Player Matchup

Neith
Neith
InactiveEar2963
Neith
Level 8
God Stats
1W - 4L
1,298 SR
Queue Stats
1W - 4L
1,290 Elo+
Party 3
Ah Puch
Ah Puch
OneMoorDab
Ah Puch
Level 117
God Stats
6W - 7L
1,584 SR
Queue Stats
29W - 39L
1,490 Elo+
Party 3
Poseidon
Poseidon
Staind6665076
Poseidon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,114 Elo+
Party 3
Bacchus
Bacchus
bryan_17045
Bacchus
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 83L
1,319 Elo+
Party 1
Discordia
Discordia
juanmilla
Discordia
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 138L
1,275 Elo+
Party 1
Team Averages
Level 38
1,476 SR
1,298 Elo+

VS

Team Averages
Level 64
1,509 SR
1,397 Elo+
Chang'e
Chang'e
BFH_DaddyFred
Chang'e
Level 58
God Stats
1W - 0L
1,715 SR
Queue Stats
109W - 136L
1,360 Elo+
Party 2
Horus
Horus
David6766604
Horus
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 86L
1,342 Elo+
Party 2
Danzaburou
Danzaburou
KeyboardBreaker
Danzaburou
Level 18
God Stats
24W - 31L
1,390 SR
Queue Stats
39W - 50L
1,352 Elo+
Solo
Baron Samedi
Baron Samedi
LONEGRAYWOLF87
Baron Samedi
Level 158
God Stats
12W - 8L
1,689 SR
Queue Stats
566W - 566L
1,463 Elo+
Solo
Lancelot
Lancelot
piklEwings
Lancelot
Level 60
God Stats
1W - 0L
1,249 SR
Queue Stats
7W - 12L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 2
9,885
618
4,019
13,380
6,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
OneMoorDab
Ah Puch
19
7 / 5 / 3
11,900
744
19,366
13,168
6,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
Staind6665076
Poseidon
15
0 / 9 / 3
9,392
587
2,321
14,673
5,204
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Bacchus
bryan_17045
Bacchus
19
4 / 4 / 4
12,067
754
14,248
26,220
28,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
juanmilla
Discordia
19
2 / 4 / 6
11,064
692
19,088
14,635
6,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
1 / 4 / 8
11,205
700
5,185
20,971
9,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
4 / 2 / 10
11,834
740
7,856
18,858
16,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
KeyboardBreaker
Danzaburou
18
9 / 5 / 6
12,511
782
19,639
20,621
9,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
LONEGRAYWOLF87
Baron Samedi
20
4 / 2 / 13
13,437
840
15,354
13,563
8,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
piklEwings
Lancelot
20
9 / 2 / 4
12,997
812
13,823
16,743
7,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
68
14
Kills
27
28
Deaths
15
18
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chang'e
1
4
8
1.25
W
4
2
10
4.5
L
1
6
2
0.33
W
Danzaburou
KeyboardBreaker
Danzaburou
9
5
6
2.4
W
Baron Samedi
LONEGRAYWOLF87
Baron Samedi
4
2
13
5.25
L
Ah Puch
OneMoorDab
Ah Puch
7
5
3
1.7
L
Poseidon
Staind6665076
Poseidon
0
9
3
0.17
L
Bacchus
bryan_17045
Bacchus
4
4
4
1.5
L
Discordia
juanmilla
Discordia
2
4
6
1.25
W
Lancelot
piklEwings
Lancelot
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,042
Damage
61,857
82,076
Taken
90,756
52,486
Mitigated
52,120
5,982
Healing
32,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
5,185
444
1,908
8,032
20,971
9,368
1,615
16,020
4,951
21,964
0
W
7,856
4,135
3,428
4,753
18,858
16,710
928
9,218
9,082
0
24,097
L
4,019
1,449
0
1,100
13,380
6,785
0
4,126
8,981
0
23,839
W
Danzaburou
KeyboardBreaker
Danzaburou
19,639
12,697
0
2,727
20,621
9,994
1,951
13,039
7,582
0
51,787
W
Baron Samedi
LONEGRAYWOLF87
Baron Samedi
15,354
943
1,474
6,393
13,563
8,126
1,524
5,675
7,888
80,094
0
L
Ah Puch
OneMoorDab
Ah Puch
19,366
420
0
1,527
13,168
6,101
0
3,520
8,522
58,657
0
L
Poseidon
Staind6665076
Poseidon
2,321
448
0
329
14,673
5,204
0
3,805
10,694
8,794
0
L
Bacchus
bryan_17045
Bacchus
14,248
1,062
30
1,873
26,220
28,321
0
6,733
18,847
35,257
0
L
Discordia
juanmilla
Discordia
19,088
511
0
1,123
14,635
6,075
0
1,816
12,497
45,306
0
W
Lancelot
piklEwings
Lancelot
13,823
1,978
0
3,319
16,743
7,922
1,711
11,071
5,672
0
46,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,308
Gold Earned
61,984
239
Minions Killed
327
0
Camps Cleared
0
1,251,293
Distance Traveled
1,659,827
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,205
700
44
3
0
318,494
1
W
Horus
11,834
740
41
3
0
343,758
2
L
Neith
9,885
618
40
3
0
238,042
0
W
Danzaburou
12,511
782
51
3
0
290,065
0
W
Baron Samedi
13,437
840
122
8
0
314,462
2
L
Ah Puch
11,900
744
85
5
0
260,568
0
L
Poseidon
9,392
587
12
1
0
164,348
0
L
Bacchus
12,067
754
46
3
0
326,966
0
L
Discordia
11,064
692
56
4
0
261,369
0
W
Lancelot
12,997
812
69
4
0
393,048
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role