Player Matchup

Kali
Kali
 
Kali
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AceOrca13486906
Horus
Level 87
God Stats
4W - 1L
1,519 SR
Queue Stats
121W - 128L
1,443 Elo+
Solo
Tiamat
Tiamat
AmazingMATTress
Tiamat
Level 127
God Stats
1W - 1L
987 SR
Queue Stats
47W - 45L
1,493 Elo+
Solo
Cthulhu
Cthulhu
VelazcoPR
Cthulhu
Level 114
God Stats
4W - 1L
1,729 SR
Queue Stats
182W - 174L
1,442 Elo+
Solo
Zeus
Zeus
VolatileZeus299
Zeus
Level 69
God Stats
1W - 0L
1,429 SR
Queue Stats
162W - 143L
1,453 Elo+
Solo
Team Averages
Level 83
1,433 SR
1,466 Elo+

VS

Team Averages
Level 68
1,298 SR
1,491 Elo+
Hercules
Hercules
JJason25
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Achilles
Achilles
Losyrys
Achilles
Level 26
God Stats
0W - 2L
1,255 SR
Queue Stats
48W - 54L
1,486 Elo+
Solo
Sobek
Sobek
MilitaryMass
Sobek
Level 109
God Stats
0W - 3L
1,176 SR
Queue Stats
85W - 88L
1,522 Elo+
Solo
Ymir
Ymir
draamatic
Ymir
Level 124
God Stats
1W - 3L
1,307 SR
Queue Stats
300W - 351L
1,491 Elo+
Solo
Terra
Terra
squishiesquad
Terra
Level 64
God Stats
0W - 2L
1,253 SR
Queue Stats
29W - 59L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
19
15 / 3 / 17
12,114
1,010
23,005
19,594
11,717
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 27
10,259
855
11,493
18,719
19,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
7 / 3 / 23
9,856
821
21,514
10,648
10,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
VelazcoPR
Cthulhu
18
7 / 1 / 29
10,417
868
19,802
14,248
16,066
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
5 / 2 / 22
9,943
829
25,934
7,041
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JJason25
Hercules
12
1 / 9 / 3
7,057
588
5,559
28,375
28,091
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Losyrys
Achilles
12
1 / 7 / 3
7,068
589
10,970
19,615
18,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 8 / 5
7,126
594
7,157
21,007
25,697
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
16
4 / 8 / 1
9,009
751
9,842
19,235
12,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 6 / 4
8,527
711
8,356
21,723
13,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
26
38
Kills
10
11
Deaths
38
118
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
15
3
17
7.83
W
4
2
27
8.75
W
7
3
23
6.17
L
Hercules
JJason25
Hercules
1
9
3
0.28
L
Achilles
Losyrys
Achilles
1
7
3
0.36
L
0
8
5
0.31
W
Cthulhu
VelazcoPR
Cthulhu
7
1
29
21.5
W
5
2
22
8
L
Ymir
4
8
1
0.56
L
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,748
Damage
41,884
70,250
Taken
109,955
61,726
Mitigated
97,404
40,104
Healing
25,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
23,005
9,371
1,427
9,921
19,594
11,717
3,645
5,764
13,606
0
34,170
W
11,493
5,579
6,964
8,359
18,719
19,634
806
7,459
10,754
0
16,672
W
21,514
1,584
1,693
2,407
10,648
10,413
555
2,866
7,645
32,988
0
L
Hercules
JJason25
Hercules
5,559
1,704
53
4,805
28,375
28,091
0
16,092
12,078
0
10,223
L
Achilles
Losyrys
Achilles
10,970
3,661
0
3,347
19,615
18,166
0
11,054
8,403
0
15,171
L
7,157
266
539
2,122
21,007
25,697
0
13,541
7,299
11,770
0
W
Cthulhu
VelazcoPR
Cthulhu
19,802
1,187
3,708
2,874
14,248
16,066
810
4,669
9,099
30,330
0
W
25,934
3,900
1,364
1,387
7,041
3,896
1,334
4,107
2,848
47,362
0
L
Ymir
9,842
523
478
1,158
19,235
12,385
0
10,015
9,076
24,126
0
L
8,356
688
7,844
5,578
21,723
13,065
0
15,713
5,849
14,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,589
Gold Earned
38,787
120
Minions Killed
74
0
Camps Cleared
0
1,116,679
Distance Traveled
924,314
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
12,114
1,010
22
2
0
243,205
1
W
Horus
10,259
855
9
1
0
233,820
0
W
Tiamat
9,856
821
17
1
0
215,574
1
L
Hercules
7,057
588
3
0
0
193,732
2
L
Achilles
7,068
589
8
1
0
186,026
0
L
Sobek
7,126
594
15
1
0
186,500
1
W
Cthulhu
10,417
868
32
3
0
251,613
0
W
Zeus
9,943
829
40
3
0
172,467
0
L
Ymir
9,009
751
32
3
0
161,976
0
L
Terra
8,527
711
16
1
0
196,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role