Player Matchup

Discordia
Discordia
 
Discordia
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
FatherFounder
Artio
Level 56
God Stats
5W - 3L
1,353 SR
Queue Stats
77W - 92L
1,429 Elo+
Solo
Neith
Neith
PowerOfNow
Neith
Level 148
God Stats
7W - 15L
1,502 SR
Queue Stats
654W - 680L
1,493 Elo+
Solo
Ravana
Ravana
Turneer
Ravana
Level 160
God Stats
1W - 3L
1,174 SR
Queue Stats
141W - 118L
1,515 Elo+
Solo
Team Averages
Level 133
1,406 SR
1,487 Elo+

VS

Team Averages
Level 77
1,438 SR
1,579 Elo+
King Arthur
King Arthur
DwarfInAJar
King Arthur
Level 106
God Stats
2W - 2L
1,514 SR
Queue Stats
255W - 260L
1,506 Elo+
Party 1
Bellona
Bellona
RailLover6600
Bellona
Level 27
God Stats
29W - 19L
1,634 SR
Queue Stats
57W - 44L
1,560 Elo+
Party 1
Janus
Janus
XenoZx
Janus
Level 116
God Stats
0W - 2L
1,293 SR
Queue Stats
29W - 34L
1,599 Elo+
Solo
Thoth
Thoth
church13579
Thoth
Level 112
God Stats
17W - 15L
1,460 SR
Queue Stats
383W - 360L
1,638 Elo+
Solo
Cernunnos
Cernunnos
microsoftedge69
Cernunnos
Level 24
God Stats
0W - 1L
1,288 SR
Queue Stats
81W - 66L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
3 / 0 / 6
9,957
622
6,805
4,743
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Lancelot
 
Lancelot
16
8 / 1 / 3
9,549
597
9,688
13,174
5,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 5 / 4
8,018
501
9,001
22,278
19,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
13
1 / 1 / 7
7,657
479
9,837
10,868
4,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
Turneer
Ravana
16
5 / 1 / 1
10,215
638
13,834
10,070
6,494
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DwarfInAJar
King Arthur
12
2 / 2 / 5
7,219
451
9,848
15,628
14,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
14
1 / 4 / 0
8,410
526
4,433
14,348
13,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
XenoZx
Janus
12
2 / 5 / 2
7,468
467
5,169
13,933
4,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 3 / 3
7,797
487
6,709
6,747
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
microsoftedge69
Cernunnos
12
3 / 5 / 3
7,118
445
11,689
14,692
5,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
19
Kills
8
8
Deaths
19
21
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
3
0
6
6
W
Lancelot
 
Lancelot
8
1
3
9.5
L
King Arthur
DwarfInAJar
King Arthur
2
2
5
2.25
W
2
5
4
0.8
W
Neith
1
1
7
4.5
L
Bellona
1
4
0
0.25
W
Ravana
Turneer
Ravana
5
1
1
5.5
L
Janus
XenoZx
Janus
2
5
2
0.6
L
0
3
3
0.5
L
Cernunnos
microsoftedge69
Cernunnos
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,165
Damage
37,848
61,133
Taken
65,348
38,709
Mitigated
41,801
25,421
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,805
676
0
500
4,743
1,863
0
1,909
2,834
92,972
0
W
Lancelot
 
Lancelot
9,688
1,187
0
5,768
13,174
5,952
0
4,791
8,383
30
85,998
L
King Arthur
DwarfInAJar
King Arthur
9,848
1,603
485
3,681
15,628
14,679
0
5,553
10,075
0
46,312
W
9,001
1,167
1,150
6,687
22,278
19,832
0
2,239
20,039
28,731
0
W
Neith
9,837
4,639
0
5,589
10,868
4,568
0
1,707
9,161
0
60,733
L
Bellona
4,433
2,040
0
4,704
14,348
13,879
0
0
14,348
0
63,613
W
Ravana
Turneer
Ravana
13,834
5,528
0
5,727
10,070
6,494
0
1,232
8,838
0
89,767
L
Janus
XenoZx
Janus
5,169
675
0
3,593
13,933
4,852
0
1,834
12,099
53,051
0
L
6,709
341
0
465
6,747
2,448
0
3,376
3,371
62,970
0
L
Cernunnos
microsoftedge69
Cernunnos
11,689
5,929
0
1,967
14,692
5,943
0
5,073
9,619
0
51,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,396
Gold Earned
38,012
560
Minions Killed
507
0
Camps Cleared
0
1,662,854
Distance Traveled
1,516,082
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,957
622
155
10
0
347,637
4
W
Lancelot
9,549
597
120
8
0
393,280
5
L
King Arthur
7,219
451
63
4
0
327,884
4
W
Artio
8,018
501
25
2
0
327,399
3
W
Neith
7,657
479
104
7
0
282,256
3
L
Bellona
8,410
526
139
9
0
290,544
8
W
Ravana
10,215
638
156
10
0
312,282
2
L
Janus
7,468
467
102
6
0
311,108
4
L
Thoth
7,797
487
122
8
0
300,281
9
L
Cernunnos
7,118
445
81
5
0
286,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role