Player Matchup

Thoth
Thoth
Balazs hun7389
Thoth
Level 48
God Stats
0W - 2L
1,089 SR
Queue Stats
35W - 49L
1,312 Elo+
Solo
Nemesis
Nemesis
Chaussete56
Nemesis
Level 89
God Stats
4W - 4L
1,531 SR
Queue Stats
220W - 250L
1,406 Elo+
Party 1
Izanami
Izanami
Jersko77
Izanami
Level 100
God Stats
6W - 8L
1,337 SR
Queue Stats
200W - 217L
1,404 Elo+
Party 1
Scylla
Scylla
SkDiball1511
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,419 Elo+
Party 1
Sobek
Sobek
deyimon
Sobek
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 9L
1,484 Elo+
Solo
Team Averages
Level 67
1,391 SR
1,405 Elo+

VS

Team Averages
Level 94
1,455 SR
1,422 Elo+
Sol
Sol
Heinricholius
Sol
Level 43
God Stats
158W - 155L
1,565 SR
Queue Stats
166W - 171L
1,478 Elo+
Solo
Merlin
Merlin
JackW_0
Merlin
Level 89
God Stats
5W - 6L
1,254 SR
Queue Stats
320W - 333L
1,353 Elo+
Solo
Cliodhna
Cliodhna
Not Todaay x
Cliodhna
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 108L
1,394 Elo+
Solo
Hades
Hades
Radesanin91
Hades
Level 89
God Stats
41W - 38L
1,457 SR
Queue Stats
255W - 267L
1,417 Elo+
Solo
Horus
Horus
kenty456
Horus
Level 120
God Stats
5W - 0L
1,500 SR
Queue Stats
267W - 245L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
4,223
384
1,313
2,683
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Chaussete56
Nemesis
9
2 / 1 / 3
5,980
544
6,613
9,758
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Jersko77
Izanami
9
2 / 5 / 1
5,822
529
9,955
7,969
2,253
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
9
1 / 4 / 0
5,133
467
2,726
6,899
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
deyimon
Sobek
8
0 / 2 / 1
4,946
450
3,406
11,150
7,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,164
560
11,273
11,204
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
JackW_0
Merlin
11
1 / 1 / 4
6,269
570
4,668
5,102
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
Not Todaay x
Cliodhna
10
3 / 1 / 2
5,942
540
4,938
7,163
2,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
4 / 1 / 0
7,044
640
4,323
7,901
3,649
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
kenty456
Horus
10
2 / 1 / 6
6,358
578
3,674
10,048
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
14
14
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Nemesis
Chaussete56
Nemesis
2
1
3
3.5
W
4
1
4
6
W
Merlin
JackW_0
Merlin
1
1
4
3
L
Izanami
Jersko77
Izanami
2
5
1
0.5
W
Cliodhna
Not Todaay x
Cliodhna
3
1
2
4
W
4
1
0
4
L
Scylla
1
4
0
0.25
L
Sobek
deyimon
Sobek
0
2
1
0.25
W
Horus
kenty456
Horus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,013
Damage
28,876
38,459
Taken
41,418
16,628
Mitigated
18,212
9,222
Healing
18,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,313
561
0
810
2,683
1,016
48
2,197
486
12,549
0
L
Nemesis
Chaussete56
Nemesis
6,613
2,097
0
1,258
9,758
3,283
0
4,193
5,565
0
30,993
W
11,273
7,179
0
6,135
11,204
3,289
1,858
1,312
9,892
44,854
0
W
Merlin
JackW_0
Merlin
4,668
670
0
730
5,102
1,923
0
1,582
3,218
41,469
0
L
Izanami
Jersko77
Izanami
9,955
6,950
0
761
7,969
2,253
94
3,190
4,779
0
42,073
W
Cliodhna
Not Todaay x
Cliodhna
4,938
550
154
542
7,163
2,531
0
1,145
5,928
0
32,446
W
4,323
718
84
3,969
7,901
3,649
1,520
1,313
6,588
44,224
0
L
Scylla
2,726
111
0
1,290
6,899
2,508
0
3,424
3,475
21,876
0
L
Sobek
deyimon
Sobek
3,406
204
0
5,103
11,150
7,568
0
7,260
3,890
11,303
0
W
Horus
kenty456
Horus
3,674
1,303
1,399
5,424
10,048
6,820
18
1,701
8,347
0
17,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,104
Gold Earned
31,777
212
Minions Killed
319
0
Camps Cleared
0
895,588
Distance Traveled
1,009,259
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,223
384
21
2
0
71,970
0
L
Nemesis
5,980
544
59
5
0
250,165
5
W
Sol
6,164
560
63
6
0
182,948
2
W
Merlin
6,269
570
70
6
0
183,782
5
L
Izanami
5,822
529
67
6
0
185,498
1
W
Cliodhna
5,942
540
59
5
0
229,572
0
W
Hades
7,044
640
99
9
0
181,672
3
L
Scylla
5,133
467
49
4
0
181,419
3
L
Sobek
4,946
450
16
1
0
206,536
4
W
Horus
6,358
578
28
3
0
231,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role