Player Matchup

Ra
Ra
DefiantXLegend
Ra
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,414 Elo+
Party 1
Hercules
Hercules
DonCheadleShark
Hercules
Level 60
God Stats
3W - 1L
1,538 SR
Queue Stats
6W - 5L
1,414 Elo+
Party 1
Danzaburou
Danzaburou
Valen Compton
Danzaburou
Level 41
God Stats
1W - 1L
1,304 SR
Queue Stats
3W - 3L
1,251 Elo+
Party 1
Team Averages
Level 45
1,447 SR
1,360 Elo+

VS

Team Averages
Level 115
1,582 SR
1,440 Elo+
Sol
Sol
BrownHairedMage
Sol
Level 109
God Stats
12W - 2L
1,966 SR
Queue Stats
164W - 143L
1,553 Elo+
Party 2
Susano
Susano
ThyTellurian
Susano
Level 128
God Stats
1W - 1L
1,279 SR
Queue Stats
49W - 50L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
tab931
Sylvanus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,243 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 9
9,472
729
9,356
9,367
4,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
14
2 / 1 / 10
9,871
759
8,880
20,861
19,685
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Valen Compton
Danzaburou
15
9 / 5 / 2
11,339
872
22,275
14,748
7,382
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 2
9,896
761
16,454
16,128
7,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
12
0 / 5 / 8
8,483
653
11,005
16,654
7,237
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
tab931
Sylvanus
13
2 / 4 / 5
8,369
644
7,765
15,196
15,024
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
12
Kills
9
9
Deaths
12
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
7
3
2
2.67
W
1
3
9
1.83
W
Hercules
2
1
10
7
L
Susano
0
5
8
0.8
W
Danzaburou
Valen Compton
Danzaburou
9
5
2
2
L
Sylvanus
tab931
Sylvanus
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,511
Damage
35,224
44,976
Taken
47,978
31,115
Mitigated
30,063
18,236
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,454
6,584
0
5,447
16,128
7,802
30
2,536
13,592
42,045
4,359
W
9,356
590
2,445
2,899
9,367
4,048
276
5,319
4,048
40,879
0
W
Hercules
8,880
2,876
839
9,088
20,861
19,685
38
10,144
10,717
0
19,220
L
Susano
11,005
1,537
0
1,336
16,654
7,237
0
3,116
13,538
0
22,830
W
Danzaburou
Valen Compton
Danzaburou
22,275
11,176
0
2,965
14,748
7,382
1,940
7,398
7,350
0
46,603
L
Sylvanus
tab931
Sylvanus
7,765
2,904
1,612
3,224
15,196
15,024
130
4,109
11,087
17,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,682
Gold Earned
26,748
157
Minions Killed
119
4
Camps Cleared
6
684,488
Distance Traveled
622,425
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,896
761
73
6
5
236,456
2
W
Ra
9,472
729
79
6
3
248,375
1
W
Hercules
9,871
759
26
2
0
236,488
1
L
Susano
8,483
653
25
2
1
206,456
0
W
Danzaburou
11,339
872
52
4
1
199,625
1
L
Sylvanus
8,369
644
21
2
0
179,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role