Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ace4Dayz
King Arthur
Level 69
God Stats
41W - 57L
1,413 SR
Queue Stats
265W - 333L
1,411 Elo+
Party 2
Heimdallr
Heimdallr
Djonesdavid
Heimdallr
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 45L
1,504 Elo+
Solo
Ymir
Ymir
GenYLeo
Ymir
Level 64
God Stats
2W - 4L
1,364 SR
Queue Stats
212W - 238L
1,394 Elo+
Party 2
Team Averages
Level 104
1,455 SR
1,462 Elo+

VS

Team Averages
Level 87
1,526 SR
1,456 Elo+
Fenrir
Fenrir
Heartless_HiElf
Fenrir
Level 66
God Stats
12W - 13L
1,460 SR
Queue Stats
277W - 289L
1,450 Elo+
Party 1
Chang'e
Chang'e
Philip_habibi
Chang'e
Level 68
God Stats
26W - 19L
1,671 SR
Queue Stats
269W - 294L
1,451 Elo+
Party 1
Vamana
Vamana
PinkyJones
Vamana
Level 145
God Stats
2W - 2L
1,499 SR
Queue Stats
86W - 96L
1,439 Elo+
Solo
Cernunnos
Cernunnos
firewalker494
Cernunnos
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 96L
1,501 Elo+
Solo
Ah Puch
Ah Puch
sirmrtbunn
Ah Puch
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 1 / 2
10,063
1,006
9,058
5,904
2,733
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
 
Merlin
15
2 / 2 / 1
9,753
975
8,256
7,444
3,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
Ace4Dayz
King Arthur
15
1 / 3 / 0
9,576
958
5,293
18,420
21,345
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

Heimdallr
Djonesdavid
Heimdallr
15
0 / 1 / 3
9,450
945
6,269
6,086
2,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
GenYLeo
Ymir
15
0 / 4 / 3
10,673
1,067
5,993
16,193
21,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

208

VS

Team 2 Tickets

283

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 6
10,481
1,048
12,317
13,056
8,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
16
2 / 0 / 8
10,589
1,059
8,761
4,702
1,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
PinkyJones
Vamana
16
2 / 0 / 5
9,878
988
6,263
9,636
8,423
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
firewalker494
Cernunnos
16
1 / 2 / 6
10,065
1,007
8,068
8,974
4,150
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
sirmrtbunn
Ah Puch
16
3 / 0 / 5
10,618
1,062
14,053
4,079
1,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
4
Kills
11
11
Deaths
4
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
1
2
2
L
Merlin
 
Merlin
2
2
1
1.25
L
King Arthur
Ace4Dayz
King Arthur
1
3
0
0.33
L
Heimdallr
Djonesdavid
Heimdallr
0
1
3
1.5
L
Ymir
GenYLeo
Ymir
0
4
3
0.38
W
3
2
6
3
W
Chang'e
2
0
8
6
W
Vamana
PinkyJones
Vamana
2
0
5
4.5
W
Cernunnos
firewalker494
Cernunnos
1
2
6
2
W
Ah Puch
sirmrtbunn
Ah Puch
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,869
Damage
49,462
54,047
Taken
40,447
52,470
Mitigated
25,103
4,499
Healing
10,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,058
3,198
0
1,229
5,904
2,733
0
1,761
4,050
0
28,861
L
Merlin
 
Merlin
8,256
354
0
0
7,444
3,830
0
1,746
5,489
26,657
0
L
King Arthur
Ace4Dayz
King Arthur
5,293
439
163
1,694
18,420
21,345
0
7,643
10,172
44
11,996
L
Heimdallr
Djonesdavid
Heimdallr
6,269
2,186
0
313
6,086
2,960
0
3,263
2,621
0
16,879
L
Ymir
GenYLeo
Ymir
5,993
952
0
1,100
16,193
21,602
0
7,593
8,112
29,586
0
W
12,317
2,660
0
2,476
13,056
8,585
0
3,936
9,120
0
20,340
W
Chang'e
8,761
471
2,445
2,171
4,702
1,973
0
1,027
3,675
23,440
0
W
Vamana
PinkyJones
Vamana
6,263
2,030
0
976
9,636
8,423
0
3,526
6,110
0
15,453
W
Cernunnos
firewalker494
Cernunnos
8,068
4,773
0
1,663
8,974
4,150
0
4,603
4,371
0
23,773
W
Ah Puch
sirmrtbunn
Ah Puch
14,053
342
162
542
4,079
1,972
0
1,201
2,878
48,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,515
Gold Earned
51,631
215
Minions Killed
211
6
Camps Cleared
8
867,483
Distance Traveled
1,024,010
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,063
1,006
62
6
3
182,404
4
L
Merlin
9,753
975
44
4
0
78,316
0
L
King Arthur
9,576
958
19
2
0
221,968
0
L
Heimdallr
9,450
945
29
3
2
197,288
0
L
Ymir
10,673
1,067
61
6
1
187,507
0
W
Fenrir
10,481
1,048
20
2
1
267,923
2
W
Chang'e
10,589
1,059
57
6
5
194,558
0
W
Vamana
9,878
988
20
2
0
205,946
1
W
Cernunnos
10,065
1,007
53
5
2
173,585
1
W
Ah Puch
10,618
1,062
61
6
0
181,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role