Player Matchup

Hercules
Hercules
JordanLioneye
Hercules
Level 7
God Stats
0W - 1L
1,386 SR
Queue Stats
2W - 7L
1,249 Elo+
Party 2
Zeus
Zeus
Nova_Muerto
Zeus
Level 108
God Stats
194W - 224L
1,483 SR
Queue Stats
229W - 334L
1,330 Elo+
Solo
Achilles
Achilles
antievergreen
Achilles
Level 119
God Stats
40W - 37L
1,556 SR
Queue Stats
308W - 293L
1,593 Elo+
Party 2
Team Averages
Level 78
1,475 SR
1,391 Elo+

VS

Team Averages
Level 135
1,697 SR
1,888 Elo+
Guan Yu
Guan Yu
MGQFakeHeroJosh
Guan Yu
Level 160
God Stats
19W - 3L
1,780 SR
Queue Stats
200W - 40L
1,959 Elo+
Party 1
Cupid
Cupid
Soggywaffles352
Cupid
Level 86
God Stats
19W - 10L
1,707 SR
Queue Stats
425W - 200L
1,824 Elo+
Party 1
Merlin
Merlin
stoneymcswat
Merlin
Level 159
God Stats
11W - 3L
1,604 SR
Queue Stats
646W - 236L
1,881 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JordanLioneye
Hercules
10
0 / 3 / 0
6,713
610
4,480
14,799
10,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 5 / 0
6,442
586
5,045
8,444
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Achilles
antievergreen
Achilles
11
0 / 4 / 0
7,144
649
4,460
14,303
13,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 9
9,319
847
8,431
10,703
10,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 0 / 6
8,480
771
11,094
6,805
3,264
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
14
4 / 0 / 8
8,523
775
13,282
5,064
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
JordanLioneye
Hercules
0
3
0
0
W
3
0
9
7.5
L
0
5
0
0
W
5
0
6
8
L
Achilles
antievergreen
Achilles
0
4
0
0
W
Merlin
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,985
Damage
32,807
37,546
Taken
22,572
26,377
Mitigated
16,409
4,323
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
JordanLioneye
Hercules
4,480
1,481
162
2,114
14,799
10,556
0
5,316
9,483
0
11,603
W
8,431
1,049
3,509
7,040
10,703
10,814
425
1,728
8,975
0
12,879
L
5,045
359
15
168
8,444
2,809
0
2,814
5,630
27,406
695
W
11,094
6,654
801
3,357
6,805
3,264
1,305
2,068
4,737
0
45,572
L
Achilles
antievergreen
Achilles
4,460
766
0
1,864
14,303
13,012
0
5,385
8,918
0
14,632
W
Merlin
13,282
1,814
0
737
5,064
2,331
1,074
1,364
3,700
36,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,299
Gold Earned
26,322
100
Minions Killed
112
2
Camps Cleared
7
554,429
Distance Traveled
659,369
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,713
610
16
1
0
207,656
1
W
Guan Yu
9,319
847
5
0
1
252,270
2
L
Zeus
6,442
586
71
6
2
149,373
2
W
Cupid
8,480
771
63
6
4
198,518
4
L
Achilles
7,144
649
13
1
0
197,400
3
W
Merlin
8,523
775
44
4
2
208,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role