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,979
Damage
19,617
34,142
Taken
34,930
13,383
Mitigated
17,529
13,918
Healing
12,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,824
2,286
0
1,640
6,741
1,906
564
1,303
5,438
0
26,967
W
Atlas
 
Atlas
2,696
1,277
0
1,810
6,437
3,241
0
2,311
4,126
9,901
0
L
Baron Samedi
 
Baron Samedi
4,594
1,615
534
3,179
4,983
2,932
0
1,100
3,883
12,687
0
L
King Arthur
 
King Arthur
4,845
613
0
3,387
11,642
7,906
0
5,642
6,000
0
34,964
L
1,860
655
0
1,116
3,074
1,186
0
1,785
1,289
28,392
0
L
Medusa
LtMcLovin
Medusa
6,201
3,286
0
2,221
6,862
2,308
235
1,994
4,868
0
28,714
W
6,074
1,414
63
7,213
8,856
4,168
400
0
8,856
52,887
0
W
Nemesis
PCSUller
Nemesis
2,190
965
0
865
6,711
2,186
56
1,861
4,850
0
28,155
W
3,195
893
0
2,327
5,397
1,882
1,233
979
4,418
33,562
5,253
L
Ne Zha
crafteao
Ne Zha
2,117
774
0
1,878
8,369
3,197
0
1,139
7,230
0
38,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,356
Gold Earned
24,837
268
Minions Killed
248
0
Camps Cleared
0
968,062
Distance Traveled
951,141
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,308
531
38
4
0
185,240
6
W
Atlas
4,946
495
9
1
0
197,284
2
L
Baron Samedi
4,980
498
20
2
0
174,248
5
L
King Arthur
4,769
477
47
5
0
194,450
0
L
Zeus
5,058
506
58
6
0
206,583
1
L
Medusa
4,817
482
43
4
0
165,606
2
W
Hades
7,487
749
105
11
0
165,556
6
W
Nemesis
5,707
571
53
5
0
225,516
3
W
Sol
5,908
591
63
6
0
194,466
1
L
Ne Zha
5,213
521
80
8
0
210,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role