Player Matchup

Hera
Hera
CyclicalName7
Hera
Level 142
God Stats
7W - 6L
1,969 SR
Queue Stats
646W - 625L
1,431 Elo+
Party 2
Pele
Pele
Emogirl Love
Pele
Level 55
God Stats
1W - 3L
1,249 SR
Queue Stats
135W - 151L
1,410 Elo+
Party 2
Sylvanus
Sylvanus
Erick103247
Sylvanus
Level 25
God Stats
14W - 11L
1,477 SR
Queue Stats
99W - 115L
1,409 Elo+
Party 1
Neith
Neith
RACZONATANOJ117
Neith
Level 67
God Stats
112W - 106L
1,502 SR
Queue Stats
255W - 256L
1,412 Elo+
Party 1
Anubis
Anubis
THOOR5087
Anubis
Level 37
God Stats
27W - 27L
1,502 SR
Queue Stats
80W - 97L
1,377 Elo+
Solo
Team Averages
Level 65
1,540 SR
1,408 Elo+

VS

Team Averages
Level 55
1,364 SR
1,406 Elo+
Janus
Janus
BeefChoofer
Janus
Level 48
God Stats
1W - 1L
1,752 SR
Queue Stats
65W - 51L
1,484 Elo+
Party 3
King Arthur
King Arthur
FiveGCausesCancr
King Arthur
Level 109
God Stats
39W - 52L
1,509 SR
Queue Stats
153W - 173L
1,373 Elo+
Party 3
Artemis
Artemis
LisaPounder69
Artemis
Level 7
God Stats
0W - 1L
1,219 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bakasura
Bakasura
Mxrxn1201
Bakasura
Level 43
God Stats
4W - 15L
1,255 SR
Queue Stats
32W - 57L
1,284 Elo+
Solo
Ymir
Ymir
REYESINC3
Ymir
Level 69
God Stats
0W - 2L
1,086 SR
Queue Stats
100W - 109L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 3
9,087
568
8,252
6,874
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
2 / 1 / 6
7,748
484
5,849
9,536
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sylvanus
Erick103247
Sylvanus
12
0 / 1 / 12
8,463
529
3,721
15,178
12,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
11 / 0 / 2
9,853
616
13,496
8,433
4,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
THOOR5087
Anubis
16
3 / 0 / 0
9,256
579
6,493
8,722
4,687
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
7,791
487
5,533
9,180
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
FiveGCausesCancr
King Arthur
12
0 / 4 / 3
7,529
471
5,535
11,572
8,504
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
10
0 / 7 / 1
5,994
375
5,547
9,346
2,570
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bakasura
Mxrxn1201
Bakasura
13
1 / 1 / 3
7,509
469
4,198
13,696
5,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
10
1 / 5 / 0
6,199
387
7,291
15,817
10,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
20
Kills
4
4
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
4
2
3
2.75
W
2
1
6
5
W
Sylvanus
Erick103247
Sylvanus
0
1
12
6
L
King Arthur
FiveGCausesCancr
King Arthur
0
4
3
0.38
L
Artemis
0
7
1
0.07
L
Bakasura
Mxrxn1201
Bakasura
1
1
3
2.5
W
11
0
2
12
L
Ymir
1
5
0
0.2
W
Anubis
THOOR5087
Anubis
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,811
Damage
28,104
48,743
Taken
59,611
27,733
Mitigated
30,006
18,601
Healing
7,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,533
416
137
1,602
9,180
2,888
304
6,127
3,053
51,904
0
W
8,252
2,854
0
500
6,874
2,143
0
540
6,264
65,626
0
W
5,849
987
0
548
9,536
3,592
411
1,556
7,930
0
42,431
W
Sylvanus
Erick103247
Sylvanus
3,721
1,580
1,891
6,276
15,178
12,982
662
4,602
10,334
28,971
0
L
King Arthur
FiveGCausesCancr
King Arthur
5,535
1,010
0
1,160
11,572
8,504
0
4,718
6,582
0
51,273
L
Artemis
5,547
3,478
0
83
9,346
2,570
0
1,739
7,605
0
28,763
L
Bakasura
Mxrxn1201
Bakasura
4,198
2,270
0
2,679
13,696
5,870
0
1,603
12,001
0
50,668
W
13,496
5,982
0
2,935
8,433
4,329
2,692
2,363
6,030
0
82,410
L
Ymir
7,291
1,802
483
1,190
15,817
10,174
0
3,897
11,904
30,507
0
W
Anubis
THOOR5087
Anubis
6,493
8
0
6,451
8,722
4,687
195
4,127
4,245
77,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,407
Gold Earned
35,022
470
Minions Killed
365
0
Camps Cleared
0
1,383,097
Distance Traveled
1,459,216
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,791
487
92
6
0
301,284
2
W
Hera
9,087
568
123
8
0
282,563
3
W
Pele
7,748
484
61
4
0
352,521
0
W
Sylvanus
8,463
529
44
3
0
206,613
0
L
King Arthur
7,529
471
91
6
0
288,756
5
L
Artemis
5,994
375
54
3
0
243,098
0
L
Bakasura
7,509
469
95
6
0
356,269
0
W
Neith
9,853
616
120
8
0
258,208
1
L
Ymir
6,199
387
33
2
0
269,809
3
W
Anubis
9,256
579
122
8
0
283,192
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role