Player Matchup

King Arthur
King Arthur
DYINGcause
King Arthur
Level 129
God Stats
29W - 33L
1,531 SR
Queue Stats
754W - 691L
1,582 Elo+
Party 2
Neith
Neith
DaWavy
Neith
Level 86
God Stats
11W - 12L
1,648 SR
Queue Stats
514W - 491L
1,602 Elo+
Party 1
Xing Tian
Xing Tian
Ns Wreks
Xing Tian
Level 112
God Stats
36W - 30L
1,495 SR
Queue Stats
917W - 903L
1,542 Elo+
Party 1
Bakasura
Bakasura
Sufbamaboy
Bakasura
Level 155
God Stats
13W - 7L
1,647 SR
Queue Stats
441W - 380L
1,631 Elo+
Party 2
Nu Wa
Nu Wa
indiannasolo
Nu Wa
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
452W - 421L
1,578 Elo+
Party 2
Team Averages
Level 118
1,564 SR
1,587 Elo+

VS

Team Averages
Level 108
1,447 SR
1,476 Elo+
Shiva
Shiva
BosmeriArt
Shiva
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 108L
1,479 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Durnmy
Morgan Le Fay
Level 112
God Stats
1W - 3L
1,423 SR
Queue Stats
171W - 193L
1,513 Elo+
Party 3
Yu Huang
Yu Huang
EricksInMaHouse
Yu Huang
Level 115
God Stats
2W - 3L
1,558 SR
Queue Stats
167W - 174L
1,511 Elo+
Party 3
Cu Chulainn
Cu Chulainn
bunkey2
Cu Chulainn
Level 105
God Stats
0W - 2L
1,057 SR
Queue Stats
100W - 104L
1,464 Elo+
Party 3
Charybdis
Charybdis
iSvul
Charybdis
Level 106
God Stats
1W - 1L
1,699 SR
Queue Stats
374W - 521L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DYINGcause
King Arthur
16
1 / 0 / 4
9,456
591
7,216
10,373
9,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
DaWavy
Neith
17
11 / 1 / 2
10,745
672
14,642
9,461
5,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Ns Wreks
Xing Tian
14
2 / 0 / 9
9,251
578
6,152
10,559
11,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Sufbamaboy
Bakasura
14
4 / 3 / 2
8,568
536
8,255
17,617
6,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 2 / 8
8,361
523
7,747
9,306
3,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
0 / 4 / 3
6,985
437
5,823
15,963
12,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
Durnmy
Morgan Le Fay
15
0 / 2 / 1
8,892
556
5,760
9,656
4,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Yu Huang
14
3 / 2 / 1
8,654
541
9,400
8,892
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
bunkey2
Cu Chulainn
12
2 / 4 / 3
7,348
459
7,035
13,835
5,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
iSvul
Charybdis
10
1 / 8 / 0
6,648
416
3,661
15,126
3,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
20
Kills
6
6
Deaths
20
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Shiva
0
4
3
0.38
W
King Arthur
DYINGcause
King Arthur
1
0
4
3
W
Neith
DaWavy
Neith
11
1
2
12
L
Morgan Le Fay
Durnmy
Morgan Le Fay
0
2
1
0.25
L
Yu Huang
3
2
1
1.75
W
Xing Tian
Ns Wreks
Xing Tian
2
0
9
6.5
W
Bakasura
Sufbamaboy
Bakasura
4
3
2
1.67
L
Cu Chulainn
bunkey2
Cu Chulainn
2
4
3
0.88
L
Charybdis
iSvul
Charybdis
1
8
0
0.13
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,012
Damage
31,679
57,316
Taken
63,472
35,889
Mitigated
31,301
14,204
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
5,823
1,008
0
3,178
15,963
12,917
0
4,134
11,093
0
28,133
W
King Arthur
DYINGcause
King Arthur
7,216
474
0
2,525
10,373
9,161
0
4,642
5,258
279
70,906
W
Neith
DaWavy
Neith
14,642
6,541
0
4,944
9,461
5,120
3,240
401
9,060
0
96,122
L
Morgan Le Fay
Durnmy
Morgan Le Fay
5,760
321
0
935
9,656
4,860
0
1,058
7,934
72,202
0
L
Yu Huang
9,400
650
0
1,424
8,892
3,878
0
3,401
4,983
84,032
0
W
Xing Tian
Ns Wreks
Xing Tian
6,152
341
0
2,468
10,559
11,170
0
2,604
7,953
21,654
4,651
W
Bakasura
Sufbamaboy
Bakasura
8,255
4,814
0
2,569
17,617
6,622
276
4,449
13,126
0
62,466
L
Cu Chulainn
bunkey2
Cu Chulainn
7,035
1,509
0
3
13,835
5,951
0
3,253
9,979
0
59,046
L
Charybdis
iSvul
Charybdis
3,661
1,954
0
1,919
15,126
3,695
0
1,680
13,446
0
38,958
W
7,747
1,589
85
1,613
9,306
3,816
122
2,547
6,759
63,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,381
Gold Earned
38,527
544
Minions Killed
477
0
Camps Cleared
0
1,634,694
Distance Traveled
1,525,557
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,985
437
28
2
0
301,967
2
W
King Arthur
9,456
591
141
9
0
345,380
1
W
Neith
10,745
672
146
9
0
315,257
0
L
Morgan Le Fay
8,892
556
155
10
0
295,918
1
L
Yu Huang
8,654
541
135
8
0
302,551
0
W
Xing Tian
9,251
578
35
2
0
321,985
3
W
Bakasura
8,568
536
112
7
0
367,310
4
L
Cu Chulainn
7,348
459
89
6
0
345,882
1
L
Charybdis
6,648
416
70
4
0
279,239
4
W
Nu Wa
8,361
523
110
7
0
284,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role