Player Matchup

Susano
Susano
AlanKH
Susano
Level 71
God Stats
5W - 4L
1,473 SR
Queue Stats
369W - 215L
1,589 Elo+
Party 2
Sol
Sol
Chuckleslovakia
Sol
Level 107
God Stats
2W - 0L
1,825 SR
Queue Stats
361W - 230L
1,567 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Soccerfan97
Cu Chulainn
Level 118
God Stats
70W - 36L
1,678 SR
Queue Stats
338W - 238L
1,572 Elo+
Party 2
Ra
Ra
Super-Jacob5000
Ra
Level 142
God Stats
6W - 2L
1,483 SR
Queue Stats
219W - 134L
1,604 Elo+
Party 2
Hercules
Hercules
djangolll
Hercules
Level 81
God Stats
11W - 8L
1,578 SR
Queue Stats
170W - 202L
1,464 Elo+
Solo
Team Averages
Level 104
1,607 SR
1,559 Elo+

VS

Team Averages
Level 133
1,430 SR
1,441 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AltairEziofan5
Hera
Level 142
God Stats
11W - 13L
1,498 SR
Queue Stats
233W - 305L
1,362 Elo+
Party 1
Susano
Susano
Angel of Yahweh
Susano
Level 127
God Stats
2W - 3L
1,392 SR
Queue Stats
18W - 22L
1,527 Elo+
Solo
Bakasura
Bakasura
DTLB14
Bakasura
Level 160
God Stats
2W - 6L
1,436 SR
Queue Stats
631W - 635L
1,523 Elo+
Solo
Erlang Shen
Erlang Shen
Gallantbust3r21
Erlang Shen
Level 108
God Stats
0W - 2L
1,322 SR
Queue Stats
52W - 84L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AlanKH
Susano
16
8 / 1 / 4
8,826
883
10,174
6,563
2,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 7
7,484
748
5,934
5,417
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
Soccerfan97
Cu Chulainn
14
3 / 0 / 8
7,504
750
7,575
8,727
7,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 0 / 8
7,805
781
6,901
3,682
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
djangolll
Hercules
14
4 / 1 / 5
7,753
775
4,945
13,785
10,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 2 / 1
6,635
664
4,261
8,599
10,580
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 2 / 2
6,676
668
6,297
6,948
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 0
6,200
620
2,928
5,568
2,448
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
DTLB14
Bakasura
13
0 / 7 / 1
6,753
675
4,405
11,649
7,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Gallantbust3r21
Erlang Shen
12
2 / 4 / 0
6,754
675
3,677
10,070
5,212
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
18
Kills
3
3
Deaths
18
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
2
1
0.75
W
Susano
AlanKH
Susano
8
1
4
10
L
0
2
2
0.5
L
0
3
0
0
W
1
1
7
4.5
L
Bakasura
DTLB14
Bakasura
0
7
1
0.07
L
Erlang Shen
Gallantbust3r21
Erlang Shen
2
4
0
0.5
W
Cu Chulainn
Soccerfan97
Cu Chulainn
3
0
8
7
W
2
0
8
6
W
Hercules
djangolll
Hercules
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,529
Damage
21,568
38,174
Taken
42,834
25,187
Mitigated
28,461
15,290
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,261
1,719
0
2,195
8,599
10,580
14
3,458
4,751
14,404
0
W
Susano
AlanKH
Susano
10,174
3,235
0
900
6,563
2,868
112
519
5,854
0
29,944
L
6,297
1,532
313
1,673
6,948
3,101
60
2,098
4,529
24,007
0
L
2,928
234
0
322
5,568
2,448
0
1,126
4,442
0
16,193
W
5,934
1,566
0
1,690
5,417
2,510
681
1,873
3,439
29,781
2,479
L
Bakasura
DTLB14
Bakasura
4,405
2,507
0
1,474
11,649
7,120
0
2,307
8,933
0
12,561
L
Erlang Shen
Gallantbust3r21
Erlang Shen
3,677
1,707
0
12
10,070
5,212
0
3,501
6,237
0
9,523
W
Cu Chulainn
Soccerfan97
Cu Chulainn
7,575
490
0
1,829
8,727
7,787
506
2,402
6,085
94
17,834
W
6,901
463
1,416
1,471
3,682
1,772
947
1,746
1,749
34,848
0
W
Hercules
djangolll
Hercules
4,945
1,394
0
7,984
13,785
10,250
97
4,018
9,277
0
15,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,372
Gold Earned
33,018
219
Minions Killed
148
0
Camps Cleared
0
1,078,625
Distance Traveled
947,278
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,635
664
11
1
0
206,346
3
W
Susano
8,826
883
39
4
0
218,266
1
L
Hera
6,676
668
55
6
0
170,381
0
L
Susano
6,200
620
16
2
0
183,823
1
W
Sol
7,484
748
70
7
0
196,283
0
L
Bakasura
6,753
675
42
4
0
185,320
3
L
Erlang Shen
6,754
675
24
2
0
201,408
0
W
Cu Chulainn
7,504
750
16
2
0
245,071
0
W
Ra
7,805
781
69
7
0
208,735
1
W
Hercules
7,753
775
25
3
0
210,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role